retrogamer97 Posted October 3, 2022 Is there a way to shoot a projectile that makes enemies walk slower for x seconds? Better yet point me to an example or mod that has it. 0 Quote Share this post Link to post
Sonikkumania Posted October 3, 2022 Don't know about Decorate but in Zscript it should be possible: https://forum.zdoom.org/viewtopic.php?f=3&t=28514 0 Quote Share this post Link to post
Kan3 Posted October 3, 2022 (edited) You can slow down a player with ease, but you cannot with monsters unfortunately, unless with some acs trickery, adding a new state to every single monster and a new damage type. I haven't found anything else to these days (I tried to do something similar myself a while ago). The only easier trick that comes to my mind that you could use is to create a projectile with the FORCEPAIN flag on and make this projectile hit the monster multiple times (perhaps making it a RIPPER and SEEKER missile). It won't slow the monster, but it will kind of "stun" him for how much time you like. Edited October 3, 2022 by Kan3 0 Quote Share this post Link to post
SMG_Man Posted October 4, 2022 14 hours ago, Kan3 said: adding a new state to every single monster and a new damage type. I was about to suggest this, though I don't think you would need ACS (unless I'm not understanding the A_SetSpeed action function). Yes you would have to set it up individually for every monster, but most of it's just copy-pasting the same lines of codes. 1 Quote Share this post Link to post
retrogamer97 Posted October 4, 2022 (edited) Might need to look into zscript for this. Edited October 4, 2022 by retrogamer97 0 Quote Share this post Link to post
Kan3 Posted October 4, 2022 7 hours ago, SMG_Man said: I was about to suggest this, though I don't think you would need ACS (unless I'm not understanding the A_SetSpeed action function). Yes you would have to set it up individually for every monster, but most of it's just copy-pasting the same lines of codes. I thought about that because via acs you can easily make the slowing temporary, without having to do the thing for every monster 1 Quote Share this post Link to post
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