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HQ CUSTOM TEXTURES


DarkJim

Question

Hello to everyone I have an issue with custom textures I made; they have bigger image size and in runtime appear huge.

 The textures are seven times bigger than originals and in screenshots here you see the Pinky scaled down to 0.2 in order to make my custom sprite don't get out of celling and actually worked fine no issues wat so ever until I tried to Nightmare mode from what I see the engine rescales the daemon thing back to original scale (1) anyone here can help me with how I can properly make HQ textures?

It would be amazing also I want to clarify that I'm not a programmer but I do understand code, most of the times I can tell what a C++, C# or a Python script  intend to do; I have experience with Unreal Engine back to UDK also with Unity mostly with python on Blender and such anyway any help would be so much appreciated.

Screenshot_Doom_20220928_114600.png

Screenshot_Doom_20220928_114622.png

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I just realized this was posted in the WAD releases subforum. I've moved it, hopefully someone knowledgeable will be able to help

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