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ZDoom damage factors not working in slade 3


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I was moding project brutality, and i wen't into the cyber baron file to edit the damage factors so that the plasma does bonus damage to them. But when i saved it and started the game nothing changed. help

Edited by MoustacheManny

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Well, trying to modify project brutality is not as an easy task as adding those damage factors to normal actors.

Probably you need to add that property somewhere else or to change something else in order to have any effect

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Really? where? What i did was this.

 

 

// Cyber Baron created by Ben2k9/Virtue

ACTOR PB_CyberBaron replaces BaronofHell
{
  obituary "%o was shock-and-awed by a cyber baron"
  hitobituary "%o was ripped to shreds by a cyber baron"
  health 1000
  SpawnID 2250
  radius 24
  height 64
  mass 1000
  speed 9
  Scale 1.25
  painchance 40
    PainChance "Stun", 255
    PainChance "Siphon", 255
  PainChance "Avoid", 135
  DamageFactor "Crush", 10.0
  DamageFactor "GreenFire", 1.05
  DamageFactor "Desintegrate", 0.95
  damagefactor "SSG", 0.75
  damagefactor "Head", 0.6
  DamageFactor "Ice", 1.01 DamageFactor "Freeze", 1.01 DamageFactor "Frost", 1.01 
  damagefactor "plasma", 1.5
    DamageFactor "Blood", 0.0 DamageFactor "BlueBlood", 0.0 DamageFactor "GreenBlood", 0.0
    DamageFactor "Head", 1.4
    DamageFactor "Avoid", 0.0
    damagefactor "killme", 0.0
    BloodType "NashGoreBlood_Green", "NashGoreBlood_Green", "NashGoreBlood_Green"
    DropItem "DemonStrengthRune" 9
    DropItem "HasteSphere" 8
    DropItem "DoubleSphere" 7
  PainChance "Kick", 200
  PainChance "ExtremePunches", 200
  PainChance "Head", 255
  PainChance "Explosive", 255
  seesound "cbaron/sight"
  painsound "cbaron/pain"
  deathsound "cbaron/death"
  activesound "cbaron/active"
   Species "Noble"
   +DONTHARMSPECIES
  // -HARMFRIENDS 
   +NOBLOODDECALS
    MONSTER
    +BossDeath
    +DONTHURTSPECIES
    +QUICKTORETALIATE
    BloodColor "Green"

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I added it on my own but it does not seem to do anything. I also tried with the ssg just to see if changing an existing one would do anything but it did not.

Edited by MoustacheManny

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So, the thing is you cannot deliberately make up damage types, plasma damage type doesn't exist (unless the modders added it in project brutality).

To "create" a new damage type you need to specify it in a MAPINFO lump, then you can use it.

You should go looking for the custom damage types they implemented and on which projectiles, hitscan, actor they are used on, cause there can be other factors playing.

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