SteelPH Posted February 26, 2020 (edited) 7 hours ago, whatup876 said: I remember watching both the Bethesda FR and Slayers Club stream of the Doom 64 port and hearing that id owns the game except for the music, which still belongs to Aubrey Hodges. I wonder what happened to him. He's still around. Hell, he even posts here once in a while. Quote This has got to be the biggest limiting factor for picking out these wads. This basically means that only one man wads or wads made by small teams will make the cut, as from what I've experienced even community projects that come together quite fast will have at least one member who is no longer active. I bet there are only a handful of wads from pre 2010 that you guys could possibly get. Not helped that a few authors have passed away over the years. Edited February 26, 2020 by SteelPH 0 Quote Share this post Link to post
Lila Feuer Posted February 26, 2020 (edited) Yeah that puts even classic megawads with original art and music like the Memento Moris and Requiem at risk. E: I realize at the end of the day being able to even have a curated selection of PWADs at all for modern console ports is a true luxury that I'm grateful has happened, and the unapproved stuff will always be available on the PC, but it will still be unfortunate for showcasing history to new players who may not game on a PC. As well as just having more stuff that we're familiar with on-the-go. Edited February 26, 2020 by Lila Feuer 1 Quote Share this post Link to post
CyberDreams Posted February 26, 2020 I don't remember if Fava Beans has original art/music but i remember really enjoying that one when i played it a couple of years ago. I know that it's fairly old though ('95 i think?) and that it's for The Ultimate Doom and there already was a UD episode released so i'm assuming that a Doom II one is next to be released. Also Fava Beans isn't that hard from what i remember but it's one of those "classics" imo. Again i'm not sure on if it's able to be released or not but i'm sure that some people, such as @Doomkid as well as others, would enjoy that one. 1 Quote Share this post Link to post
ZeroTheEro Posted February 26, 2020 https://www.destructoid.com/doom-1-2-and-3-are-all-under-3-on-switch-right-now-581621.phtml Classic Doom and 3 is 70% for Switch right now, plus Doom 64 will be 4.99 USD when it comes out with Eternal. 6 Quote Share this post Link to post
Diabolución Posted February 26, 2020 3 hours ago, CyberDreams said: Fava Beans If you (generic you) really want a retro episode replacement in the style of episode 1 I would suggest CH Retro Episode. The only somewhat dubious asset is the M_EPI1 lump, easily replaceable, and its single author is very reachable. Add some WILV0x lumps (if the engine cannot generate them from the DMAPINFO lump), improvise some ending text, optionally determinate the par times, and enjoy! 2 Quote Share this post Link to post
whatup876 Posted February 26, 2020 I remember that one of the MachineGames devs did a Quake episode, so i wonder if id ever thought of some of its new devs making a Doom wad for the fun of it. Something i thought of is new/original episodes for the Unity ports that are sort of spiritual successors to certain Wads, in case Alien Vendetta, Japanese Community Project or Ancient Aliens can't even go through asset replacements. (and of course, they'd come as free and available Wads like any other) I also recall the history of Perdition's Gate's low chance as a Final Doom episode (worded poorly, kind of) but i also thought the Memento Mori duology and Requiem felt like missing Final Doom episodes. But i think Memento Mori, specially the first, were built with co-op in mind, so i can see some tweaks being made to make things more SP friendly. 0 Quote Share this post Link to post
Lila Feuer Posted February 26, 2020 2 hours ago, whatup876 said: I remember that one of the MachineGames devs did a Quake episode, so i wonder if id ever thought of some of its new devs making a Doom wad for the fun of it. I hope it's not the same as their Quake episode because that was boring. 0 Quote Share this post Link to post
valkiriforce Posted February 26, 2020 3 hours ago, whatup876 said: But i think Memento Mori, specially the first, were built with co-op in mind, so i can see some tweaks being made to make things more SP friendly. The funny thing is Memento Mori can actually play badly in some places in co-op, leaving multiplayer "things" blocking important switches that would otherwise be available when playing single-player, thus forcing other players to have to work together to complete a level. More than once I've been spawned in a bad spot playing Memento Mori over on ZDaemon and neither me nor the other players could solve the map as a result. If you're playing survival it's also possible for other players to die and leave a single player left in a map setting where other players are required to finish the map. If anything I'd say single-player actually plays better than co-op on certain maps. There's also spawning in voodoo doll dummy sectors (MAP13) which can lock the player completely out of the map. However, Plutonia's MAP28 also had dummy sectors for voodoo players, so maybe there's a way around this. 1 Quote Share this post Link to post
