ThatKidBobo Posted August 10, 2023 20 hours ago, Heretic926 said: I guess I can show my progress for MAP31 (yes, you can update the thread that I claimed this slot too). I've decided to call this map "Duat" - the underworld in ancient Egyptian mythology. It's not an actual hell filled with demons per se, but I also wanted to name my map a bit differently, as in not naming it after Egyptian god. Here's the screenies: Hide contents Those look really good, especially the last one. I'm planning to add a small pyramid section to my map too if it's no problem. 1 Quote Share this post Link to post
Codename_Delta Posted August 10, 2023 20 hours ago, Heretic926 said: I guess I can show my progress for MAP31 (yes, you can update the thread that I claimed this slot too). I've decided to call this map "Duat" - the underworld in ancient Egyptian mythology. It's not an actual hell filled with demons per se, but I also wanted to name my map a bit differently, as in not naming it after Egyptian god. Here's the screenies: Reveal hidden contents Ooh, that's nice. 0 Quote Share this post Link to post
wumbo Posted August 10, 2023 5 hours ago, Codename_Delta said: Y'know what, go ahead, I'm curious to see what you whip up. :) Okay, I made MIDIs for the title, intermission, and read me screens. Let me know what you think. :p INTERMISSION: https://drive.google.com/file/d/1IjHzL0CyMvhT119um-Ofe89hoSdvHS5C/view?usp=sharing TEXT SCREEN: https://drive.google.com/file/d/1ZY8felxLep2yAR3SzQRHqleOcq2RUcdh/view?usp=sharing TITLE SCREEN: https://drive.google.com/file/d/1S0uJPO9LRESkFyNIAmUS9mqOdxF6A62t/view?usp=sharing 4 Quote Share this post Link to post
Heretic926 Posted August 10, 2023 6 minutes ago, wumbo said: Okay, I made MIDIs for the title, intermission, and read me screens. Let me know what you think. :p INTERMISSION: https://drive.google.com/file/d/1IjHzL0CyMvhT119um-Ofe89hoSdvHS5C/view?usp=sharing TEXT SCREEN: https://drive.google.com/file/d/1ZY8felxLep2yAR3SzQRHqleOcq2RUcdh/view?usp=sharing TITLE SCREEN: https://drive.google.com/file/d/1S0uJPO9LRESkFyNIAmUS9mqOdxF6A62t/view?usp=sharing Sounds very good, actually. 1 Quote Share this post Link to post
Codename_Delta Posted August 11, 2023 17 hours ago, wumbo said: Okay, I made MIDIs for the title, intermission, and read me screens. Let me know what you think. :p INTERMISSION: https://drive.google.com/file/d/1IjHzL0CyMvhT119um-Ofe89hoSdvHS5C/view?usp=sharing TEXT SCREEN: https://drive.google.com/file/d/1ZY8felxLep2yAR3SzQRHqleOcq2RUcdh/view?usp=sharing TITLE SCREEN: https://drive.google.com/file/d/1S0uJPO9LRESkFyNIAmUS9mqOdxF6A62t/view?usp=sharing Will check when I get back, I'm on holiday rn. :P I am looking forward to listening though. 2 Quote Share this post Link to post
Heretic926 Posted August 13, 2023 @Codename_Delta I decided to check the wad that is attached to OP and I'm gonna be honest, your maps (MAP01, MAP11 and MAP21) are not on par with the levels submitted by other mappers. Every map is just basically several rooms, each one with new texturing theme and absence of verticality; because of that, combat is non-existent. Gives the impression you've made them in 10-15 minutes or so. Since there's no any deadlines now, I suggest you either make new levels from scratch (by yourself or with someone's help) or give the map slots to other mappers. 1 Quote Share this post Link to post
FEDEX Posted August 14, 2023 Hey @Heretic926 don't be so harsh.. I agree with you to telling someone to "redoing the levels" (if you think he should do), but telling someone to give the maps someone else (because you think the levels are crap) is out of place. 1 Quote Share this post Link to post
knifeworld Posted August 14, 2023 More or less agreeing with Heretic here, 01, 11, and 21 are looking a bit like they have a terminal case of "room hallway room hallway room", and not as much detailing / attention to details as the OP itself would suggest our maps should have. I checked the current wad in OP and it seems like some maps haven't been added in, at least, I certainly noticed that my MAP06 wasn't added despite being updated roughly 3 entire months ago: https://www.doomworld.com/forum/post/2642106 I actually just wasted a couple of hours trying to comb through the whole thread to see what maps were available to download + what slots they were in, and to compare what I found to both the maplist in the OP and what is present in the current compilation wad. But I gave up because I really don't have the patience or that much time to pick apart differences between the compiled wad and the OP maplist, and between both of those and what I dug up.