hfc2x Posted August 25, 2022 Okay, I actually found a bug with the achievements. I just completed MAP20 in Doom 2, and the achievement for completing maps 12-20 didn't unlock. The achievement completion stood at 88%, which indicated that I had one more level to beat. I suspected it maybe was because I had used the secret exit in MAP15, so I decided to play that level again and use the normal exit, and what do you know: the achievement unlocked. So for some reason using the secret exit doesn't count as beating the level. Apparently, it's a known issue. 0 Quote Share this post Link to post
Cantleylads Posted August 25, 2022 (edited) On 8/24/2022 at 12:12 AM, Rexen² said: Question, is this so called "input lag" in docked mode? I never noticed it on the switch lite which is stuck in handheld mode and I wonder if there is a difference. Input lag is the time it takes for your button presses to become visible on screen. Everything contributes towards it, hardware, software. Old TVs are notorious for it. It's almost like having a high ping time, to reference online gaming. Apparently handheld mode adds to input lag but I barely used handheld mode as I don't find it comfortable. Still, I'm only talking about these games on Switch, not the Switch itself. Other games are nice and responsive. I play in docked mode using a pro controller, wireless (It's surpringly slightly more responsive than in wired mode). I used to use a Switch Lite before 'downgrading' to a standard Switch. The input delay is still very much present in Doom and Doom II. Edited August 25, 2022 by Cantleylads Answering the actual question 0 Quote Share this post Link to post
Cantleylads Posted August 25, 2022 (edited) On 8/24/2022 at 2:53 AM, hfc2x said: Uhh.. do you know the specs of your TV? Is this in docked mode? Because as someone who plays fighting games regularly (I'm not a pro, I just like them), I'm very sensitive to input lag and I can tell you the Switch on handheld mode has some degree of input lag but it's too little to be bothersome. My TV is also pretty decent for gaming (in game mode it has 8-10ms of input lag, which is pretty acceptable), so even in docked mode there's really little input lag, and it boils down to the perpetual 4 frames of input lag the Switch has, which is around 1/15th of a second and therefore barely perceptible. I have both a Samsung AU9000 TV with 8-10ms input lag as well as an MSI Optix gaming monitor with only 4ms. I'm also sensitive to this, which is why I carefully chose what screens to buy. I use a Pro Controller wirelessly since most sources state it's slightly more responsive than when wired, interestingly. I only use the Switch in docked mode connected to the monitor. I have no issues with Switch games, just these ports of Doom and Doom II (Doom 64 is nice and responsive). The difference is very apparent when compared to the ports on an XSX with VSync disabled. The old 360 versions are even more responsive, despite the less than ideal 35FPS. I think a lot of players mask the problem by using a high sensitivity, especially since the default setting is already 17/20 notches. Edited August 25, 2022 by Cantleylads 0 Quote Share this post Link to post
Cantleylads Posted August 25, 2022 9 hours ago, Lizardcommando said: I never really noticed any input lag on the Nintendo Switch Lite, however, the controller drift is really annoying, but of course that's entirely on Nintendo's hardware and not on the Unity port. Same here, I'm specifically talking about my experience with Doom and Doom II on Switch, not the console itself. 0 Quote Share this post Link to post
Cantleylads Posted August 25, 2022 (edited) On 8/24/2022 at 7:11 AM, Azuris said: What kind of Controller are you using and do you have other Stuff connected wireless to the Switch? The Switch seems to have a really awfull Bluetooth Device. If i use my 8Bitdo SN30 pro and a Bluetooth Headphone, the Controller has a awful lag. If i use the Headphone and the Joycons, there is not as much lag (but i can't play Doom or Quake with those, hate it). If i use the 8Bitdo Bluetooth Dongle while using Headphones, logically no Lag (but strangly a much bigger Deadzone for the Sticks on the Switch, isn't as big on the Pc or Mister). That's interesting. Useful to know, thanks. At first I used a Switch Lite, then the same console with a Pro Controller. Now I use that same controller with a docked Switch. I use a bluetooth headset but haven't noticed any negative effects. I don't have this problem with any other Switch games, including Doom 64. Edited August 25, 2022 by Cantleylads 0 Quote Share this post Link to post
