!-PRO-log-! Posted October 5, 2022 (edited) „Remember your worst nightmare. What if you couldn't wake up?“ Lost in Darkness is a unique and unforgiving survival horror mod in which you will play as an exorcist who finds himself in a mysterious world of darkness. You will constantly experience a lack of resources, fear and great stress when exploring the location and meeting enemies. The fights with the entities here are memorable. Almost every enemy has unique attack patterns, their own tactics and weaknesses. It is very important to be able to fight in close combat, as you need to constantly save ammunition, medicine and other resources. Anomalies and radiation zones may appear in locations, so be careful, use bolts and a gas mask, and adapt to the environment. Each completed level here is a test. Death will be very frequent until you understand the rules of this unknown world. Only faith in God will soften suffering Advantages: 1. Unique atmosphere. Religion and occultism mixed together with stalker 2. Incredible sound design. All sounds are made at the highest level 3. Unique and interesting immersive sim mechanics Main inspirers: 1. S.T.A.L.K.E.R. 2. Nosferatu the Wrath of Malachi 3. Faith: The Unholy Trinity 4. Darkwood I warn you. The balance in the mod is not perfect, so I recommend that you first play on the maps of the original doom 1/2 Recommended wads - Hadephobia, Equinox, Abyss GZDOOM port recommended. I warn you that on Gzdoom 4.12 the mod may freeze. 4.11.3 recommended Download https://drive.google.com/file/d/18BJFjvREmFVTxfhMK0hFZnBBd3uwn4_8/view?usp=drivesdk Download (moddb) https://www.moddb.com/games/doom/downloads/alalnupdate Official discord server https://discord.com/invite/SrGFKkft2h My discord "pro_log" Modified "Immerse" addon - (ALREADY INCLUDED IN LOST IN DARNESS) new footstep sounds contributed, courtesy of Shrike. [For use in a different mod] https://drive.google.com/file/d/1d-JFymi5_ZU18t0ovbg1dSlglRyxpLeN/view?usp=drivesdk Videos Spoiler Screenshots Spoiler Survival guide Spoiler 1. The crucifix should be used against ghosts and possessed people. The crucifix weapon capable of destroying a ghost, it stuns and frightens those possessed. 2. The spray should be used against insects and other small enemies. 3. In the dark, a severed hand can grab you by the throat. To get rid of it, you need to quickly click on the alternative attack several times. 4. Save medicine, ammunition and other resources. Use melee weapons or avoid enemies. 5. Don't run all the time, you'll waste the required stamina and have a high chance of either running straight into an anomaly or a deadly monster waiting just around the corner. Be careful, use your dodge(Dash) ability, which can sometimes give you a huge advantage, time your dodge correctly and you can save your life. 6. Be sure to turn on the anomaly detector, you will be able to detect a wide range of anomalies scattered throughout the maps. If you throw a bolt at the anomaly, it will activate and you will be able to run through it. There is also a chance that the anomaly will contain an artifact that will appear in front of you if you approach it a short distance. It can also break if stepped on. Artifacts are very powerful items that give you different abilities depending on what kind of artifact you have (such as an electric blast). They are used up after you use them. 7. Also, don’t forget to turn on the Geiger counter as you may not notice how your radiation level is increasing, which can be seen on the left on the icon 8. All enemies have unique abilities and attacks. So you need to use different strategies to deal with them. Remember to make the most of the items and weapons you have and also use the environment. 9. Many corpses can be searched using the use key 10. The flashlight can hold a maximum of 300 units of energy. One battery gives 150 11. Aim while shooting to reduce spread Credits Спойлер I thank the creators of these modifications If I made mistakes please let me know Authors of mods that I did not indicate, you can write to me and I will add you 1) A.L.A.L.N (weapons and gameplay innovations) (plus edited by me) replaced all sounds of shots from cannons except for rifles and reconnaissance (sounds are taken from stalker mods. Some of the sounds are taken from gunslinger mod and some other mod (I don’t remember exactly)), author - Tunítol 2) Project malice.wad (monsters) (plus edited by me) author - the blue savior 3) Axe (melee weapon) (plus edited by me) (the sound of taking is taken from brutal doom) (taken from the mod "Scavvers Paradise"), author - CaptainNurbles 4) MusicDarkAmbient3 (horror music) author - doomenator 5) Universal_Weapon_Sway_Updated.wad (weapons sway) author - Boondorl 6) WraithD3 (wraith monster from doom 3) (plus edited by me) author - kalensar, plus I connected with DMGMOD - author TheUnbeholden (took part of the code and sounds) 7) Cerberus (cerberus monster from blood) author - Sprites, Sounds: Monolith Productions | (Explosion sprites were taken from Brutal Doom 21) 8) d2-in-d1-v3.pk3 (content from doom 2 to doom 1) author - ? 