digithead100 Posted October 4, 2022 I mean, I know nobody will seem them but it just feels wrong to leave them untextured. Sometimes I even try to align the textures properly. I'm not the only one who does this, right? 1 Quote Share this post Link to post
Sonikkumania Posted October 4, 2022 I like to texture monster closets unaccessable to player with shit & giggles-tier textures aka Wolf 3D Hitler portraits. 0 Quote Share this post Link to post
Stabbey Posted October 4, 2022 Not monster closets and I don't bother with alignment, but I do try and clean up any missing textures in control sectors. 0 Quote Share this post Link to post
Doomy__Doom Posted October 4, 2022 While I don't see much point in aligning or picking textures nicely, not having HOMs when you idclip to try and see what's going on with a closet (whether you're the mapper, a tester or a curious player) seems like a no-brainer. 3 Quote Share this post Link to post
Pegleg Posted October 7, 2022 On 10/4/2022 at 12:57 PM, digithead100 said: I mean, I know nobody will seem them but it just feels wrong to leave them untextured. Sometimes I even try to align the textures properly. I'm not the only one who does this, right? There's nothing inherently wrong with texturing a monster closet, even one that no one would see without cheating. It's similar to texturing the back of a surface that is in the body of the level, but that you can't see from the player's perspective (like the untextured panel in the computer alcove of E1M2). I usually apply a texture to monster closets, and usually given them a quick alignment, too. 0 Quote Share this post Link to post
Clippy Posted October 7, 2022 I at the very least put textures on unseen areas sometimes very silly random choices Just cause I like to see zero errors in the map checker 3 Quote Share this post Link to post
Pistoolkip Posted October 7, 2022 I often "colour-code" the floor textures of monster closets to have them correspond to the area the monsters teleport to, to quickly be able to identify them. 2 Quote Share this post Link to post
SMG_Man Posted October 7, 2022 my go to is grass for the floor, one of the messy bodies textures for the walls, and one of the computer consoles for the ceiling. 0 Quote Share this post Link to post
fai1025 Posted October 7, 2022 i just texture the closet with texture of the area nearest to it 0 Quote Share this post Link to post
Pegleg Posted October 8, 2022 1 hour ago, Pistoolkip said: I often "colour-code" the floor textures of monster closets to have them correspond to the area the monsters teleport to, to quickly be able to identify them. That's not a bad idea, particularly if you have all of your monster closets clumped in a distant area. 1 Quote Share this post Link to post
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