Codename_Delta Posted September 28, 2022 (edited) bUt aRen'T yA sTiLl D_RUNNIN TNMCP? yes but it's practically done :) What is this? It is a Limit-Removing (vanilla maps are also allowed) TNT Community Project of course! Which revolves around small details, things like environmental story-telling, and small stuff like that. And while I'm here, here's a download link for the wad so far: Finer.zip Note: I will be taking maps: 11 and 21 because I like ending/starting episodes. Maps and their authors: Spoiler EPISODE 1: The Secret Labs Map 1: Systems Processing by @Codename_Delta Map 2: By @Briøche Map 3: Skeleton Key/The Devil's Lockbox By @DoctorNuriel Map 4: By @Briøche Map 5: By @russin Map 6: Disaster Area L By @knifeworld Map 7: Guys Love Traps! By @Walter confetti Map 8: Lunar Observatory By @Doomlust Map 9: By @The_SloVinator Map 10: By @Suleyman Map 11: Warp Point By @Codename_Delta EPISODE 2: The Labour Layout Map 12: Excavation By @Axuris Map 13: Containment Breach By @Eon Toad Map 14: By @DJVCardMaster Map 15: Crate Carnage By @Doomlust Map 16: By @Cacodemon187 Map 17: By @Frost-Core Map 18: By @SilverMiner Map 19: By @DustKo Map 20: By @AtticTelephone EPISODE 3: Hell's Maw Map 21: Hell's Grasp By @Codename_Delta Map 22: By @Thatonespymain Map 23: By @Heretic926 Map 24: Fallen Outpost By @Eon Toad Map 25: Broken Dreams By @Walter confetti Map 26: Corpsicle By @Treehouseminis Map 27: By @ThatKidBobo Map 28: By @Breezy Map 29: By @Meyland12 Map 30: Absolvation By @Heretic926 SECRET MAPS: Unknown Sector Map 31: Maybe by Heretic926, still unclear Map 32: Icon O' Fun By @Treehouseminis Okay, texture and other shit: You're only allowed to use the bog standard TNT textures, but making the really annoying textures that are comprised of multiple textures more useable does not count as a custom texture. Now, after thinking about it, I'm gonna clarify what I mean by "details", doomcute, detailing (as in attention to detail) and small things like busted up doors and etc. all count, so I'm basically telling you to detail shit as much as you want. Custom midis are of course, allowed. And maps shouldn't be too big, or be too ball-busting, around medium to small map size and and medium difficulty. Of course use -complevel 4, so no boom shit or anything like that. Edited August 19, 2023 by Codename_Delta added maps 16 Quote Share this post Link to post
Bri0che Posted September 28, 2022 I really may map a thing as I never worked with any other IWAD ressources than Doom I and Doom II ! Maybe a MAP02 ? :) 1 Quote Share this post Link to post
Codename_Delta Posted September 29, 2022 6 hours ago, Briøche said: I really may map a thing as I never worked with any other IWAD ressources than Doom I and Doom II ! Maybe a MAP02 ? :) Added ya to the list! 0 Quote Share this post Link to post
Walter confetti Posted September 29, 2022 17 hours ago, Codename_Delta said: but making the really annoying lumped together textures useable does not count as a custom texture Huh? What does this mean? However this project looks interesting, good luck with it! 0 Quote Share this post Link to post
DoctorNuriel Posted September 29, 2022 I'd like to go for MAP03! Is there a deadline for this project? :) 0 Quote Share this post Link to post
Codename_Delta Posted September 29, 2022 55 minutes ago, Walter confetti said: Huh? What does this mean? However this project looks interesting, good luck with it! I mean the textures that are comprised of multiple textures, and thanks! 0 Quote Share this post Link to post
Codename_Delta Posted September 29, 2022 51 minutes ago, DoctorNuriel said: I'd like to go for MAP03! Is there a deadline for this project? :) K, and I haven't thought of a deadline yet. 0 Quote Share this post Link to post
Codename_Delta Posted September 29, 2022 Just now, Norb said: I would like map10, please. sure 0 Quote Share this post Link to post
Codename_Delta Posted September 29, 2022 Just now, AtticTelephone said: I'll take a MAP20. K 0 Quote Share this post Link to post