9) CosmoAmbience Script.wad (Horror ambience) (plus edited by me), author - Dr_Cosmobyte 10) Flare (Flare) (plus edited by me) author - ProfessorExistential 11) pal_plus (color correction) author - Sigvatr 12) Axe (melee weapon) author - Sprites: neoworm 13) nchud-main.wad (hud), author - TheUnbeholden 14) nashgore.wad (blood), author - NashMuhandes 15) Dash (dash) (plus edited by me) author - ? 16) immerse_v104.wad (dynamic camera) author - Josh771 17) FishThing (monster blood) author - Sprites, Sounds: Monolith Productions 18) SlimeWorm (monster freedoom) author - Code: Captain Toenail | Code Edit: Prolog | GLDefs: Dreadopp | Sounds: Freedoom, freesound.org | Sprites: Freedoom (Fredrik Johanson), Captain Toenail, Doom | Sprite Edit: Captain Toenail 19) Wrench (melee weapon) author - Sprites: CUBICcbube, GenghisKhan 20) Poltergeist (monster) author- Code: David Raven | Code Edit: Prolog | GLDefs: David Raven, the Skulltag Team | Sprites: id Software | Idea Base: David Raven 21) BloodCrawler (monster) (plus edited by me. added sound of bloodsucker scream from stalker) author - HevnDemonic-90eks 22) FleshWizard (monster) author - Code: Melvin, Ghastly Dragon (ZScript conversion) | Code Edit: Prolog | Sprites: Freedoom | Sounds: Raven Software, GSC Game world 23) Grell (monster), author - Code: Xaser, Ghastly (ZScript conversion) | Code Edit: Prolog | GLDefs: Eriance (from Vulgar), Sandypaper (brightmaps) | Sounds: id Software (from Quake II) | Sprites: NMN (enemy), Eriance (projectile) | Idea Base: D&D's Grell enemy 24) Player pain and death sounds: GSC Game world 25) Molotov cocktail (weapon) (plus edited by me), author - tabijaky 26) Moron (human) author - Code: Drugod | Code Edit: Prolog | Sprites, Sounds: Monolith Productions 27) Aberration moron (monster) author - Code: Drugod | Code Edit: Prolog | Sprites: Monolith Productions | Sprite Edit: Drugod 28) Anomalies (from a stalker) author - Code: thugsta | Code Edit: Prolog | Sprites, Sounds: GSC Game world 29) GasMask sprites (taken from spicy air mod) author - ? 30) DAMAGEFX (damage effects) author - CaptainManiac, BadMojo 31) ChokingHand (monster blood) author - Code: Drugod | Code Edit: Prolog | Sprites, Sounds: Monolith Productions 31) Bible (book) author - Sprite: Id Software 32) 64 pinky (monster doom 64) author - Sprites: Id Software | Sounds: GSC Game world 33) Axe zombie (monster blood) author - Sprites, Sounds: Monolith Productions 34) Beast (monster blood) author - Sprites, Sounds: Monolith Productions 35) Butcher (monster blood) author - Sprites, Sounds: Monolith Productions 36) Cultist (enemy blood) author - Sprites, Sounds: Monolith Productions 37) Controller (enemy blood) author - Sprites: neoworm | Sounds: GSC Game world 38) Dog (enemies) author - Code: Captain Toenail, Ghastly (ZScript conversion) | Code Edit: Prolog | Sounds: GSC Game world | Sprites: Wolf3D Spear of Destiny Mission Pack | Sprite Edit: Captain Toenail 39) Gargoyles (monster blood) author - Sprites, Sounds: Monolith Productions 40) Wither (monster) author - Sprites: FreeDoom | Sprite Edit: Craneo | Sounds: GSC Game world 41) Hell hound (monster blood) author - Sprites: Monolith Productions, Sounds: GSC Game world 42) Motherdemon (monster doom 64) author - Sprites: Id Software | Sounds: Id Software 43) Skeleton (enemy) author - 00_Zombie_00 44) Wrench (melee weapon sprites) author - CUBICcube from Sketchfab.com, Captain J from ZDF 45) Axeb (melee weapon) author - Sprites: ? 46) Melee weapons sounds credit - author - RedHook Studios, Bethesda Game Studios, Valve, CturiX Kemilon 47) Universal rain and snow.pk3 (Weather addon) author - BoondorI 48) D64TEX.PK3 (textures addon) author - ? 49) Logo in menu - author - Guts 50) Map graphics (from mod lasting light) author - Ral22 51) Maggot (enemies) author - Code: Xim | Code Edit: Prolog | Sprites: DBThanatos, Vader | Sprite Edit: Xim, Craneo | Sounds: iD Software | Idea Base: Doom 3 Maggot Also a big thanks to shrike for helping me improve the sounds in the mod, and to proydoha for helping me write the code Edited May 10, 2024 by !-PRO-log-! 16 Quote Share this post Link to post
