Revenant100 Posted May 11, 2023 (edited) As per usual, I looked over the add-on release of Base Ganymede, and I've found a few changes compared to the original release. As mentioned, all the maps were given unique names. The three episodes are only called "Base Ganymede Episode #". In E3M4, some linedefs on the outer perimeter of the map were marked as secret. These have no effect on gameplay, so I assume this was just to make the automap linedef colors look nicer. In E3M8, the penultimate room with the teleporter leading to the final boss arena has been prettied up. Original on top, Bethesda'd on the bottom: Spoiler Also in E3M8, one of the monster closets in the final boss arena now contains a teleporter going back to the main section of the map, allowing backtracking. This is presumably to address a possible softlock if the player neglects to kill the first Spider Mastermind in the main map area, thus making it impossible to beat the level as there previously was no way to return from the final arena. Original on top, Bethesda'd on the bottom: Spoiler Edited May 11, 2023 by Revenant100 15 Quote Share this post Link to post
Eurisko Posted May 12, 2023 A nice addition indeed. Well done and congrats to all 1 Quote Share this post Link to post
Azuris Posted May 12, 2023 On 5/10/2023 at 12:26 AM, Edward850 said: The support is likely unintentional. The mouse needs special handling on the Switch so unless you explicitly program it in, it won't be there. Meanwhile keyboards are passive devices because they can be used for text. I guess a leftover from development time than, as the bindings are pretty good. But it ist perfectly playable If you use the right Joycon to Aim and Shoot. A new play Style, besides Keyboard only, with Mouse etc 0 Quote Share this post Link to post
ZeroTheEro Posted May 27, 2023 First time I see the door got stuck halfway up there. Any idea what caused it? also the thumbnail's dumb. 0 Quote Share this post Link to post
Gregg Rules Posted May 28, 2023 Since the official addons are sometimes different from their original versions, is there some kind or archive for these official addons once the Bethseda server goes offline? 0 Quote Share this post Link to post
Devalaous Posted May 28, 2023 59 minutes ago, Gregg Rules said: Since the official addons are sometimes different from their original versions, is there some kind or archive for these official addons once the Bethseda server goes offline? While its not quite the same, @OpenRift has a version of Revolution that mimics the add-on version, and I have made patches for Base Ganymede, Revolution and Anomaly Report that give them most of the features of the add-ons, without modifying the base wad (The only thing from Revolution's add-on version I refuse to adopt is the altered MAP33 with no exit) 1 Quote Share this post Link to post
Gregg Rules Posted May 28, 2023 58 minutes ago, Devalaous said: While its not quite the same, @OpenRift has a version of Revolution that mimics the add-on version, and I have made patches for Base Ganymede, Revolution and Anomaly Report that give them most of the features of the add-ons, without modifying the base wad (The only thing from Revolution's add-on version I refuse to adopt is the altered MAP33 with no exit) I appreciate the work you and the OpenRift have done. Im just curious if there is an archive for the official addons given that one day bethseda will take the addon server offline. We could end up with those specific versions being lost to time. 0 Quote Share this post Link to post
Faceman2000 Posted May 28, 2023 Seeing as they’re currently installed on thousands of computers across the world, I don’t know it’s that big a concern. What makes a database tricky is that each of them has been converted into an IWAD, with all of the resources necessary to run the game on its own, so distribution is prohibited. 1 Quote Share this post Link to post
Individualised Posted May 29, 2023 (edited) On 5/28/2023 at 2:50 PM, Faceman2000 said: Seeing as they’re currently installed on thousands of computers across the world, I don’t know it’s that big a concern. What makes a database tricky is that each of them has been converted into an IWAD, with all of the resources necessary to run the game on its own, so distribution is prohibited. Hashes on the Doomwiki would be good enough. Edited May 29, 2023 by Individualised 1 Quote Share this post Link to post
