ViolentBeetle Posted September 28, 2022 (edited) >>>GET IT FROM IDGAMES<<< I started this project when I learned how to map a couple years ago and my goal was to make 30 maps wad. However, recent development left me without confidence that I'll be able to finish all the way through. Because of those fears, I opted to release what I currently have, as it is placed on a nice milestone, and if things improve in the future to continue developing the third episode. The first 11 maps were previously released on idgames and received minor adjustments since. I am planning to upload this to idgames as well. The story is: After you trashed the hell too many times, it went dormant and UAC moved in thinking it's safe to colonize and exploit for resources. They were wrong. Now hell awakened and you must trash it again. I aimed for aesthetic that would be described as "reverse shores of hell" where techbases intrude upon hellscape, but final product features assortment of techbase and hell in different combinations. The maps were primarily tested on DSDA-Doom with complevel 2. Initially tested in Crispy Doom. They DO NOT respect visplane/drawseg limits. Pistol starts are recommended and, at times, enforced. Difficulty is implemented on all maps. UV is designed to push my own skills to the limit with constant pressure and limited supplies, but my skills aren't that great. HMP reduces monster count for a more casual experience. HNTR is untested and only recommended to perhaps familiarize yourself with the map. Most of the maps are fairly small and have under 200 monsters, but a few larger maps appear once in a while. Seeing monster count for MAP02 should not give you impression that you are about to be subjected to some kind of slaughter wad. Assortment of screenshots: Spoiler Edited December 6, 2022 by ViolentBeetle 31 Quote Share this post Link to post
danidf96 Posted September 28, 2022 Looks spicy, another one for the list. 0 Quote Share this post Link to post
Firedust Posted September 29, 2022 Real damn shame about development; hope everything is okay on your end. I was actually secretly hoping you would start another awesome community project sometime after Solar Struggle release. Will surely play the hell out of this in the coming days. 0 Quote Share this post Link to post
JaySmithen Posted October 7, 2022 I'm having a blast with this, great work! 👍 1 Quote Share this post Link to post
ViolentBeetle Posted October 12, 2022 So there's lots of downloads but few comments, I guess there's no problems to report? Maybe it's time to go to idgames? 1 Quote Share this post Link to post
NaliSeed Posted October 12, 2022 (edited) This looks good; glad it's not a slaughter mapset. Edited October 12, 2022 by NaliSeed 1 Quote Share this post Link to post
Firedust Posted October 12, 2022 I really hope you will find the inspiration and motivation to finish this! Lovely set of maps. 0 Quote Share this post Link to post
ViolentBeetle Posted December 6, 2022 Alright, so I uploaded it to IDGAMES. Fixed a few things, most notably finally enabled some backtracking from the end of MAP05, but not much if you have already played it to warrant another playthrough. Updating the post now. Maybe see you back in development thread later. 2 Quote Share this post Link to post
xolso Posted January 17, 2023 I played through your WAD. Some really great maps in terms of tight gameplay, aesthetics, and difficulty scaling. I can tell you put a lot of time into this WAD. It took me quite a bit of time to get through, over 5 hours, but I had a good time. I played on UV with pistol start (with the exception of Map02) Some things I liked about your maps: MAP04 Bridge World I liked your use of the teleporters to get around the map MAP08 Fright Depot I liked that hectic start MAP11 Folie A Deux I like the mirrored hell and techbase areas MAP16 Nerve Center I liked the main fight with the arch-viles even though I struggled a lot MAP18 Wage of Sin I liked that "maze" area you had to navigate and fight through MAP19 Mt. Dismal I liked the look of the map 1 Quote Share this post Link to post
ViolentBeetle Posted January 17, 2023 22 minutes ago, xolso said: I played through your WAD. I started watching, but it'll probably take a while before I'm able to watch the whole thing. I'd like to apologize for giving you impression that you should run in circles for the secret rocket launcher on the first map, there's actually a switch in the room upstairs. I don't know why I added a door action to the other side. 1 Quote Share this post Link to post
xolso Posted January 17, 2023 8 minutes ago, ViolentBeetle said: I started watching, but it'll probably take a while before I'm able to watch the whole thing. I'd like to apologize for giving you impression that you should run in circles for the secret rocket launcher on the first map, there's actually a switch in the room upstairs. I don't know why I added a door action to the other side. Yeah I didn't think that was the intended way to get the secret, but I tried it anyways to see if it was possible 0 Quote Share this post Link to post
Insaneprophet Posted January 18, 2023 (edited) Just got into this and so far the levels are really really fun. Layouts are intricate and nicly detailed, not overly so. Progression and enemy density is spot on perfect. Everything leads right into the next without being entirely linear and there is constantly someone to kill or be killed by. The secrets are there and not there at the same time so you can run into some with normal play and a doomers eye but to get them all youll have to most likely do some hunting. I am very pleasantly impressed, it plays out as just quality doom at its finest. Thank you for making this! Lol, just read the last posts and i think i got the rocket launcher in the wrong way too, but hey, if it works it works 😀 Edited January 18, 2023 by Insaneprophet 1 Quote Share this post Link to post
ViolentBeetle Posted January 19, 2023 @xolso finished your video, thanks for playing. It was an interesting watch. I'd like to note how good you are at navigating the levels, for what otherwise looks like blind run. Restores my faith in my layouts. 1 Quote Share this post Link to post
Insaneprophet Posted January 21, 2023 I know i commented recently but i really just felt the need to reiterate exactly how great the maps are. I am in map 16 now and not only is there not one single dud but i dont think there are any i can single out as better than the rest. Every map continues to impress me in new and interesting ways. They are just so well built that nothing becomes monotonous or feels reused but it holds together superbly. ViolentBeetle has a style to their mapping that is familiar throughout but presents new ideas and senarios consistantly. Everything about this set has screamed proffesionaliam to me and i cant sing its praises loud enough. Thanks you again for making this! 1 Quote Share this post Link to post
Firedust Posted July 8, 2023 Hi, sorry to bump this, but I would like to ask - is this project considered complete? Will you ever return to make 12 more maps, seeing as how you originally had plans to make a full 32-level replacement? 0 Quote Share this post Link to post
ViolentBeetle Posted July 8, 2023 19 minutes ago, Firedust said: Hi, sorry to bump this, but I would like to ask - is this project considered complete? Will you ever return to make 12 more maps, seeing as how you originally had plans to make a full 32-level replacement? Yeah, I do have plans, but perhaps not for 12 maps. 1 Quote Share this post Link to post
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