Walter confetti Posted September 29, 2022 2 hours ago, Codename_Delta said: I mean the textures that are comprised of multiple textures, and thanks! Like the one replacing SLADRIPx and WFALLx / SWxSKUL lumps? Or something completely different but based upon the original textures, like the one in Patched-up textures? Sorry for the dumbness, but i don't get this point! 0 Quote Share this post Link to post
Codename_Delta Posted September 29, 2022 (edited) 3 minutes ago, Walter confetti said: Like the one replacing SLADRIPx and WFALLx / SWxSKUL lumps? Or something completely different but based upon the original textures, like the one in Patched-up textures? Sorry for the dumbness, but i don't get this point! I mean the first one Edited September 29, 2022 by Codename_Delta 1 Quote Share this post Link to post
Codename_Delta Posted September 29, 2022 Just now, The_SloVinator said: Map 09 slot, please. K 0 Quote Share this post Link to post
Codename_Delta Posted September 29, 2022 Just now, russin said: I think I'll take a map05 Sure! 0 Quote Share this post Link to post
Walter confetti Posted September 29, 2022 15 minutes ago, Codename_Delta said: I mean the first one Ok, thank you very much! 1 Quote Share this post Link to post
Codename_Delta Posted September 29, 2022 Just now, Spineapple tea said: I'll take MAP04. sure! 0 Quote Share this post Link to post
Walter confetti Posted September 29, 2022 A UV Max demo of sys (recorded with eternity "forseti" 4.0.2): uvmax-walt-sys-138.zip Nice intro map. I have a map candidate, but i'm not sure if it's acceptable for difficulty. 0 Quote Share this post Link to post
Codename_Delta Posted September 29, 2022 (edited) 26 minutes ago, Walter confetti said: A UV Max demo of sys (recorded with eternity "forseti" 4.0.2): uvmax-walt-sys-138.zip Nice intro map. I have a map candidate, but i'm not sure if it's acceptable for difficulty. You could post it and see how you can make it easier, and thanks for the demo, I'ma watch now EDIT: I'm getting some weird desyncs with that demo, I have no clue why, and I installed eternity just to watch :P Edited September 29, 2022 by Codename_Delta 1 Quote Share this post Link to post
Codename_Delta Posted September 29, 2022 sysuvmax5534.zip I did a thing apparently. 1 Quote Share this post Link to post
Faceman2000 Posted September 29, 2022 On 9/28/2022 at 3:47 PM, Codename_Delta said: making the really annoying textures that are comprised of multiple textures useable does not count as a custom texture I'm still confused by this - what do you mean by make them usable? They're already perfectly usable as is. . . 0 Quote Share this post Link to post
Codename_Delta Posted September 29, 2022 2 minutes ago, Faceman2000 said: I'm still confused by this - what do you mean by make them usable? They're already perfectly usable as is. . . you're right, I'm dumb :P well, I guess the midtextures being included in these weird textures is annoying, same for the seemingly unused saw texture. 0 Quote Share this post Link to post
Axuris Posted September 30, 2022 Even if I prefer Plutonia over TNT, I suppose this could be fun. I'll take MAP12 0 Quote Share this post Link to post
Codename_Delta Posted September 30, 2022 1 minute ago, Axuris said: Even if I prefer Plutonia over TNT, I suppose this could be fun. I'll take MAP12 K 0 Quote Share this post Link to post
Codename_Delta Posted September 30, 2022 Forgot to mention that I've finished map 11. 1 Quote Share this post Link to post
knifeworld Posted September 30, 2022 oh go on then... I've finished my maps for 2Enemy and Devious Deviance, and other projects I'm mapping for have longer deadlines. So I can whip up a small early map, sign me up for a MAP6. 0 Quote Share this post Link to post
Codename_Delta Posted September 30, 2022 3 minutes ago, knifeworld said: oh go on then... I've finished my maps for 2Enemy and Devious Deviance, and other projects I'm mapping for have longer deadlines. So I can whip up a small early map, sign me up for a MAP6. k 1 Quote Share this post Link to post
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