Eurisko Posted August 26, 2022 On 8/22/2022 at 9:08 PM, AmethystViper said: I couldn't agree more. When I was a teenager playing through a copy of Doom 3: Limited Collector's Edition on the original Xbox that my brother borrowed for a time from a friend of his and having a good time playing with classic Doom whenever I need a breather from having the crap scared out of me and it's amazing to see these games brought to modern systems like this (after the patches) and provide so much content for newcomers and longtime fans alike, especially thanks to all the curated mods being offered to players which is a great way for console players to experience what the community has created over the years. It's really frustrating though to see the PC version of the Unity ports still much derision from Steam forums and some other places from anti-Bethesda clowns and elitist PC snobs because heaven forbid if these games aren't played on anything but GZDoom according to them. While I still think there could be more room for improvement and some things could be fixed with these ports, I'm having a pretty good time with these ports making it easier to play classic Doom in a more modern context. I don't regret double-dipping for these ports again when I snagged them up for a sale on Xbox to have access to them for both my brother's Xbox One and natively on PC through the Xbox App for the cloud-saving support (though I'll probably switch over to the GOG version when I clear through some of the achievements). Couldn't agree more. I grew up on PSX Doom and that's all I knew until we got the Internet in our house and now as a console player I can get this stuff on modern hardware is awesome! 2 Quote Share this post Link to post
AmethystViper Posted August 27, 2022 (edited) Some other minor issues I and another GOG user are experiencing with the GOG release: • The scroll bar for the add-ons description doesn't work. I tried using the right stick to move the description window down, it does nothing, I tried using the scroll wheel and still doesn't respond, and when I tried to brute for scrolling the description down by using the mouse pointer the bar just forces itself to the top. • This was something I was seeing for a while now since the Steam release, but the controller prompts in the Add-ons on PC menu does not match with non-XInput controllers (i.e. DualShock 4, Switch Pro Controller). Also anything came up about the issue that I reported about inputting classic cheats via keyboard not working in the GOG release? I am really starting to miss being able to easily use cheats when I need to test some things when messing around with the Unity port's WAD files. Edited August 27, 2022 by AmethystViper 3 Quote Share this post Link to post
RileyXY1 Posted August 29, 2022 I don't know how you can get 100% Kills, Items, and Secrets in E1M1 of No End in Sight without playing multiplayer. 0 Quote Share this post Link to post
Gregg Rules Posted September 6, 2022 On 8/18/2022 at 11:04 PM, sponge said: MAP33 ended up crashing the engine and had to be cut, thought it would handle any lump names but apparently not! I've passed this on to the team handling the GOG launch, but don't know if this was intentional or not. Thanks for the report! Any news on if this issue was fixed or not? 0 Quote Share this post Link to post
AmethystViper Posted September 7, 2022 (edited) It has been almost a month since I brought the issue up here and that problem still hasn't been fixed in the GOG version (or other problems I reported a few posts above), nor has the Steam version has been updated with the newer builds from the GOG/Epic Games Store version... Edited September 7, 2022 by AmethystViper 0 Quote Share this post Link to post
Faceman2000 Posted September 7, 2022 Wow! It’s like the team at id’s priorities don’t line up exactly with your demands! :P 2 Quote Share this post Link to post
Eurisko Posted September 14, 2022 (edited) I’ve been playing through the Master Levels for Doom II on PS4 and after having finished them and then playing another Add on I encountered a very weird bug. The game behaved like I was still playing The Master Levels. So when I’d finish the first level, instead of moving on to the next the game would send me back to The Master Levels selection screen. If I tried to save the save would have a ‘ML’ in front the save file. I had to remove the saves from the PS4 storage for it to be fixed. Has anyone else seen this? Edited September 14, 2022 by Eurisko 0 Quote Share this post Link to post
SteelPH Posted September 14, 2022 (edited) EDIT: Nevermind, I read it wrong. Edited September 14, 2022 by SteelPH 0 Quote Share this post Link to post
NinjaDelphox Posted September 14, 2022 7 hours ago, Eurisko said: I’ve been playing through the Master Levels for Doom II on PS4 and after having finished them and then playing another Add on I encountered a very weird bug. The game behaved like I was still playing The Master Levels. So when I’d finish the first level, instead of moving on to the next the game would send me back to The Master Levels selection screen. If I tried to save the save would have a ‘ML’ in front the save file. I had to remove the saves from the PS4 storage for it to be fixed. Has anyone else seen this? A whole lot, happens quite often when doing anything with the Master Levels then going to something else. Sometimes it doesn't do it immediately either, one time I was doing Plutonia UV Max run and the game just ended after Hunted's text screen because it thought Hunted was TEETH. 0 Quote Share this post Link to post
Eurisko Posted September 14, 2022 48 minutes ago, NinjaDelphox said: A whole lot, happens quite often when doing anything with the Master Levels then going to something else. Sometimes it doesn't do it immediately either, one time I was doing Plutonia UV Max run and the game just ended after Hunted's text screen because it thought Hunted was TEETH. OUCH! Mine happened after the Human BBQ when I started TNT. Quite annoying. Glad to know I’m not the only one who has had this. 0 Quote Share this post Link to post
