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Got new pain sounds, but i have no idea how to implement them


E4io

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So basically, i have 3 pain WAV files, 1 wav for 3 enemies, the Imp, Lost Soul, & Cacodemon. Now in base game all 3 of these monsters use the same pain cry, so i am wanting to 3 custom sounds for them

 

I have watched some Youtube videos about editing things in Slade, but i have been able to find anything that seems to show how to add a sound to a monster, i know it involves creating a lump, but i still feel lost about where i should start.

 

Also i will include a wad that contains the pain sounds i am wanting to add if anyone is interested to know.

 

Any help & advice will be very appreciated.

Newpainsounds.rar

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To give a monster a new sound you have 2 ways with Slade:

  1. Change the audio file name to that monster sound name (you can find every doom sound definition here*)
  2. Create a SNDINFO lump where you define with what sound you want to replace the standard sound.

 

In your case you have to use the second method because everyone (except the imp here) shares the same pain sound, so:

  • You create a new txt file in your wad called SNDINFO
  • You define your new sound logical name, for example: your cacodemon audio file is called CACOPAIN, so in SNDINFO you need to associate this to a logical name like "caco/pain" (it needs to be called like this in your case, so that you don't have to create a new actor) to obtain something like this 
    caco/pain	CACOPAIN



Repeat for very actor you wish and you're done (you don't have to create a new SNDINFO lump for everyone).

 

*:These are the definitions used in (G)ZDoom.

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6 hours ago, Kan3 said:

To give a monster a new sound you have 2 ways with Slade:

  1. Change the audio file name to that monster sound name (you can find every doom sound definition here*)
  2. Create a SNDINFO lump where you define with what sound you want to replace the standard sound.

 

In your case you have to use the second method because everyone (except the imp here) shares the same pain sound, so:

  • You create a new txt file in your wad called SNDINFO
  • You define your new sound logical name, for example: your cacodemon audio file is called CACOPAIN, so in SNDINFO you need to associate this to a logical name like "caco/pain" (it needs to be called like this in your case, so that you don't have to create a new actor) to obtain something like this 
    
    caco/pain	CACOPAIN

    
     

Repeat for very actor you wish and you're done (you don't have to create a new SNDINFO lump for everyone).

 

*:These are the definitions used in (G)ZDoom.

 

I did this & i got it to work, thank you for your help

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