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Help with decorate again


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You can slow down a player with ease, but you cannot with monsters unfortunately, unless with some acs trickery, adding a new state to every single monster and a new damage type.

I haven't found anything else to these days (I tried to do something similar myself a while ago).

 

The only easier trick that comes to my mind that you could use is to create a projectile with the FORCEPAIN flag on and make this projectile hit the monster multiple times (perhaps making it a RIPPER and SEEKER missile). It won't slow the monster, but it will kind of "stun" him for how much time you like. 

Edited by Kan3

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14 hours ago, Kan3 said:

adding a new state to every single monster and a new damage type.

 

I was about to suggest this, though I don't think you would need ACS (unless I'm not understanding the A_SetSpeed action function). Yes you would have to set it up individually for every monster, but most of it's just copy-pasting the same lines of codes.

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7 hours ago, SMG_Man said:

 

I was about to suggest this, though I don't think you would need ACS (unless I'm not understanding the A_SetSpeed action function). Yes you would have to set it up individually for every monster, but most of it's just copy-pasting the same lines of codes.

I thought about that because via acs you can easily make the slowing temporary, without having to do the thing for every monster

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