Revenant100 Posted February 27, 2020 On 2/25/2020 at 8:59 AM, Jaws In Space said: This has got to be the biggest limiting factor for picking out these wads. This basically means that only one man wads or wads made by small teams will make the cut, as from what I've experienced even community projects that come together quite fast will have at least one member who is no longer active. I bet there are only a handful of wads from pre 2010 that you guys could possibly get. On the plus side, this means we're that much closer to getting wow.wad into the pantheon of officially recognized Doom levels where it belongs. Think about it: It's one of the most famous and easily recognized WADs in Doom's history for over two decades now, vanilla-compatible, free of any copyright-infringing content, and the author's not dead. How can Bethesda say no to that? It is unquestionably the perfect choice by all conceivable metrics. 5 Quote Share this post Link to post
Devalaous Posted February 27, 2020 (edited) The Memento Moris, Reqiuem, Icarus and Hell Revealed would have been pretty perfect as a showcase for some of the highlights of vanilla modding. BTSX would be a good show of current stuff, but im pretty sure its incompatible, given its dual wad setup (and the constant beta status of E2) Edited February 27, 2020 by Devalaous 2 Quote Share this post Link to post
Lila Feuer Posted February 28, 2020 @Devalaous Cut the ROTT music which was its own PWAD and Hell Revealed should be fine. 0 Quote Share this post Link to post
whatup876 Posted February 28, 2020 (edited) Doesn't Icarus have a custom menu too? Also, i think it has a level or maybe more that takes advantage of the "ghost" glitch, no? That could be a challenge for some people and if it ever gets added, it could be seen as a "canonization" of ghost demons. (could fit with how Eternal revealed a zombie Mancubus skin) In fact, there's probably a lot of wads that take advantage of things in the engine id themselves or even Final Doom didn't. Edit: speaking of Hell Revealed, doesn't the first have a Star Trek screen, during the Doom 2 monster sequence in the end? That probably has to be replaced too. Edited February 28, 2020 by whatup876 adding more 0 Quote Share this post Link to post
Edward850 Posted February 28, 2020 (edited) 17 minutes ago, whatup876 said: Doesn't Icarus have a custom menu too? "Custom" in the sense it changes the graphics, sure. This isn't a problem if you don't actually use the original menu graphics though, which this port largely doesn't. 17 minutes ago, whatup876 said: Also, i think it has a level or maybe more that takes advantage of the "ghost" glitch, no? Maybe, but as this is a vanilla compatible port that is of zero consequence. Edited February 28, 2020 by Edward850 1 Quote Share this post Link to post
Khorus Posted February 28, 2020 (edited) My old Base Ganymede megawad could be a nice fit for consoles with it being not too big a difficulty jump from the IWADS. Uses stock textures, music from @Mr. Freeze, the sky texture was created by @kristus and @dsm and the level design by me so everyone should be contactable. Not sure I ever bothered with a deh patch for level names or anything so should be all good there, too :P Edited February 28, 2020 by Khorus 8 Quote Share this post Link to post
Devalaous Posted February 28, 2020 Icarus has levels from Ty Halderman though, and well, id cant exactly ring him up :( 0 Quote Share this post Link to post
Stale Meat Posted February 28, 2020 I think the fact that the port seems to at least support the addition of compatible Wads to be loaded as Add-ons is the closest we are gonna see projects like Icarus and Eternal Doom be supported in any official capacity. While not entirely ideal, the push of great highlighted community content does leave the doors open for more casual or new fans to have a nice first step into experiencing the sheer wealth of awesomeness this community has made over the past 27 years and counting! The handling of curated Wads so far seems to be promising, and I am curious (and maybe hoping a little) if the push to publish and promote fan content will take the next logical step and attempt to coordinate 'official' community driven episodes/megawads, or host simple mapping contests and highlights. 0 Quote Share this post Link to post
Jayextee Posted February 28, 2020 7 hours ago, Khorus said: My old Base Ganymede megawad could be a nice fit for consoles And, oh boy, would I love to play that sat back in my comfy chair on PS4. <3 1 Quote Share this post Link to post
Diabolución Posted February 28, 2020 9 hours ago, Devalaous said: Icarus Paradoxically, TNT: Evilution is, fortunately, releasable just because id Software did broker a publishing deal back then. And that deal led to the creation of The Plutonia Experiment too. 0 Quote Share this post Link to post
