amackert Posted March 3, 2020 25 minutes ago, Edward850 said: You are looking at it the wrong way. They are trying to make sure the only people who can download content are the people who legitimately are supposed to have access. Which is especially important given they currently have 3 different commercial WADs on it. This isn't /idgames, it's not just user content. Am I? When you buy something on Switch, PS4 or Xbox, there are already checks in place for this sort of thing. Want the game? Well then, pay for it. Don't want to pay for it? You can't access the game, period. Want to get extra content for the game? Sign in with your Nintendo/PSN/Microsoft account. Perhaps I can see your reasoning on PC where things are more easily pirated, but don't punish console players because a more open platform has its own share of issues. 0 Quote Share this post Link to post
Devalaous Posted March 3, 2020 (edited) You've spent longer complaining about nothing than it'd take to sign up for a one-off thing. I must have signed up to an account on Fallout 4 or something, because when I played the 3 ports, all my details were already there and it auto-logged me in, no hassles. So its universally useful for anything related to anything Bethesda related. Edited March 3, 2020 by Devalaous 3 Quote Share this post Link to post
Edward850 Posted March 3, 2020 (edited) 8 hours ago, amackert said: Am I? When you buy something on Switch, PS4 or Xbox, there are already checks in place for this sort of thing. Want the game? Well then, pay for it. Don't want to pay for it? You can't access the game, period. Want to get extra content for the game? Sign in with your Nintendo/PSN/Microsoft account. Perhaps I can see your reasoning on PC where things are more easily pirated, but don't punish console players because a more open platform has its own share of issues. You've presented a statement that cannot be discussed without breaching several NDAs about how console's work, but the gist is Bethesda is not and cannot check purchase information in this scenario. Remember that consoles are multi user environments, anybody can boot up the game on the same console and is expected to be granted the same access. Edited March 3, 2020 by Edward850 0 Quote Share this post Link to post
whatup876 Posted March 3, 2020 (edited) I might as well try to make a list of what most people think are good suggestions for potential addons: * Memento Mori 1 and 2 * Hell Revealed 1 and 2 (minus the ROTT music which was a seperate file and the Star Trek image i think) * Requiem * Icarus: Alien Vanguard * Most TNT/Plutonia fan sequels * Back to Saturn X series * No End In Sight * The Becoming * Doom The Way id Did series * Base Ganymede * Fava Beans * Scythe 1 except some of its songs * Cleimos 1 and 2 * SkePLand * The Warlock's Hearth * Equinox (without its soundtrack or sound replacement, although the HUD should be safe and it's cool looking) * Revolution! with its MIDI pack that was originally optional * Sudtic, Teutic and maybe Obtic (this one requires Dehacked) * Maybe most of Eternal Doom * Dystopia 3, Dystopia 301 and the one that's just "Dystopia" * DWANGO and/or something related Is there something else missing? Edited March 9, 2020 by whatup876 adding more, and more, AND more 2 Quote Share this post Link to post
Gez Posted March 3, 2020 (edited) Cleimos and Cleimos 2, if the Phares can be contacted. Just look at that Cleimos 2 titlescreen. It deserves to be seen. :p The first Scythe, minus some of the songs. SkePLand The Warlock's Hearth Equinox (without its soundtrack or sound replacement) Revolution! preferably with assorted MIDI pack On mardi 3 mars 2020 at 11:13 PM, whatup876 said: Icarus: Alien Vanguard Icarus would be a good idea, but some of the authors will be hard to contact. Especially since Ty Halderman passed away a few years ago. I don't think the legal dept would consider using a ouija board. Likewise, it'd be funny to offer Eternal Doom just to get people confused between it and Doom Eternal, but Jim Flynn is no more and some of the other contributors, even if they are assumed to still be alive, may be hard to reach. Edited March 5, 2020 by Gez 1 Quote Share this post Link to post
whatup876 Posted March 4, 2020 What about someone that represents the missing/deceased creators or is close to them? Still probably not a good idea, but i'm sure Ty Halderman would have loved to see newer audiences and players to see his works, if they were added in official recent releases of the classic games. I wonder how they'll deal with Wads using Heretic/Hexen textures: replacing them with similar ones but related to the Night Sentinel aesthetic of the new games? (that reminds me, knowing how a recurring element in their world is energy stuff with symbols in theme, a good idea for wall textures could be red energy walls with weird letters in them, if anyone ever makes a Wad related to Argenta) 0 Quote Share this post Link to post
SiFi270 Posted March 5, 2020 I feel like replacing Raven stuff would be another good opportunity to incorporate something from Quake Champions. For example, the stained glass windows with Hexen's player characters on them could instead have Galena and her alternate skins. 0 Quote Share this post Link to post
Graf Zahl Posted March 5, 2020 On 3/4/2020 at 12:26 AM, Gez said: Cleimos and Cleimos 2, if the Phares can be contacted. On the same note, Sudtic and Teutic, (Obtic would also be nice but requires Dehacked) but I guess we run into the same problem here - nobody knows the whereabouts of the authors. 0 Quote Share this post Link to post