RastaManGames Posted October 5, 2022 (edited) What is "A.L.A.L.N" stands for? I heard only about "A.L.A.N." and there was no any exploration either... P.S.: Also, please, do some compressing. Your music can be compressed from ~300 Mb to just ~66.6 Mb... P.P.S.: I get this error while attempting to load "Hell On Earth" episode via "Doom_Complete.pk3": Spoiler All other stuff (like all four episodes from "Ultimate Doom", "Sigil", "NRFTL", "Master Levels", "TNT" and "Plutonia" works just fine) Edited October 5, 2022 by RastaManGames 1 Quote Share this post Link to post
!-PRO-log-! Posted October 5, 2022 6 hours ago, RastaManGames said: What is "A.L.A.L.N" stands for? I heard only about "A.L.A.N." and there was no any exploration either... P.S.: Also, please, do some compressing. Your music can be compressed from ~300 Mb to just ~66.6 Mb... P.P.S.: I get this error while attempting to load "Hell On Earth" episode via "Doom_Complete.pk3": Reveal hidden contents All other stuff (like all four episodes from "Ultimate Doom", "Sigil", "NRFTL", "Master Levels", "TNT" and "Plutonia" works just fine) I wrote in the readme that before starting doom 2, you need to remove the addon "d2-in-d1-v3.pk3". PLEASE READ THE README CAREFULLY. Also, I will take into account your remark with music 2 Quote Share this post Link to post
RastaManGames Posted October 5, 2022 41 minutes ago, !-PRO-log-! said: I wrote in the readme that before starting doom 2, you need to remove the addon "d2-in-d1-v3.pk3". PLEASE READ THE README CAREFULLY. Also, I will take into account your remark with music Kinda strange, to be honest. I mean, I am using "Doom_Complete.pk3", 'cause there is almost all official Doom IWADs in one package... 0 Quote Share this post Link to post
!-PRO-log-! Posted October 7, 2022 [1.4] added 5 new monsters, fixed bugs, fixed and updated readme. Credits are also listed in the archive 0 Quote Share this post Link to post
!-PRO-log-! Posted October 7, 2022 [1.4.1] Monster spawn fixed, credit fixed 0 Quote Share this post Link to post
RastaManGames Posted October 8, 2022 In V1.3 there was no "Project Horror" (if I remember right). I've downloaded V1.4.1 with "Project Horror" and with new music pack ("Dark Ambient №3" instead of "ADAMP №2")... Where is all enemies? I feel myself so lonely... 0 Quote Share this post Link to post
!-PRO-log-! Posted October 8, 2022 (edited) 6 hours ago, RastaManGames said: In V1.3 there was no "Project Horror" (if I remember right). I've downloaded V1.4.1 with "Project Horror" and with new music pack ("Dark Ambient №3" instead of "ADAMP №2")... Where is all enemies? I feel myself so lonely... Can you tell me your boot order? Everything works fine for me Edited October 8, 2022 by !-PRO-log-! 0 Quote Share this post Link to post
!-PRO-log-! Posted October 9, 2022 15 hours ago, RastaManGames said: In V1.3 there was no "Project Horror" (if I remember right). I've downloaded V1.4.1 with "Project Horror" and with new music pack ("Dark Ambient №3" instead of "ADAMP №2")... Where is all enemies? I feel myself so lonely... I checked, yes it's because of the project horror, I'll fix it 1 Quote Share this post Link to post
RastaManGames Posted October 9, 2022 (edited) 5 hours ago, !-PRO-log-! said: I checked, yes it's because of the project horror, I'll fix it Okay! Thanks... I mean... There was only rare Pinky replacements (Hell Hounds from the "Blood") and Cyberdemon replacement (smoke from the "LOST")... And that was strange' cause "Project Malice" itself contains huge variety of monsters! Edited October 9, 2022 by RastaManGames 0 Quote Share this post Link to post
!-PRO-log-! Posted October 15, 2022 (edited) [1.5] added two new weapons - an ax and a hook, as well as a new monster poltergeist, + changes in balance, and another new difficulty level "Realistic" Edited October 15, 2022 by !-PRO-log-! 0 Quote Share this post Link to post
!-PRO-log-! Posted December 16, 2022 [1.6] Added two new monsters, fixed bugs 0 Quote Share this post Link to post
!-PRO-log-! Posted December 18, 2022 [1.7] Tweaked the difficulty balance a bit, changed some old environment sounds, added custom menu background 0 Quote Share this post Link to post
cwise103 Posted January 25, 2023 how do you activate weapon wheel 0 Quote Share this post Link to post
!-PRO-log-! Posted January 27, 2023 On 1/26/2023 at 3:33 AM, cwise103 said: how do you activate weapon wheel The weapon wheel that I used in my video is a built-in feature in the delta touch program that helps to launch doom on the phone 0 Quote Share this post Link to post
