NoC0ncentrate51 Posted October 5, 2022 (edited) This is short atmospheric doom map that i made in my spare time. this map was basically just a bunch of ideas thrown at a wall, but I think it went well enough -It consists of 1 maps in the format of gzdoom UDMF , primarily tested in GZdoom and Zdoom [NEW] IDGAMES Download : https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/bunker3 Moddb Download : https://www.moddb.com/games/doom-ii/addons/bunker4 "the tornado siren is going of again, i better get in the bunker... now the only thing that awaits me is the night itself" Edited October 18, 2022 by NoC0ncentrate51 7 Quote Share this post Link to post
fai1025 Posted October 5, 2022 man... this is some good shit anyway here's some review GOOD: some truly memorable sequence, the music really add up to the atmosphere, it's pretty creepy sometime, like the long stair way, the broken Entryway sequence, this is the only time i'll not complain about texture alignment. Combat is also not too shabby, it's not that explosive of a fight but not boring either. BAD: some part was a bit plain in terms of light, i know some were probably intended for the story but I still want to bug about it sorry UGLY: I have nothing for here Sentence: I hope I can sleep tonight Grade: With My First MapTM Standard: A++ With Modern Map Standard: B+ With Rose-Tinted Glasses Standard: B man, I should go fetch some tea 1 Quote Share this post Link to post
RED77 Posted October 5, 2022 That's an interesting concept. There are several zones where you can get soft block. I like the vibe but my main problem it's that it's mostly empty. 0 Quote Share this post Link to post
Somniac Posted October 6, 2022 That was really trippy, atmospheric and a little bit unnerving at points. Not seen anything quite like that before. Very cool concept! 0 Quote Share this post Link to post
Lex1nat0r Posted October 6, 2022 Some very nice level design tricks in here. The downsides are that it felt a bit like a slog at times, and I got a bit ammo-starved towards the end. I could have used more signposting at the start to know that the bunker is behind you, the blue sky felt kind of bland during the second section (but only the second section), and the Reveal hidden contents long black corridor at the end got kind of tedious either because it was too long or I just couldn't see the goal from the start. But those are all kind of minor overall, I liked the thing as a whole. Like I said you showed off some really neat tricks that kept me guessing what I'd see next. Well done! 0 Quote Share this post Link to post
bigwins95 Posted October 6, 2022 This was super cool! Played this back-to-back with "The Thing You Can't Defeat" and they make kind of a nice double feature. I'm extra-partial to spooky MIDIs too and this delivered. Nice work on the atmosphere and the tricks to mess with memory and expectations. 1 Quote Share this post Link to post
LadyMistDragon Posted October 8, 2022 oh god, why'd you put such a faraway shrine that didn't even have anything....nah, this was good! Always hate to wake up, take a walk, and find yourself in hell! 1 Quote Share this post Link to post
Custom Longplay Posted October 15, 2022 The file cannot be downloaded via Mediafire. A new download key is always generated. 0 Quote Share this post Link to post
RataUnderground Posted October 15, 2022 Cool map! The concept its very well executed, and I like a lot the atmosphere and the music you choose. (There is a softlock near the and) 0 Quote Share this post Link to post
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