Bengaltiger1 Posted October 2, 2022 (edited) Greetings all. I present to you a short & simple map I made which is playable in any Zdoom based source port. I tested in both 4.5 + 4.8.1 and it worked fine. The theme is pretty standard classic Doom. However I think It's unique enough in areas to be interesting. Please report any issues if you find any via feedback. My main focus is to improve on gameplay from my last map, with a more solid balance, esp on ammo. And also to improve on lighting for more atmosphere. I hope you enjoy :) Here are a few screenies Due to a technical issue with DW , I can't delete the old link as I could before. The good news is the bottom link works with no problems. Vile Secret of Phobos.rar Edited October 26, 2022 by Bengaltiger1 Final Update. More Ammo + link 11 Quote Share this post Link to post
Nightmare2989 Posted October 2, 2022 Look good mate i will give it ago mate some of the areas look nice especially the slime area looks cool 2 Quote Share this post Link to post
Doomfan93 Posted October 2, 2022 The balance was pretty solid here and I also think visually in parts, particularly the effort put into the lighting is commendable. A little bare in spots but overall It's decent fun to play. GG 1 Quote Share this post Link to post
Nightmare2989 Posted October 2, 2022 (edited) It vanilla gameplay had a issue with Brutal Doom an error kept popping up and the game crash man good map mate love the psx lighting love the overall feel of the map could of done with more shells as i died to last archie and i not the best as punching stuff out in vanilla I can send you a screenshot over on discord the issue i had with BD Edited October 2, 2022 by Nightmare2989 1 Quote Share this post Link to post
Bengaltiger1 Posted October 2, 2022 Thank you :) Let me know how balance and ammo was for you 1 Quote Share this post Link to post
Rudolph Posted October 2, 2022 You did not have to send me a PM over this. :S 0 Quote Share this post Link to post
Nightmare2989 Posted October 2, 2022 2 minutes ago, Rudolph said: You did not have to send me a PM over this. :S Maybe he is having issues with is thread so only way to get answers is from PM 0 Quote Share this post Link to post
Bengaltiger1 Posted October 2, 2022 Fair enough. I was curious of the gameplay being balanced for you. I feel my request for feedback on this was reasonable. As It's different for some players than others. I'll send no further dm 0 Quote Share this post Link to post
staros96 Posted October 2, 2022 decent - though have to admit I got stuck in the arachnotron area, past the red keycard door. I got into the pit where he was when I killed him, and cant seem to get out of it ! I dont know if I'm missing something.. I know the pillar comes up but im stuck! 2 Quote Share this post Link to post
Nightmare2989 Posted October 2, 2022 7 minutes ago, staros96 said: decent - though have to admit I got stuck in the arachnotron area, past the red keycard door. I got into the pit where he was when I killed him, and cant seem to get out of it ! I dont know if I'm missing something.. I know the pillar comes up but im stuck! The pillar should lower it did when i ran though it was working fine 0 Quote Share this post Link to post
staros96 Posted October 2, 2022 Just now, Nightmare2989 said: The pillar should lower it did when i ran though it was working fine ya it lowered, and Im on it... how do i get across ? 0 Quote Share this post Link to post
Rudolph Posted October 2, 2022 16 minutes ago, Bengaltiger1 said: Fair enough. I was curious of the gameplay being balanced for you. Sure, but you came across as a rather insistent. I was planning on posting my feedback here anyway, but I was not currently playing Doom at the moment I left my first comment. Anyway, the map is alright. I am not exactly sure why, but it reminded me of Master Levels for Doom II. The Pistol item at the beginning feels redundant and I have yet to figure out the Soulsphere secret; I mean, I got it, but I could not tell you how. 1 Quote Share this post Link to post
Nightmare2989 Posted October 2, 2022 Just now, staros96 said: ya it lowered, and Im on it... how do i get across ? I just ran across 1 Quote Share this post Link to post
Bengaltiger1 Posted October 2, 2022 7 minutes ago, staros96 said: ya it lowered, and Im on it... how do i get across ? Ah yes, the center platform lowers as a lift. Just press use and you can escape. As long as you run holding down shift you'll make it across 2 Quote Share this post Link to post
Dark Pulse Posted October 2, 2022 50 minutes ago, Rudolph said: You did not have to send me a PM over this. :S New users can only do a handful of posts in a 24-hour period, he's within that group. I think it goes away after like 10-20 posts, or something like that. 1 Quote Share this post Link to post
Nightmare2989 Posted October 2, 2022 44 minutes ago, Dark Pulse said: New users can only do a handful of posts in a 24-hour period, he's within that group. I think it goes away after like 10-20 posts, or something like that. He not a new user though 0 Quote Share this post Link to post
