-Lj- Posted October 8, 2022 so im making a three key door at the end of my level like the one at the end of halls of the damned but whenever i try to do it and test it out the first door it goes down slightly???? im not sure whats going on here?? 0 Quote Share this post Link to post
Kappes Buur Posted October 8, 2022 (edited) From your text it is not clear what you have in mind and what map format you use. In DOOM/2 the only way to apply 3 different keys to doors is : either 3 doors in sequence as in Halls of the Damned or 3 blocking walls in sequence Attaching up to 6 keys to a door was introduced in BOOM, eg: and carried over in more advanced doom ports, eg: As for the door moving down slightly it would be best if you posted the map. Edited October 8, 2022 by Kappes Buur added correction by MFG38 0 Quote Share this post Link to post
-Lj- Posted October 8, 2022 1 hour ago, Kappes Buur said: From your text it is not clear what you have in mind and what map format you use. In DOOM/BOOM the only way to apply 3 different keys to doors is : either 3 doors in sequence as in Halls of the Damned or 3 blocking walls in sequence It is only in advanced ports that you can apply 3 keys to a single door As for the door moving down slightly it would be best if you posted the map. i am using gzdoom and ultimate doom builder and im trying to make it so you have to use all 3 keys on 3 small doors before accessing a switch to open a door 0 Quote Share this post Link to post
StodgyAyatollah Posted October 8, 2022 Don't have you're doors touching each other. Space them apart at least 17 units. 0 Quote Share this post Link to post
Sonikkumania Posted October 8, 2022 Also looks like you have to flip that 4th linedef from below since it seems to have an action. If it's a door or a switch it won't work like that. 0 Quote Share this post Link to post
ViolentBeetle Posted October 8, 2022 Also if you are going to stack doors like that, you should not add effects on the back side. Any kind of line between you and the switch blocks use key, unless it used to be single-use and now exhausted. 0 Quote Share this post Link to post
MFG38 Posted October 8, 2022 2 hours ago, Kappes Buur said: In DOOM/BOOM the only way to apply 3 different keys to doors is : either 3 doors in sequence as in Halls of the Damned or 3 blocking walls in sequence It is only in advanced ports that you can apply 3 keys to a single door Not entirely true. Boom does have generalized line actions that allow making a door require all three keys. Or even six if you set the Combination "flag" to False. 0 Quote Share this post Link to post
Aurelius Posted October 8, 2022 Doors function by raising the sector's ceiling 4 map units below the lowest adjacent ceiling, meaning that if your doors are back to back touching like that, they will not open as intended (as they will act as the lowest adjacent ceiling to each other). So to sum up what everyone has said: Leave wide enough (>17 map units) gaps between doors so that the line activation isn't blocked and the doors aren't adjacent. Have the front side of each sidedef with a line action point to the direction you want the door to be opened from. In other words, don't have them pointing into the door. 0 Quote Share this post Link to post
Kappes Buur Posted October 8, 2022 3 hours ago, urmother said: i am using gzdoom and ultimate doom builder and im trying to make it so you have to use all 3 keys on 3 small doors before accessing a switch to open a door It appears that your doors are right next to each other and touching (3 or 4 doors, it is difficult to see from the image). That will not work, leave some space between each door The best way to make a door is with the build-in routine Make Door (Shift+D) 0 Quote Share this post Link to post
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