!-PRO-log-! Posted January 27, 2023 (edited) [1.8] Changed the gameplay. This is no longer doom3, but rather survival horror. Ammunition and medicine spawn less frequently, monsters reduced, molotov cocktail added, anomalies added from stalker game, two new monsters added, healing fluid vial added, flask drinking changed, player damage sounds changed, player death sound changed, readme file changed, and many other changes. Edited January 27, 2023 by !-PRO-log-! 0 Quote Share this post Link to post
randomdoomfan Posted March 12, 2023 hi does this work on Zandronum because i keep getting this startup message when i run it on Zandronum. Script error, "A.L.A.L.N.pk3:mapinfo.txt" line 30: defolt2 is already the default skill 0 Quote Share this post Link to post
!-PRO-log-! Posted March 13, 2023 On 3/12/2023 at 1:51 PM, randomdoomfan said: hi does this work on Zandronum because i keep getting this startup message when i run it on Zandronum. Script error, "A.L.A.L.N.pk3:mapinfo.txt" line 30: defolt2 is already the default skill mod is for lzdoom 0 Quote Share this post Link to post
Assassin36789 Posted March 31, 2023 I can't seem to get the mod to work. Every time I load it the hud at the bottom is like the classic doom 2 hud but no information just textures and none of the enemies spawn. 0 Quote Share this post Link to post
!-PRO-log-! Posted April 16, 2023 (edited) [1.9] A cross has been added that can now scare away the possessed and kill a ghost, zones with radiation have been added, a gas mask has been added, filters have been added to it, antirad has been added, some little things have been fixed, a new save mechanic has been added, now you need to save with the help of a book that is spent, bolts have been added, improved body search mechanics, added detector, added geiger counter Edited April 16, 2023 by !-PRO-log-! 0 Quote Share this post Link to post
!-PRO-log-! Posted April 16, 2023 [1.9.1] Small fix in the update. Restored a hud that I accidentally deleted 1 Quote Share this post Link to post
RastaManGames Posted April 17, 2023 (edited) I am getting crash on GZDoom 4.10.0 and LZDoom 3.88B after trying to start new game on easy difficulty: Spoiler Possibly, it was caused by loading up "D2-In-D1-V3.pk3"... I guess that this file is dangerous to load outside of "doomu.wad" IWAD? Edited April 17, 2023 by RastaManGames 1 Quote Share this post Link to post
!-PRO-log-! Posted April 17, 2023 1 hour ago, RastaManGames said: I am getting crash on GZDoom 4.10.0 and LZDoom 3.88B after trying to start new game on easy difficulty: Reveal hidden contents Possibly, it was caused by loading up "D2-In-D1-V3.pk3"... I guess that this file is dangerous to load outside of "doomu.wad" IWAD? I will look into this problem 1 Quote Share this post Link to post
!-PRO-log-! Posted April 19, 2023 [1.9.2] Bandages are now an inventory item, the cross is now at 6, monster spawn has been slightly changed, some problems have been fixed. 1 Quote Share this post Link to post
Arkadius1337 Posted April 19, 2023 I've used the correct mod order and LZDOOM 3.88b. The mod is completely broken for me. Why? 0 Quote Share this post Link to post
!-PRO-log-! Posted April 20, 2023 7 hours ago, Arkadius1337 said: I've used the correct mod order and LZDOOM 3.88b. The mod is completely broken for me. Why? do you have the mod running? If it starts then there should be no problem. 0 Quote Share this post Link to post
Arkadius1337 Posted April 21, 2023 On 4/20/2023 at 3:26 AM, !-PRO-log-! said: do you have the mod running? If it starts then there should be no problem. Is it supposed to look like this? It starts me with a full inventory and the hud looks broken. Here's my launcher, btw. And I have tried with a clean LZDoom, with all the default options. Same thing. 0 Quote Share this post Link to post
!-PRO-log-! Posted April 21, 2023 3 hours ago, Arkadius1337 said: Is it supposed to look like this? It starts me with a full inventory and the hud looks broken. Here's my launcher, btw. And I have tried with a clean LZDoom, with all the default options. Same thing. you need to go to "options" -> "hud options" -> "alternate hud" -> "enable alternate hud", set it to off 0 Quote Share this post Link to post
!-PRO-log-! Posted April 30, 2023 [1.9.3] Fixed some bugs, increased the damage of some types of weapons, increased the speed of using the bandage, slightly reworked the spawn of monsters and items, improved the code of the cross 0 Quote Share this post Link to post
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