Doomlust Posted February 19, 2023 (edited) 42 minutes ago, Codename_Delta said: still seems to be off, are you sure you made it in doom (d2 format)? for me it works without any problem, I didn't identify any script in the boom format. Edited February 19, 2023 by Doomlust 0 Quote Share this post Link to post
Codename_Delta Posted February 19, 2023 (edited) huh, it seems to be different on my end the switches are boom linedef actions, they say unknown in d2 format, but show their action in boom format. (Line action 159 to be specific are the switches) Edited February 19, 2023 by Codename_Delta 0 Quote Share this post Link to post
Heretic926 Posted February 19, 2023 Made very small changes to the map (fixed buggy textures), added custom MIDI (credits in the text file) and a dehacked file, so the map would have a proper name on automap. Gonna start working on MAP29 soon. DOWNLOAD 0 Quote Share this post Link to post
Doomlust Posted February 19, 2023 4 hours ago, Codename_Delta said: huh, it seems to be different on my end the switches are boom linedef actions, they say unknown in d2 format, but show their action in boom format. (Line action 159 to be specific are the switches) You are right, these lines were in boom format. Storage_Depot_TNT_v4.rar 0 Quote Share this post Link to post
Codename_Delta Posted February 19, 2023 48 minutes ago, Doomlust said: You are right, these lines were in boom format. Storage_Depot_TNT_v4.rar Thanks, will play and add to the resource wad tomorrow 0 Quote Share this post Link to post
Codename_Delta Posted February 19, 2023 1 hour ago, Heretic926 said: Made very small changes to the map (fixed buggy textures), added custom MIDI (credits in the text file) and a dehacked file, so the map would have a proper name on automap. Gonna start working on MAP29 soon. DOWNLOAD Will try and add to the resource wad tomorrow as well. 1 Quote Share this post Link to post
Walter confetti Posted February 21, 2023 Fixed the glitchy ceiling, added and tested difficulty settings monsters, added more detail in the secret office room: https://www.mediafire.com/file/2tewgmf4dh9xuq3/dai-ght%21.wad/file 0 Quote Share this post Link to post
Codename_Delta Posted February 22, 2023 10 hours ago, Walter confetti said: Fixed the glitchy ceiling, added and tested difficulty settings monsters, added more detail in the secret office room: https://www.mediafire.com/file/2tewgmf4dh9xuq3/dai-ght%21.wad/file Nicewill remember this time to play 1 Quote Share this post Link to post
Walter confetti Posted March 1, 2023 You know what, despite all the other projects I'm involved, i think that i could make a short "hell" map for... MAP25, just something in the size of Quarry/Ballistix. Eventually, I'll use some incomplete layouts lying around my PC like i did for MAP07, maybe not. 0 Quote Share this post Link to post
Codename_Delta Posted March 1, 2023 30 minutes ago, Walter confetti said: You know what, despite all the other projects I'm involved, i think that i could make a short "hell" map for... MAP25, just something in the size of Quarry/Ballistix. Eventually, I'll use some incomplete layouts lying around my PC like i did for MAP07, maybe not. Go ahead! 0 Quote Share this post Link to post
Norb Posted March 1, 2023 Sorry man, looks like I will have to drop out. I wish y'all good luck and all the best in this project though :D 0 Quote Share this post Link to post
Heretic926 Posted March 2, 2023 Just a notification that I'm still working on this project: I kinda struggle completing MAP29 - I have a general layout, but I want it to look pretty since it's a cave-like environment and it takes a lot of time for me to figure out that. Thus I decided to come back to it later and work on final map. Screenie of MAP30 starting room (colored torches included): Spoiler 1 Quote Share this post Link to post
Codename_Delta Posted March 3, 2023 11 hours ago, Heretic926 said: Just a notification that I'm still working on this project: I kinda struggle completing MAP29 - I have a general layout, but I want it to look pretty since it's a cave-like environment and it takes a lot of time for me to figure out that. Thus I decided to come back to it later and work on final map. Screenie of MAP30 starting room (colored torches included): Hide contents Ooh, very TNT 2 Quote Share this post Link to post