@Codename_Delta Please try to pay more attention to your own project, man! I've mapped for enough projects by now to notice those that do away with deadlines, or that keep extending them over and over, ultimately get nowhere, or die completely because the mappers start not caring or the lead starts to forget that they are running something. Mappers have put their time and effort into Finer Doom and I don't want that stuff to happen to this project, so I think you should strongly consider setting some kind of new deadline in October or November, and consider checking up on the status every couple of weeks or such by directly pinging anyone in the maplist who hasn't submitted anything yet. I also suggest asking someone who has more time than I do to help you compile this! I hope this eventually gets somewhere because there are some great looking maps posted so far. 4 Quote Share this post Link to post
Codename_Delta Posted August 14, 2023 (edited) 9 hours ago, knifeworld said: More or less agreeing with Heretic here, 01, 11, and 21 are looking a bit like they have a terminal case of "room hallway room hallway room", and not as much detailing / attention to details as the OP itself would suggest our maps should have. I checked the current wad in OP and it seems like some maps haven't been added in, at least, I certainly noticed that my MAP06 wasn't added despite being updated roughly 3 entire months ago: https://www.doomworld.com/forum/post/2642106 I actually just wasted a couple of hours trying to comb through the whole thread to see what maps were available to download + what slots they were in, and to compare what I found to both the maplist in the OP and what is present in the current compilation wad. But I gave up because I really don't have the patience or that much time to pick apart differences between the compiled wad and the OP maplist, and between both of those and what I dug up.@Codename_Delta Please try to pay more attention to your own project, man! I've mapped for enough projects by now to notice those that do away with deadlines, or that keep extending them over and over, ultimately get nowhere, or die completely because the mappers start not caring or the lead starts to forget that they are running something. Mappers have put their time and effort into Finer Doom and I don't want that stuff to happen to this project, so I think you should strongly consider setting some kind of new deadline in October or November, and consider checking up on the status every couple of weeks or such by directly pinging anyone in the maplist who hasn't submitted anything yet. I also suggest asking someone who has more time than I do to help you compile this! I hope this eventually gets somewhere because there are some great looking maps posted so far. It's because I forgot to post the newest version :P Also my answer to @Heretic926 Edited August 14, 2023 by Codename_Delta 2 Quote Share this post Link to post
knifeworld Posted August 14, 2023 8 hours ago, Codename_Delta said: It's because I forgot to post the newest version :P Also my answer to @Heretic926 Fair enough, that'd explain it. Good to know you're still around. 1 Quote Share this post Link to post
Codename_Delta Posted August 19, 2023 Okay, added the thing to the OP, I forgot the CWILVs because when I updated the comp to add the new shit (which was when I saw the strangeness that happened in map 15), I forgot to add them :P 3 Quote Share this post Link to post
Codename_Delta Posted August 19, 2023 On 8/10/2023 at 10:38 PM, wumbo said: Okay, I made MIDIs for the title, intermission, and read me screens. Let me know what you think. :p INTERMISSION: https://drive.google.com/file/d/1IjHzL0CyMvhT119um-Ofe89hoSdvHS5C/view?usp=sharing TEXT SCREEN: https://drive.google.com/file/d/1ZY8felxLep2yAR3SzQRHqleOcq2RUcdh/view?usp=sharing TITLE SCREEN: https://drive.google.com/file/d/1S0uJPO9LRESkFyNIAmUS9mqOdxF6A62t/view?usp=sharing Good stuff, I like. 1 Quote Share this post Link to post
Heretic926 Posted August 30, 2023 (edited) It might be a bit offensive, but I decided to take a jab on @Codename_Delta's MAP01 and turn it into an actual level because, frankly, I don't believe that project leader will do it himself, at least anytime soon. Built in 10 days approximately. It will be only fair to give you credit for potentially good ideas like the red lamp corridor, conveyor belt with crates and big ambush near the exit, so I'd like to see your thoughts about it. Map name: System Processing Author: Heretic926 (original layout by Codename_Delta) Midi title and composer: no custom midi Source port used: tested in DSDA-Doom 0.25.6 -cl 4 Difficulties: Yes Coop starts: Yes Description: A fairly easy tech-base level populated by hitscanners, imps and pinkies, except for the final room. Download: The Nominal Touches MAP01.rar Edited August 30, 2023 by Heretic926 1 Quote Share this post Link to post