Dark Pulse Posted October 2, 2022 1 hour ago, Nightmare2989 said: He not a new user though In that case I got no explanation for him sending a PM then. 0 Quote Share this post Link to post
fai1025 Posted October 2, 2022 nice, perhaps a bit primitive, but i have nothing to complain about anyway here's the review and grading GOOD: overall it look pretty good, some more detailed part contrasted with vanilla-ish architecture BAD: I would say try not to make the room too square in some part, more texture variety, and Lights and lamp should cast stronger light and more gradient. as in combat department, try to implement more monster closet or teleport ambush cause yours lack suprises. UGLY: I don't have anything too horrible and hideous to complain about, congrats Sentence: idk, you should map in Boom format GRADE with My First MapTM Standard -> A with Modern Map Standard -> B- with Rose-Tinted Glasses Standard -> D+ idk why seems like there's a argument going on here 1 Quote Share this post Link to post
Nightmare2989 Posted October 2, 2022 1 minute ago, Dark Pulse said: In that case I got no explanation for him sending a PM then. I do doomworld had a spaz moment 0 Quote Share this post Link to post
Bengaltiger1 Posted October 2, 2022 3 hours ago, Dark Pulse said: New users can only do a handful of posts in a 24-hour period, he's within that group. I think it goes away after like 10-20 posts, or something like that. I feel discouraged from further mapping. I just hope folks enjoy my wads. The message was asking for feedback, though in hindsight I should have been patient and let Rudolph in his own time return here to post. I can learn from this today in the future. My msg just so you know was me asking for feedback on ammo and overall gameplay. As my last wad was unbalanced in that regard 0 Quote Share this post Link to post
SleepyCat Posted October 2, 2022 Nice little level, cunningly hidden secrets, nice lighting and atmosphere. Only feedback I'd really give is that Spoiler I wasn't expecting the door from the slime area to be a one way door Your two Arch Viles, the first one is a nice one that spots you and rushes you down the corridor, the second one I could just about see its arm around the corner in the animation so I was pre-warned it was there - if you shuffle it just like one square behind the wall it won't be so visible. This is unless you want people to have that little bit of warning if they're paying attention :) 1 Quote Share this post Link to post
Proxy-MIDI Posted October 3, 2022 To give a fast opinion to this map : https://www.101soundboards.com/sounds/62049-that-was-a-bit-rich-but-ok . 1 Quote Share this post Link to post
Bengaltiger1 Posted October 6, 2022 I believe this has caused unnecessary drama on my post. I concur with you it wasn't necessary in hindsight. I'd like to give clarity on the msg I sent. "I would like opinion on my post if ammo and general gameplay was ok for you. Ty for commenting" Note: I rarely post on Doomworld. My recall of all the rules are not 100% solid. I do remember to never bump into dormant threads although I should refresh my memory so I learn not repeat mistakes It's an unconditional blessing to have folks play my wad. Thank you Rudolph + dw friends for playing 2 Quote Share this post Link to post
Kyka Posted October 14, 2022 I haven't played the wad but I did watch @Biodegradable's playthrough. I actually really liked the layout. Interesting ideas. unique scenes and layout. You definitely have potential to make great maps. The texture choices were really good and went well together. The layouts and design really reminded me or quake 2 for some reason. Well done. Keep going. 2 Quote Share this post Link to post
Custom Longplay Posted October 20, 2022 Project Brutality 3.0 - Doom 2 - Map: #0189 - Vile Secret of Phobos - [4K60ᶠᵖˢ] 1 Quote Share this post Link to post
Doomfan93 Posted September 22, 2023 (edited) Such a shame this post seems to have ruined your Doomworld likeability. Amazing how something so minute can leave a negative impression that still remains. Oh well, can't be helped. Glad you returned! Edited September 22, 2023 by Doomfan93 0 Quote Share this post Link to post
Bengaltiger1 Posted September 22, 2023 15 minutes ago, Doomfan93 said: Such a shame this post seems to have ruined your Doomworld likeability. Amazing how something so minute can leave a negative impression that still remains. Oh well, can't be helped. Glad you returned! Thank you , but Bumping into an old thread isn't cool. The small dispute has long been forgotten by both me and the user. I returned to Doomworld for a fresh start...so I kindly ask no more bumps as ppl want to see new content posted. Also read the rules about bumping in threads before disturbing anyone else's. I'm speaking here as a friend to think before posting. Peace 0 Quote Share this post Link to post
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