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PUSS XXI: TRICK & TEAR THE LIVING DEAD! RC1 - OUT NOW!!


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zombie island escape ..... first version is ready now...

get it here: 

https://www.mediafire.com/file/t7m1g69t173wlvi/zombie_island_escape.wad/file

 

Map Name: Zombie Island Escape
Author: CBM
Music: Resident Evil main theme
Sky: Blue clouds
Format: UDMF
Difficulty Settings: Not really?
Build Time: Uknown
Level Guide: you must find stuff in each house to fix the hovercraft and also find a barrel outside
Comments: its not as complete as I would have wanted but I had to make the deadline... so lots of planned stuff had to be scrapped completely... hopefully its still ok as it is

 

EDIT... 28th of october 2022: updated link again...fixed security doors bug + remote control bug


Screenshots:
zie2.jpg
zie1.jpg

 

detailed walkthrough in the spoiler below:

Spoiler

zombieislandcheat.png

 

Edited by CBM
28th of october 2022: updated link again...fixed security doors bug + remote control bug

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Map Name: Lawn of the Dead

Author: Mememind

Music: Graze the Roof midi remake from vgmusic.com

Sky: SMLCLD01- Box O Skies

Format: UDMF

Difficulty Settings: n/a

Build Time: didnt keep track

Level Guide:

1. Collect 20 sun

2.Exit

Comments: PVZ 1 inspired map

Screenshots:

Gzdoom-4-5-0-windows-64bit_Screenshot_20

 

 

Download (Version 2 ) :
https://cdn.discordapp.com/attachments/996951685660418119/1035666677477691512/lawnofthedead.wad

 

Edited by MemeMind

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Map Name: Collider

Version: Alpha 2

Author: @Jark

Music: None (as of yet, thinking if there were any it would be ambient)

Map Slot (Warp to): 31

Sky: Used one from resource

Format: UDMF

Difficulty settings: Not yet

Build Time: Nearly two months

Notes: Certainly not finished. The most complicated map I have made so far, as I started to learn ACS for the spawn script for this project, it allowed me to do things far more complicated and ambitious then previously thought - I tend to dabble more in Vanilla and boom than UDMF as of late, so it was interesting to see what sort of settings I could create using advanced features. Did I create a functional particle collider in Doom? Perhaps...

What if I said that the set up of moving and colliding particles with an outcome was much easier to script than the moving control panel you use to control it? Nevertheless, this map has taught me an awful lot in the process of making it.

 

unknown.png

 

(Dynamic lights are a must dear friends, apologies for those with lower spec PCs)

 

Download (resource separate): https://www.mediafire.com/file/7383ba7617h4uw4/colliderALPHA3.wad/file

 

DM me if you wish to receive a Level guide.

 

Edited by Jark
Moved to map31 and added nothing soundtrack so it wouldn't play test soundtrack

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Had some fun with this on stream!  I'm not the biggest fan of survival style maps, but I like that each of these has an end goal and escape to strive for, which makes it feel like a mad scramble to figure things out.  While I think I was only able to find one of them here, they are supposed to be sort of secretive so that makes sense.  Some great themes in here as well, great stuff!

 

(linked to timestamp)

 

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TTZLOGObig.png

 

WAD File: Trick & Tear: THE LIVING DEAD!

Port: GZDoom

       - Tested in GZDoom

       - Hardware Accelerated mode recommended.

Resources:

Textures taken from:
        AshesAfterglow
        LostCivilization
        Darkbase Textures
        Nightmare Texture Pack
        CC4

        Voxel Cars

Zombie Sprites:

Zombie Sprites:
        @ShallowB

        @osjclatchford

        @Amuscaria

        @Solmyr

IWAD: Doom II

 

These maps are zombie survival maps. You will not be able to save your progress as the undead approach you. You are likely to die. Escaping these levels will require the player to solve some rather convoluted puzzles. Wouldn't be so hard if there wasn't an infinite wave of zombies crashing towards you.

 

Huge thanks to @Jark, who not only has made some scientific advancements in Doom Builder, but has essentially Co-Hosted this event with me. Seriously, this event would not be possible without his help in making all of the scripts that we use to make these maps unlike regular doom maps.

 

CHECK THE OP FOR SCREENSHOTS!

MAPLIST:

              Map01 - "Sea of the Dead" - @BluePineapple72
              Map02 - "Evil Dead" - @myolden
              Map03 - "Boiler Room" - @SleepyCat
              Map04 - "Zombification Station" - 7Soul (@rouge_means_red)
              Map05 - "Dead Shock" - @LateNightPerson
              Map06 - "Shop Smart" - @horselessheadsman
              MAP07 - "Zombie Island Escape" - @CBM
              MAP08 - "Lawn of the Dead" - @MemeMind
              MAP09 - "Collider" - @Jark
              MAP10 - "Residence" - @Weird Sandwich

 

Also, keep your eyes peeled for future updates. Some crazy things to come...

Edited by BluePineapple72

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Uploaded a hotfix to fix the sounds of the zombies voiced by @Peccatum Mihzamiz

I had them named improperly. It's the same link as above. RC1 and all. Just messed around in the SNDINFO. So if you downloaded that, then redownload it

 

 

EDIT: uploaded another hotfix: didn't put music on map10. Whups.

Edited by BluePineapple72

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  • 2 weeks later...

Map Name: Dawn of The Dead III
Author: Egregor

Music: The Forgotten God (Zombi Remix) by Eris Falling (remix by Egregor)

Sky: N/A (Tear The Living - Moon)

Format: UDMF / Zdoom ACS (script type)

Difficulty Settings: N/A

Build Time: 16 days straight
Level Guide: switch in W hall opens computer terminal, S computer opens S wing, BK in SW opens E wing, YK in SE opens N wing, RK in N central opens S RK door, switch in RK room accesses subway, escape through subway tunnel on foot for exit!

Comments: This is a full first draft, but text script has not been implemented for now. A second draft will hopefully do that. A second draft may adjust the difficulty or item placements based on feedback.

Screenshots:

Screenshot_Doom_20221116_124924C.png.e6bf0da0a8fac48da572aeb05f018446.png

Screenshot_Doom_20221115_115856C.png

Screenshot_Doom_20221115_120246C.png

 

ToT_RC2_EG_01.rar

The Forgotten God (Zombi Remix).rar

 

Edited by Egregor

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