MugMonster Posted May 30, 2023 On 5/28/2023 at 8:40 AM, Devalaous said: While its not quite the same, @OpenRift has a version of Revolution that mimics the add-on version, and I have made patches for Base Ganymede, Revolution and Anomaly Report that give them most of the features of the add-ons, without modifying the base wad (The only thing from Revolution's add-on version I refuse to adopt is the altered MAP33 with no exit) where can we get these patches? I've been gathering the add-ons and getting them to play nicely with Crispy Doom, and I've noticed that in Base Ganymede the new level names don't appear in the automap even though they do in the Unity port, and as a novice I don't know how to make it work myself. I checked your post history but didn't see it posted anywhere yet 0 Quote Share this post Link to post
Devalaous Posted May 30, 2023 (edited) 47 minutes ago, Mr.Unsmiley said: where can we get these patches? I've been gathering the add-ons and getting them to play nicely with Crispy Doom, and I've noticed that in Base Ganymede the new level names don't appear in the automap even though they do in the Unity port, and as a novice I don't know how to make it work myself. I checked your post history but didn't see it posted anywhere yet Here is my patch thread. Base Ganymede hasn't been posted yet, but the patch is at least partially made (Its got all the new automap names, the WILV graphics and the updated maps from the Unity version, I think all that's left to do is check if the map names are present on all the xINFO lumps) and will probably be in the next post there from me EDIT: Seems ive still got MAPINFO, ZMAPINFO, UMAPINFO and the Doomsday definitions to finish, Crispy and Eternity are the finished parts of it. Edited May 30, 2023 by Devalaous 2 Quote Share this post Link to post
Kyle07 Posted June 4, 2023 Not sure if this is interesting for the unity ports, but I saw right now on moddb that a download was added for REKKR called REKKR reboot. https://www.moddb.com/mods/rekkr/downloads/rekkr-reboot But since the uploader is different from the mentioned mod team behind the mod, this must be unofficial, right? I was often thinking that the add-ons section on moddb is for custom content from fans and the files section is from the mod team. 1 Quote Share this post Link to post
Revae Posted June 6, 2023 On 6/4/2023 at 2:52 AM, Kyle07 said: Not sure if this is interesting for the unity ports, but I saw right now on moddb that a download was added for REKKR called REKKR reboot. https://www.moddb.com/mods/rekkr/downloads/rekkr-reboot But since the uploader is different from the mentioned mod team behind the mod, this must be unofficial, right? I was often thinking that the add-ons section on moddb is for custom content from fans and the files section is from the mod team. It was just the commercial version of REKKR. 2 Quote Share this post Link to post
Kyle07 Posted June 6, 2023 Ohh, this was an illegal download for the commercial version? I see it now down. Good thing: I know now that there is a commercial version on Steam. Will buy it some day, when I'm satisfyed from the TC in the unity ports. Good advertisement. :D 2 Quote Share this post Link to post
Berubaretto Posted August 10, 2023 (edited) Scientist just have become an add-on for the Unity Port. Official announcement Edited August 10, 2023 by Berubaretto 5 Quote Share this post Link to post
Man of Doom Posted August 10, 2023 Oh yeah, here’s the official announcement: 3 Quote Share this post Link to post
D4NUK1 Posted August 10, 2023 That's a awsome looking Start Picture. 1 Quote Share this post Link to post
Faceman2000 Posted August 10, 2023 Going through it in Slade, this wad has been massively reworked. Almost all of the original graphics have been replaced with new ones, the levels have been modified, the Caco has been replaced with a new enemy. . . 0 Quote Share this post Link to post
Dweller Dark Posted August 10, 2023 (edited) Does anyone know what the Scientist WAD name is or should be, and what sourceports support it? EDIT: Apparently, the original version was called SCI.wad, as shown here: https://www.doomworld.com/idgames/levels/doom2/s-u/sci (Scientist and Roland are the same author: https://doomwiki.org/wiki/Scientist_2 ) Also, it does work with Nugget Doom at first glance, so should be fine with anything else. Edited August 10, 2023 by Dweller Correction 0 Quote Share this post Link to post