Codename_Delta Posted September 6, 2023 On 8/30/2023 at 1:57 AM, Heretic926 said: It might be a bit offensive, but I decided to take a jab on @Codename_Delta's MAP01 and turn it into an actual level because, frankly, I don't believe that project leader will do it himself, at least anytime soon. Built in 10 days approximately. It will be only fair to give you credit for potentially good ideas like the red lamp corridor, conveyor belt with crates and big ambush near the exit, so I'd like to see your thoughts about it. Map name: System Processing Author: Heretic926 (original layout by Codename_Delta) Midi title and composer: no custom midi Source port used: tested in DSDA-Doom 0.25.6 -cl 4 Difficulties: Yes Coop starts: Yes Description: A fairly easy tech-base level populated by hitscanners, imps and pinkies, except for the final room. Download: The Nominal Touches MAP01.rar Ooooh, I'm gonna play this... when I get home tomorrow, its no holiday, its year 11 school, so it's the complete opposite. 0 Quote Share this post Link to post
ThatKidBobo Posted September 8, 2023 @Codename_Delta I have decided to name my map "So Far Yet So Close" 0 Quote Share this post Link to post
Codename_Delta Posted September 10, 2023 On 9/8/2023 at 6:49 PM, ThatKidBobo said: @Codename_Delta I have decided to name my map "So Far Yet So Close" K. On 8/30/2023 at 1:57 AM, Heretic926 said: It might be a bit offensive, but I decided to take a jab on @Codename_Delta's MAP01 and turn it into an actual level because, frankly, I don't believe that project leader will do it himself, at least anytime soon. Built in 10 days approximately. It will be only fair to give you credit for potentially good ideas like the red lamp corridor, conveyor belt with crates and big ambush near the exit, so I'd like to see your thoughts about it. Map name: System Processing Author: Heretic926 (original layout by Codename_Delta) Midi title and composer: no custom midi Source port used: tested in DSDA-Doom 0.25.6 -cl 4 Difficulties: Yes Coop starts: Yes Description: A fairly easy tech-base level populated by hitscanners, imps and pinkies, except for the final room. Download: The Nominal Touches MAP01.rar Okay wow, this map is really good, Barely recognisable to my original one, I am a bit sad that the red light bit doesn't have the blinking that the og had, but that's a fairly easy change, if you don't mind. 1 Quote Share this post Link to post
Heretic926 Posted October 2, 2023 On 9/10/2023 at 5:35 PM, Codename_Delta said: Okay wow, this map is really good, Barely recognisable to my original one, I am a bit sad that the red light bit doesn't have the blinking that the og had, but that's a fairly easy change, if you don't mind. Sorry for the late reply - yes, I did the changes to the map. Also I can help with compiling the wad if needed. I gotta ask - are you going to do something with your maps (MAP11 and MAP21)? Just curious. 1 Quote Share this post Link to post
Codename_Delta Posted October 4, 2023 On 10/3/2023 at 12:56 AM, Heretic926 said: Sorry for the late reply - yes, I did the changes to the map. Also I can help with compiling the wad if needed. I gotta ask - are you going to do something with your maps (MAP11 and MAP21)? Just curious. I probably will, and I took a tiny bit of liberty on the lights in map 1, mainly making the sectors between the lights go to 35 light via line, and then making them flash, I can revert ot if you don't like it. (I haven't uploaded it.) 0 Quote Share this post Link to post
Codename_Delta Posted October 9, 2023 Okay, it took me long enough to post it, but here it is @Heretic926 Only the light corridor has been changed. MAP01.zip 0 Quote Share this post Link to post
DoomGappy Posted October 14, 2023 (edited) I played corpsicle by @Treehouseminis and I really liked what I played. Might give this a spin later. Here is my playthrough of the map. My voice is kinda low, but yeah. Edited October 14, 2023 by jo2ukegappy 3 Quote Share this post Link to post
Codename_Delta Posted October 15, 2023 15 hours ago, jo2ukegappy said: I played corpsicle by @Treehouseminis and I really liked what I played. Might give this a spin later. Here is my playthrough of the map. My voice is kinda low, but yeah. Ooh, nice. 2 Quote Share this post Link to post