Devalaous Posted September 14, 2022 (edited) I ported the PS3 version of the Master Levels to the Unity port, and also got widescreen graphics from the widescreen thread working. I wont be able to distribute this one in full, as the Master Levels are only semi-free now, but it can be constructed out of the Steam release's original master levels install. Ive only got one bug remaining: endsequence "Master" { text = "YOU HAVE ASSAULTED AND TRIUMPHED" "OVER THE MOST VICIOUS REALMS" "THAT THE DEMENTED MINDS" "OF OUR DESIGNERS COULD DEVISE." "" "THE HAVOC YOU LEFT BEHIND YOU" "AS YOU SMASHED YOUR WAY" "THROUGH THE MASTER LEVELS" "IS MUTE TRIBUTE TO YOUR PROWESS." "" "YOU HAVE EARNED THE TITLE OF..." "" "MASTER OF DESTRUCTION." flat = "FLOOR4_8" music = "D_READ_M" } This prints fine ingame, but there is always a random 4 after the final line. EDIT: I have also finally gotten Alien Vendetta's Valley of Echoes to work, but for some reason, I needed to import Black Label's two maps into the fold before the original would show up. Bizarre. Edited September 14, 2022 by Devalaous 2 Quote Share this post Link to post
ChopBlock223 Posted September 14, 2022 1 hour ago, Devalaous said: I ported the PS3 version of the Master Levels to the Unity port, and also got widescreen graphics from the widescreen thread working. I wont be able to distribute this one in full, as the Master Levels are only semi-free now, but it can be constructed out of the Steam release's original master levels install. Y'know, as far back as 1998 (probably further back) there were people discussing distributing a free utility which would assemble the Master Levels into a single .wad for you if you had it, that would be one solution to that. 0 Quote Share this post Link to post
Devalaous Posted September 14, 2022 All one really needs to do is combine the 20 wads and make sure they are ordered in the PS3 order. The PS3 wad is literally just that, with some handmade CWILV graphics. It doesn't even have the starry skies. But yeah, that makes a continuous campaign Master Levels, both Memento Moris, Alien Vendetta and Hell Revealed all flawlessly ported now, complete with maps going past the Map 33 slot via trickery with the Master Level slots. Still cant get D2TWID's custom enemies with the correct graphics though. 0 Quote Share this post Link to post
Devalaous Posted September 14, 2022 In an alternative universe, where copyright and legal stuff was less strict, Alien Vendetta managed to become an official add-on :p 9 Quote Share this post Link to post
Faceman2000 Posted September 14, 2022 If there was a way to have Kim Andre Malde’s family or something consent in his place to its addition, I would be willing personally make custom textures to replace all of the copyrighted ones haha. That’s actually true for any addon that needs textures replaced though, tbh. 5 Quote Share this post Link to post
Cammy Posted September 20, 2022 Since they were replaced and don't seem to be documented anywhere, does anybody know the titles/authors of the new MIDIs for Revolution!'s title screen, intermission screen, and MAP12? 1 Quote Share this post Link to post
Faceman2000 Posted September 20, 2022 Map 12 is On Lockdown by Jimmy from the Rebirth MIDI pack. I haven’t looked into the other two. Maybe check the metadata? That’s how I placed On Lockdown. 1 Quote Share this post Link to post
Varis Alpha Posted September 20, 2022 title screen, intermission and map12 replacements are all from Jimmy. 2 Quote Share this post Link to post
Devalaous Posted September 20, 2022 I should probably port TV1998 next so it pairs with Revolution :p 2 Quote Share this post Link to post
Revenant Boys Posted September 27, 2022 Why is mutiny not on the unity port it good wad and it has a cacoward and limit-Removing. https://doomwiki.org/wiki/Mutiny 0 Quote Share this post Link to post
ZeroTheEro Posted September 28, 2022 because sponge is the decider for these kind of things. besides, pretty sure the music for the title screen and MAP01 needs replacement. 1 Quote Share this post Link to post
Revenant Boys Posted September 28, 2022 (edited) 14 hours ago, ZeroTheEro said: because sponge is the decider for these kind of things. besides, pretty sure the music for the title screen and MAP01 needs replacement. Ok that why mutiny is not on the unity port Edited September 29, 2022 by Revenant Boys 0 Quote Share this post Link to post
ZeroTheEro Posted September 28, 2022 remember, it's curated content you can try loading it on your own in the meantime. 1 Quote Share this post Link to post
Faceman2000 Posted September 28, 2022 (edited) 10 hours ago, Revenant Boys said: Ok that why mutiny is not on the unity pot There's 20+ map authors Plus another 4 composers Copyrighted music that needs removed A metric ton of custom textures that need sourced or replaced There are plenty of good wads out there that don't have all these complications EDIT: Actually turns out the textures were made by the team themselves. I figured that was the biggest hurdle but if all the map authors are still around this is actually a viable candidate, it seems. Edited September 28, 2022 by Faceman2000 1 Quote Share this post Link to post
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