whatup876 Posted February 28, 2020 (edited) 11 hours ago, Stale Meat said: I think the fact that the port seems to at least support the addition of compatible Wads to be loaded as Add-ons is the closest we are gonna see projects like Icarus and Eternal Doom be supported in any official capacity. While not entirely ideal, the push of great highlighted community content does leave the doors open for more casual or new fans to have a nice first step into experiencing the sheer wealth of awesomeness this community has made over the past 27 years and counting! The handling of curated Wads so far seems to be promising, and I am curious (and maybe hoping a little) if the push to publish and promote fan content will take the next logical step and attempt to coordinate 'official' community driven episodes/megawads, or host simple mapping contests and highlights. Something i kind of think about is how Doom fans technically shaped up the series in a way that a nickname like "Doomguy" is automatically adopted and some people even treat the Skulltag taunt like his unofficial catchphrase. The new games themselves, besides having easter eggs or fanservice, seem to adopt something from fans at times. Probably because Doom was mostly a small series that was kept alive by its fanbase, so if one were to treat fanfiction as canon, then Doom suddenly seems large and this is by ignoring mods based around certain gimmicks, jokes, different franchises/pop culture media or their own original characters/setting. Because there's stuff that could have fit the setting or the kind of things that happened to a lot of other game series. Basically in an alternate timeline, if Doom was a more massive series and on a similar level to CastleVania, Resident Evil, Sonic etc, things like: More wads with their own themes and tricks, as if Final Doom was bigger. More enemies, weapons and mechanics for the core gameplay, as seen in most gameplay mods like randomizers such as Complex Doom. Remixes and remasters of the music like those from Andrew Hulshult. "HD" models and classic designs in higher definition. We'd probably see more of the classic aesthetic to the point we get advanced maps with said textures or even "remakes" of E1M1: Hangar with new features. (things like some ZDoom maps, HontE or Knee Deep in ZDoom) Probably some bigger focus on the story and worldbuilding, so we get to know more about Doomguy's boss that got his ass kicked for telling him to shoot civilians. Maybe even more Earth/city-like levels, like those from some Brutal Doom maps. Revamps in animations, sprites and sounds like those from Smooth Doom. (like Doom's own Sonic Mania) Multiplayer stuff like more game modes and maps. Even some "exploration" on cut content and what we see in Doom Delta or Tei Tenga Incident. Maybe what we got in most source ports. (mostly in terms of options, features and accessibility) Maybe some Mario Maker style level making thing. Maybe even crossover/mash up stuff like D4V, Samsara or MetaDoom. Maybe more experimental spin offs like the RPG games, or something close to some fangames like Doom RL or 2D/sidescroller games. And probably a lot more media. (i remember there being a cut 90's Doom movie, was that true?) Maybe even more crossover content. Could have happened or be made by id Soft themselves if they wanted, but it could came with some side effects: We probably wouldn't get the fanmade/mod content we have now, whether because id would have a different way of doing things or some people just think it wouldn't be necessary. We probably wouldn't get some games like 64, 3 or 2016, which means we may not get alternate art styles or some concepts from them. The series would probably be milked and full of unnecessary things, some of them being bad. Maybe even Quake and Heretic would end up part of the Doom brand and lose what made them unique. (unless the Quake 2 thing happens and they're still their individual themes and identities but with "Doom" slapped on it) Maybe some stuff above wouldn't even happen. I guess this is why there's a lot of things that make people go "ID SOFTWARE HIRE THIS MAN" or want id to collaborate with fans, because some fancontent can either be that good or something that a developer/publisher could have easily made or let happen, if they wanted. (sometimes, even things that should've happen like the upcoming Doom 64 port) Even the new Doom's may have things that old id themselves would have loved to make, like how Hell on Earth levels actually look like actual cities. It's also because the "classic" portion of the series wasn't really expanded besides maybe some spin-offs, ports, RPG series, some stuff in Quake 3/Champions/Eternal and probably the novels. Besides that, Doom never had a "lore", its story was messy and its identity felt like just different things combined, so it's a fun setting to make stuff for because it's as if anything could happen. So it's as if Doom fans were the ones behind a Doom universe, when even wikis and articles on some times have screenshots of usermade wads when talking about Doom. Probably why Doom Eternal's universe can both excite and worry people: It opens a lot of opportunities and has some cool ideas, but it may also feel too "new" to the series and perhaps create rules on what can or can't happen. Heaven in Doom has a lot of potential and i like that we got a robotic angel with an exposed brain because it parallels Hell's Spider Mastermind. And with the likes of mods or fan works that combine different Doom games, there's times when even the fans could learn something from id, along with how id could learn from the fans. So, despite the long and probably unrelated comment, there is potential on some things being "official". Edited February 28, 2020 by whatup876 adding and fixing 2 Quote Share this post Link to post