ThatKidBobo Posted October 27, 2023 Do we have a custom palette? If not, how about making one? 0 Quote Share this post Link to post
Heretic926 Posted October 27, 2023 49 minutes ago, ThatKidBobo said: Do we have a custom palette? If not, how about making one? For what reason we need that? We're using stock TNT IWAD textures (according to rules at least), so why this project should have a custom palette then? Personally I would've appreciated more custom textures that could really help this project to stand out more, but unless @Codename_Delta change his mind about adding new stuff - gotta work with stock textures then. 0 Quote Share this post Link to post
ThatKidBobo Posted October 27, 2023 48 minutes ago, Heretic926 said: For what reason we need that? We're using stock TNT IWAD textures (according to rules at least), so why this project should have a custom palette then? Personally I would've appreciated more custom textures that could really help this project to stand out more, but unless @Codename_Delta change his mind about adding new stuff - gotta work with stock textures then. I don't think we need it, I asked because I'm curious about what you guys would think about that. I also personally am not in need of custom textures however, but you are right about them making the project stand out more. I also don't really see why we can't use custom tex, like why not? 0 Quote Share this post Link to post
ThatKidBobo Posted October 28, 2023 My map is slowly coming along, here is the current version for testing. https://www.mediafire.com/file/rxvrikgec7z6bqe/%28MAP27%29_So_Far_Yet_So_Close.wad/file 0 Quote Share this post Link to post
Codename_Delta Posted October 30, 2023 (edited) On 10/27/2023 at 8:59 PM, ThatKidBobo said: I don't think we need it, I asked because I'm curious about what you guys would think about that. I also personally am not in need of custom textures however, but you are right about them making the project stand out more. I also don't really see why we can't use custom tex, like why not? Maybe. I haven't really thought about custom tex tbh, but I guess if they fit the map, and don't clash visually with the standard textures, I'll allow a max of 3 - 5 as a trial run. Edited October 30, 2023 by Codename_Delta 0 Quote Share this post Link to post
Meyland12 Posted November 13, 2023 (edited) Ok so. I'm close to finish my map. Here is screenshot of my map. 😌 Only few days (or even just one day despending on how much time i will get to finish map, ideas etc) and my Map (map29) should be ready. 😉 Edited November 13, 2023 by Meyland12 2 Quote Share this post Link to post
Meyland12 Posted November 16, 2023 (edited) As i said i will upload my map now. 😉 Title: "Deep Into End" Map Slot: Map29 Coop: Supported (Player starts but there arent' any muitplayer-only items etc) Midi: None becuase i think TNT original soundtrack is good enough and fits for this map. Link: https://doomshack.org/uploads/DeepIntoEndFDTNMap29.wad Edited November 16, 2023 by Meyland12 1 Quote Share this post Link to post
Heretic926 Posted November 16, 2023 (edited) 2 hours ago, Meyland12 said: As i said i will upload my map now. 😉 Title: "Deep Into End" Map Slot: Map29 Coop: Supported (Player starts but there arent' any muitplayer-only items etc) Midi: None becuase i think TNT original soundtrack is good enough and fits for this map. Link: https://doomshack.org/uploads/DeepIntoEndFDTNMap29.wad Probably my opinion is going to be a little harsh, but I also want to be honest here: this is a bad map. It's basically overscaled red hellish "cave" with marble structures, if bunch of square rooms connected with rectangular hallways can be called a cave. Every fight is ridiculously unbalanced in a bad way, especially the first one. Secrets are both essentially mandatory to beat the map and extremely obscure. To put it simply - it looks ugly and plays bad, it actually feels like an outtake from Hell Revealed. It doesn't have any traits of a good map, let alone a map that would fit into a TNT project. I can't really give any advice on what you can do to make this map better because I don't have nearly as much mapping experience to qualify me to teach how to make a good map, but it's clear that this level is not good enough to be accepted into this project. Don't take my criticism as an insult though, I just want this project to have a decent level of quality. Edited November 16, 2023 by Heretic926 0 Quote Share this post Link to post
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