whatup876 Posted March 5, 2020 (edited) I'm surprised Dystopia 3 (Along with Dystopia and Dystopia 301) wasn't suggested since it did some tricks before some Wads, like it was a prequel to the likes of Requiem. Although it ends with blowing up Microsoft, so.... maybe replace it with UAC or Mixom/Moxim? On the subject of getting responses from Wad authors, i wonder if we could focus on the amount of people to be contacted/talked to, before even thinking of certain Wads being suggested. Basically, some "pre-planning" process where instead of Contact authors > add Wad, Contact authors > add Wad, Contact authors > add Wad etc It could be Contact authors, Contact authors, Contact authors >>> THEN add Wad, add Wad, add Wad etc Mostly to fill a list of people that said "yes" or "sure why not", then when the time is right or good enough, add a Wad or two to the releases. Something also tied to the "possible representatives of missing authors" idea is who would it be, whether it's other authors, relatives or the current owners of which site/platform hosts the Wad. On the subject of Dehacked, i wonder if there's other methods of altering gameplay without it. Probably not but i'd love to see the concept of custom/new enemies and guns in an official classic Doom release, whether or not it'd be something seen from Wads/mods or even "original" stuff, whether it's an attempt to "classicfy" a new enemy/weapon from a recent Doom game or something made up out of nowhere. Edited March 5, 2020 by whatup876 adding more 3 Quote Share this post Link to post
TheNoob_Gamer Posted March 6, 2020 5 hours ago, whatup876 said: if there's other methods of altering gameplay without it. Modifying the source code :P 0 Quote Share this post Link to post
Diabolución Posted March 6, 2020 This may or may not be related to this topic, so I post it as is just in case: https://forum.zdoom.org/viewtopic.php?t=67736 Hello everyone! Having just registered, forum rules won't allow me to contact these folks directly so hopefully they will PM me. This is Chuck Jacobi, the guy who created Chex Quest 3 a dozen years ago. Both of them helped fix some issues with the initial release of that wad project. Thanks again for the help! An interesting opportunity for that project has been floated by me by id and I need to chat with them about it. 3 Quote Share this post Link to post
VGA Posted March 6, 2020 Interesting. But that one is a ZDoom project so it doesn't "fit" with this Doom port. 0 Quote Share this post Link to post
Stale Meat Posted March 6, 2020 1 hour ago, VGA said: Interesting. But that one is a ZDoom project so it doesn't "fit" with this Doom port. True, but it doesn't rule out Chex Quest 1 & 2 seeing a release...assuming they can get past the nightmarish copyright hurdle. 0 Quote Share this post Link to post
VGA Posted March 6, 2020 But the person mentioned Chex Quest 3 specifically, he is obviously trying to get permission from the two people who helped with that specific wad. Graf Zahl and Enjay have nothing to do with the original Chex Quest for example. Anyway, cool stuff happening!!! Secret Chex Quest level in Doom Eternal? lmao 0 Quote Share this post Link to post
Devalaous Posted March 6, 2020 Could be a separate release too, who knows. Chex Quest 3 given away in new cereal boxes would be amusing xD 0 Quote Share this post Link to post
Ferk Posted March 6, 2020 (edited) He mentions that it's an opportunity "by id". If it was a separate release of Chex Quest 3 I don't think Id's involvement would have really been needed. It could just very well be about asking if Chex Quest 3 can be adapted to the Doom Unity engine, for which the answer might just be "not really possible in the engine current state". Of course, just a guess. Edited March 6, 2020 by Ferk 0 Quote Share this post Link to post
Redneckerz Posted March 6, 2020 10 hours ago, Stale Meat said: True, but it doesn't rule out Chex Quest 1 & 2 seeing a release...assuming they can get past the nightmarish copyright hurdle. I very much doubt it: Chex Quest 1 uses chex.exe, a custom executable based off Doom 2. There is a dehacked patch to emulate its behavior, but its not 100% accurate, so Chex.exe modifies the engine beyond what Dehacked can provide in that regard. This also makes Chex.exe different from other big TC's of the day that relied on custom .bat files to generate a Dehacked modified .exe like Strain/Mordeth/Alien Vendetta did (Feel free to correct me on this however.) Chex Quest 2 requires the Chex Quest 1 wad as it misses PLAYPAL and COLORMAP lumps. Its an addon to Chex Quest 1 (So it relies on chex.exe) And obviously one can forget about Chex Quest 3, which uses chex3.exe, based off of ZDoom. 0 Quote Share this post Link to post
Gez Posted March 6, 2020 Any sort of official re-release of Chex Quest (any version) would require passing a deal with General Mills, but that's probably not much of an obstacle. The Chex Quest 3 maps can certainly be adapted back to work in Doom format. They don't use ACS much, AFAIK. The Chex actors can simply be added to the engine. And yeah, there's nothing that stops id from just adding new mobj types as needed. It may be simpler than dehacked support. 1 Quote Share this post Link to post
whatup876 Posted March 6, 2020 Was thinking about Hell to Pay, mainly because of the theme of pitchforks and making Imps more like traditional imps with armor, although i don't recall them having a pointy tail. Also, that had its story of refering to "Planet Hell". I wonder about Wads that don't have their own custom intermission text stories or even actual stories, so the texts are stuff like "i hope you enjoyed my Wad". 0 Quote Share this post Link to post