knifeworld Posted March 5, 2023 I live... again! Here's some new screenshots of MAP6! 5 Quote Share this post Link to post
Walter confetti Posted March 5, 2023 Here's my stuff as well, another cavernous thing, uses many abandoned layouts from my stuff: Spoiler 3 Quote Share this post Link to post
Codename_Delta Posted March 5, 2023 13 hours ago, knifeworld said: I live... again! Here's some new screenshots of MAP6! 8 hours ago, Walter confetti said: Here's my stuff as well, another cavernous thing, uses many abandoned layouts from my stuff: Hide contents Ooh nice! 0 Quote Share this post Link to post
Treehouseminis Posted March 14, 2023 Saw a few slots still available. I can take map26. I love doing doomcute and details so this sounds fun. I assume the later levels are more hell themed? 0 Quote Share this post Link to post
Codename_Delta Posted March 14, 2023 (edited) 39 minutes ago, Treehouseminis said: Saw a few slots still available. I can take map26. I love doing doomcute and details so this sounds fun. I assume the later levels are more hell themed? Go ahead! And yeah they gonna be more like heck, I do love a good corrupt base in hell though, your call however you wanna do it. Edited March 14, 2023 by Codename_Delta 1 Quote Share this post Link to post
Treehouseminis Posted March 14, 2023 38 minutes ago, Codename_Delta said: Go ahead! And yeah they gonna be more like heck, I do love a good corrupt base in hell though, your call however you wanna do it. Hell yeah(pun intended) idk if I'll finish my begining of april but I'll do my best, maybe, maybe... take other slots if they haven't been taken by then lol 0 Quote Share this post Link to post
Codename_Delta Posted March 14, 2023 If this thing isn't finished by April then I will be sad and have to extend it again. 0 Quote Share this post Link to post
Treehouseminis Posted March 14, 2023 Spent little over an hour today, got a few rooms and a hallway lol 2 Quote Share this post Link to post
Codename_Delta Posted March 15, 2023 1 hour ago, Treehouseminis said: Spent little over an hour today, got a few rooms and a hallway lol Nice, looking cool! 1 Quote Share this post Link to post
Treehouseminis Posted March 20, 2023 I think Im about halfway? Not sure, just kinda going with the flow so far. Going for a semi destroyed invested techbase. 3 Quote Share this post Link to post
DoctorNuriel Posted March 25, 2023 Here's a little preview of what I've been working on: MAP03 The Devil's Lockbox 7 Quote Share this post Link to post
Codename_Delta Posted March 25, 2023 25 minutes ago, DoctorNuriel said: Here's a little preview of what I've been working on: MAP03 The Devil's Lockbox Ooh nice. 1 Quote Share this post Link to post
Treehouseminis Posted March 26, 2023 https://www.dropbox.com/s/daopjzwhmral13r/MAP26corpsicle.wad?dl=0 MAP26 "Corpsicle" Ok calling it done baring any bugs. Tested in prboom with FINAL DOOM compatibility. Short map with a punchy ending, rocket ammo is tighter in UV. Secrets help reduce difficulty. 4 Quote Share this post Link to post
Codename_Delta Posted March 26, 2023 5 hours ago, Treehouseminis said: https://www.dropbox.com/s/daopjzwhmral13r/MAP26corpsicle.wad?dl=0 MAP26 "Corpsicle" Ok calling it done baring any bugs. Tested in prboom with FINAL DOOM compatibility. Short map with a punchy ending, rocket ammo is tighter in UV. Secrets help reduce difficulty. Ooh will add + test when I next get the chance aka, probably tomorrow. 2 Quote Share this post Link to post
Treehouseminis Posted April 4, 2023 @Codename_Delta idk if you gotta chance to test my map26 yet but I had a fun idea for a map32 I can take that slot as well. 0 Quote Share this post Link to post
Codename_Delta Posted April 4, 2023 14 minutes ago, Treehouseminis said: @Codename_Delta idk if you gotta chance to test my map26 yet but I had a fun idea for a map32 I can take that slot as well. Yeah I'll do that today, definitely, and I'll add ya to da list. Also since April is here, the final deadline is May, no ifs, no buts. 2 Quote Share this post Link to post
Codename_Delta Posted April 5, 2023 sadly laptop being shit and having severe input lag sometimes is stopping me from testing map 26 rn, I'll check later to see if it wants to cooperate. 2 Quote Share this post Link to post
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