Faceman2000 Posted August 10, 2023 14 minutes ago, Dweller said: Does anyone know what the Scientist WAD name is or should be, and what sourceports support it? Do you mean this most recent release? The previously available wad? And any sourceport should be fine to run it. 1 Quote Share this post Link to post
Dweller Dark Posted August 10, 2023 Just now, Faceman2000 said: Do you mean this most recent release? The previously available wad? And any sourceport should be fine to run it. Yeah, the most recent one, but I figured it out via DoomWiki and idgames. 0 Quote Share this post Link to post
Gez Posted August 10, 2023 The most recent one is probably just named "19", based on the established precedents... 1 Quote Share this post Link to post
Dweller Dark Posted August 10, 2023 12 minutes ago, Gez said: The most recent one is probably just named "19", based on the established precedents... It is, yeah. I usually try to figure out what the WAD was originally called through idgames and rename it to that so I can update the metadata on DoomLauncher. 0 Quote Share this post Link to post
Scientist Posted August 11, 2023 Hi everybody! It's me Roland, the author of Scientist.:) It's been a while since I last posted on these forum. I used to post here regularly in the early 2000. Does anyone still remember me? <:D I thought I'd check in with all of you after the Unity release of the mod. 4 hours ago, Dweller said: It is, yeah. I usually try to figure out what the WAD was originally called through idgames and rename it to that so I can update the metadata on DoomLauncher. I released the first iteration to the idgames archives back in 2002. This wad was called Scientist (sci.wad) and contains 11 maps. https://www.doomworld.com/idgames/levels/doom2/s-u/sci In 2005 I uploaded the second iteration called Scientist2 (sci2.wad) to the archives. It contains the same 11 maps plus 9 new maps. https://www.doomworld.com/idgames/levels/doom2/megawads/sci2 Both wads were made to run with vanilla Doom2. The latest release is a polished and updated version of sci2.wad I've just submitted a new version called "sci-c.wad" to the archives. :) 10 hours ago, D4NUK1 said: That's a awsome looking Start Picture. Thanks. :D I've made a page on my website with some behind the scenes photo's and video's: https://spaceisgreen.com/scientist.php Let me know if you have any further questions! 14 Quote Share this post Link to post
s4f3s3x Posted August 11, 2023 Hi @Scientist ! As I want to try this out for the first time, what would you recommend for someone who never played the mapset? OG Scientist2 or the Unity version? 0 Quote Share this post Link to post
Devalaous Posted August 11, 2023 Man. I made a patch for both Scientist 1 and 2, forgot to upload them in my thread with the last batch, then this happens. Good to see another iteration though. 1 Quote Share this post Link to post
Scientist Posted August 11, 2023 4 hours ago, s4f3s3x said: Hi @Scientist ! As I want to try this out for the first time, what would you recommend for someone who never played the mapset? OG Scientist2 or the Unity version? Definitely play the Unity version. It has new monsters, artwork and improved textures, weapons and gameplay. 2 Quote Share this post Link to post
AmethystViper Posted August 11, 2023 Man this looks cool, I can't wait to try Scientist out on PC and Switch! Congrats on getting the mod curated and enhanced for the Unity port, Scientist! 1 Quote Share this post Link to post
Eurisko Posted August 15, 2023 How have I not seen this??!! Nice. Well done and congrats to all as usual. 0 Quote Share this post Link to post
MugMonster Posted August 16, 2023 I decided to do a quick look at running the unity version of Scientist in Crispy Doom, noticed a few minor things. the Help screen and Bossback images aren't in widescreen, and when it shows the total playtime on the intermission screen it uses the default Doom font; Unity doesn't show the total, it just shows the individual maps, so it makes sense there'd be no lump for this, but it's not an issue with Harmony which is also a unity wad. you mentioned you uploaded a non-iwad iteration of this version of Scientist to the idgames archive, so I don't know if that will address these things, or if this is something the community should just make their own patch for. 1 Quote Share this post Link to post
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