Redneckerz Posted March 6, 2020 2 hours ago, Gez said: Any sort of official re-release of Chex Quest (any version) would require passing a deal with General Mills, but that's probably not much of an obstacle. The Chex Quest 3 maps can certainly be adapted back to work in Doom format. They don't use ACS much, AFAIK. The Chex actors can simply be added to the engine. And yeah, there's nothing that stops id from just adding new mobj types as needed. It may be simpler than dehacked support. If Bethesda and co were going on that route just to get the idiosyncrazies of chex.exe working, they may as well just implement Dehacked support and be done with it. Chex is a general outlier compared to most WADS out there: They could simply take a look at Chocolate Doom's implementation of loading patches. In fact, that would be the cleanest way to do it anyway given Chocolate Doom's focus on vanilla. 0 Quote Share this post Link to post
Gez Posted March 6, 2020 Except that Chex Quest 3 is not done in DEHACKED, and contains new actors. 0 Quote Share this post Link to post
Edward850 Posted March 6, 2020 (edited) 53 minutes ago, Redneckerz said: They could simply take a look at Chocolate Doom's That would be a potential GPL violation. Edited March 6, 2020 by Edward850 0 Quote Share this post Link to post
Redneckerz Posted March 6, 2020 16 minutes ago, Gez said: Except that Chex Quest 3 is not done in DEHACKED, and contains new actors. Seems we got a mix up then. I was purely talking about the older Chexes. 6 minutes ago, Edward850 said: That would be a potential GPL violation. Then their look is not going to be so simple :P 0 Quote Share this post Link to post
chemo Posted March 6, 2020 (edited) It should be noted that Chex Quest 3 was recently put up on the official Chex Mix website, so if it were to have some sort of re-release on consoles or something I don't think General Mills would have much issue with it. Edited March 6, 2020 by chemo 2 Quote Share this post Link to post
Eurisko Posted March 8, 2020 On 3/6/2020 at 11:23 PM, chemo said: It should be noted that Chex Quest 3 was recently put up on the official Chex Mix website, so if it were to have some sort of re-release on consoles or something I don't think General Mills would have much issue with it. As cool as this would be, and it would be cooler than the other side of the pillow . It depends on how the company feels about having their wholesome family breakfast cereal/snack and its fun game counterpart being listed next to its long lost satanic demon bludgeoning cousin. Of course we all know the story but I wonder how many of the uninitiated know about it. 0 Quote Share this post Link to post
Gez Posted March 8, 2020 It could always be sold as a separate game... 4 Quote Share this post Link to post
Eurisko Posted March 8, 2020 5 minutes ago, Gez said: It could always be sold as a separate game... Thats true. 0 Quote Share this post Link to post
whatup876 Posted March 9, 2020 On the subject of multiplayer stuff, has anyone thought of DWANGO or something related to that? I think they used copyrighted stuff, though. Could be a good idea when multiplayer (bonus points if it can be played off-line and with bots) or even a horde mode to continuously shoot demons with respawing demons/items/weapons is added. I also wonder about BattleMode or any other modern Doom multiplayer having something to do with the add-ons. Like victory music themes, podiums, name tags, icons or shirts with names of the Wads in it. But for more interesting skins: * Final Doom could be like a more "tactical" military outfit with TNT written on it or war camouflage paint on Doomguy's face, to resemble both TNT and Plutonia. * Double Impact would easily be Eisen on an Engineer outfit. * Icarus: Alien Vanguard could be an EDF soldier, possibly resembling the guy/status bar face from Eternal Doom and even some Doom 3 marines. (Earth Defense Force seems to be a phrase used in different video games, so i hope some copyright stuff doesn't erase it, when we could treat UAC having their EDF or something) * Memento Mori series could be something to do with ancient wood and skulls, like some wood armor with bones on it. * Requiem? Maybe something similar to MM? (or something else to do with its theme or textures) * Hell Revealed series could have some subtle homage to Rise of The Triad or Star Trek, despite the connection to those being removed. (or something else and more interesting, that gives the same "mood") * Doom The Way Id Did series, knowing the custom artwork, could have a cel-shaded/cartoon styled Doomguy, maybe with some Dopefish added somewhere. (or maybe something to do with the theme of "reimagining" something) * Hell to Pay could have something to do with pitchforks and its custom assets. * Perdition's Gate is of course Doomguy with long hair. * Back to Saturn X series could have something futuristic. This is like how Final Doom had weapons themed after certain Wads. Just some tributes to some Wads, even if a bit too "eulogies" when adding Wads to official ports is already good enough. Probably not a good idea, looking at it. 3 Quote Share this post Link to post
Trov Posted March 10, 2020 Any plans to add gyro aim (Switch or even PS4) to these ports now that Doom 64 is confirmed to have it? 0 Quote Share this post Link to post
Gez Posted March 10, 2020 13 hours ago, whatup876 said: This is like how Final Doom had weapons themed after certain Wads. I think you're confusing Final Doom with Final Doomer. 4 Quote Share this post Link to post
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