Lezuum Posted October 12, 2022 (edited) So, weirdly enough I got another weird glitch in my mappack. When I die in map03, the intermission-theme starts playing and it doesn't stop... Edited January 1, 2023 by Lezuum 0 Quote Share this post Link to post
0 SMG_Man Posted October 12, 2022 the first thing jumping out to me is that you're not using curly braces in your definitions for some reason. I would change that first: map E1M8 "Phobos Anomaly" { levelnum = 8 titlepatch = "WILV07" next = "EndGame1" secretnext = "E1M9" sky1 = "SKY1", 0 cluster = 1 par = 30 nointermission nosoundclipping baronspecial specialaction_lowerfloor sucktime = 1 music = "$MUSIC_E1M8" } See how there are braces enclosing the map's properties? Try adding them in and see if that takes care of it first. 0 Quote Share this post Link to post
0 Kappes Buur Posted October 13, 2022 (edited) On 10/12/2022 at 1:00 AM, Lezuum said: So, weirdly enough I got another weird glitch in my mappack. You are using the deprecated form of MAPINFO, for example the old form of MAPINFO for DOOM2. To use MAPINFO properly see the ZDoom WIKI entry Your MAPINFO should look like this with braces and quotes: Quote map MAP01 "Secret Facility" { next = "MAP02" music = "D_RUBBIN" } etc or use ZMAPINFO if you want to avoid breaking compatibility with other ports. Edited October 14, 2022 by Kappes Buur 2 Quote Share this post Link to post
0 Lezuum Posted October 13, 2022 (edited) tried it and it breaks the wad. Edited January 1, 2023 by Lezuum 0 Quote Share this post Link to post
0 bofu Posted October 13, 2022 3 minutes ago, Lezuum said: tried it and it breaks the wad. I suspect you just added the braces and didn't add the equal sign. Post your MAPINFO lump again so we can verify. 2 Quote Share this post Link to post
0 bofu Posted October 13, 2022 (edited) 2 hours ago, Lezuum said: ah stupid me. thank you! :-) Glad that helped! The equal sign wasn't needed in old MAPINFO, so it's easy to overlook. Edited October 13, 2022 by bofu 0 Quote Share this post Link to post
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Lezuum
So, weirdly enough I got another weird glitch in my mappack.
When I die in map03, the intermission-theme starts playing and it doesn't stop...
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