Ed Posted February 29, 2020 On 2/25/2020 at 7:01 AM, Jayextee said: If @Ed were cool with his music being used, I'd be totally cool with The Becoming's inclusion. Only existing DOOM graphics used are text for the titlepic (the rest of which I created myself) and level titles. No idea if the Nine Inch Nails references that are the map names would be a problem? It's trivial to come up with more. Also playing my own shit on my PS4 would be amaze. That's a big 'yes' from me right there. 4 Quote Share this post Link to post
amackert Posted March 2, 2020 I do appreciate that there are extra wads to play now. I do not appreciate that I have to have a Bethesda account to download them. Bleh. Still neat to see Sigil in these console ports though. 0 Quote Share this post Link to post
Edward850 Posted March 2, 2020 19 minutes ago, amackert said: I do not appreciate that I have to have a Bethesda account to download them. There is no reason to expect completely unrestricted access to Bethesda's servers. 0 Quote Share this post Link to post
Gez Posted March 2, 2020 55 minutes ago, amackert said: I do not appreciate that I have to have a Bethesda account to download them. Bleh. Two of the freebies are actually a commercial product. 0 Quote Share this post Link to post
amackert Posted March 2, 2020 1 hour ago, Edward850 said: There is no reason to expect completely unrestricted access to Bethesda's servers. How would removing the logon requirement change anything? You still download each of the content packs to your system once and you can't request to download it again until you remove them. It's an unnecessary extra hoop to jump through. 55 minutes ago, Gez said: Two of the freebies are actually a commercial product. The way to download those is identical to the ones that aren't commercial products. I don't really see what that has to do with anything. 0 Quote Share this post Link to post
seed Posted March 2, 2020 35 minutes ago, amackert said: The way to download those is identical to the ones that aren't commercial products. I don't really see what that has to do with anything. That's actually interesting. FD is a commercial product normally, but it seems to be free of charge to owners of Doom 2 there. 0 Quote Share this post Link to post
Jayextee Posted March 2, 2020 11 minutes ago, seed said: it seems to be free of charge to owners of Doom 2 there Bizarrely, both Final Doom episodes are available to owners of the first DOOM here as well. 0 Quote Share this post Link to post
seed Posted March 2, 2020 15 minutes ago, Jayextee said: Bizarrely, both Final Doom episodes are available to owners of the first DOOM here as well. Oh wow, now that's even stranger. I wonder why they took such an approach considering it's still sold separately on places like Steam and I think GOG too. 0 Quote Share this post Link to post
Edward850 Posted March 2, 2020 7 hours ago, amackert said: How would removing the logon requirement change anything? It would be harder for Bethesda to revoke access if you misused their services. Fairly straightforward really. 0 Quote Share this post Link to post
amackert Posted March 3, 2020 12 hours ago, Edward850 said: It would be harder for Bethesda to revoke access if you misused their services. Fairly straightforward really. On a console, how exactly is one going to "misuse" their service? You either download the added content or you don't. There's literally nothing else to "misuse". Unless someone wanted to be sneaky and constantly delete and re-download it just to waste bandwidth? You'd have to have a lot of time on your hands to even bother doing something like that. Not to mention it's easy to just create another Bethesda account if one did get banned. 1 Quote Share this post Link to post
Edward850 Posted March 3, 2020 (edited) 2 hours ago, amackert said: On a console, how exactly is one going to "misuse" their service? You either download the added content or you don't. There's literally nothing else to "misuse". Unless someone wanted to be sneaky and constantly delete and re-download it just to waste bandwidth? You'd have to have a lot of time on your hands to even bother doing something like that. Not to mention it's easy to just create another Bethesda account if one did get banned. You are looking at it the wrong way. They are trying to make sure the only people who can download content are the people who legitimately are supposed to have access. Which is especially important given they currently have 3 different commercial WADs on it. This isn't /idgames, it's not just user content. Edited March 3, 2020 by Edward850 1 Quote Share this post Link to post
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