E4io Posted October 10, 2022 So basically, i have 3 pain WAV files, 1 wav for 3 enemies, the Imp, Lost Soul, & Cacodemon. Now in base game all 3 of these monsters use the same pain cry, so i am wanting to 3 custom sounds for them I have watched some Youtube videos about editing things in Slade, but i have been able to find anything that seems to show how to add a sound to a monster, i know it involves creating a lump, but i still feel lost about where i should start. Also i will include a wad that contains the pain sounds i am wanting to add if anyone is interested to know. Any help & advice will be very appreciated. Newpainsounds.rar 0 Quote Share this post Link to post
Kan3 Posted October 10, 2022 To give a monster a new sound you have 2 ways with Slade: Change the audio file name to that monster sound name (you can find every doom sound definition here*) Create a SNDINFO lump where you define with what sound you want to replace the standard sound. In your case you have to use the second method because everyone (except the imp here) shares the same pain sound, so: You create a new txt file in your wad called SNDINFO You define your new sound logical name, for example: your cacodemon audio file is called CACOPAIN, so in SNDINFO you need to associate this to a logical name like "caco/pain" (it needs to be called like this in your case, so that you don't have to create a new actor) to obtain something like this caco/pain CACOPAIN Repeat for very actor you wish and you're done (you don't have to create a new SNDINFO lump for everyone). *:These are the definitions used in (G)ZDoom. 0 Quote Share this post Link to post
E4io Posted October 10, 2022 6 hours ago, Kan3 said: To give a monster a new sound you have 2 ways with Slade: Change the audio file name to that monster sound name (you can find every doom sound definition here*) Create a SNDINFO lump where you define with what sound you want to replace the standard sound. In your case you have to use the second method because everyone (except the imp here) shares the same pain sound, so: You create a new txt file in your wad called SNDINFO You define your new sound logical name, for example: your cacodemon audio file is called CACOPAIN, so in SNDINFO you need to associate this to a logical name like "caco/pain" (it needs to be called like this in your case, so that you don't have to create a new actor) to obtain something like this caco/pain CACOPAIN Repeat for very actor you wish and you're done (you don't have to create a new SNDINFO lump for everyone). *:These are the definitions used in (G)ZDoom. I did this & i got it to work, thank you for your help 1 Quote Share this post Link to post
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