K_Doom Posted October 13, 2022 (edited) Hi guys, I have a doubt. After adding a few tons of stuff in Slade3 I noticed that they got scattered around the UDB things folders. I wanted to know how do I make the UDB identify what is "weapon", "monster", "decoration" etc, so that they are in the right folder. Or at least a way to create folders within the UDB to organize everything. An example of disorganization: The program can identify some monsters and put the right color on them (eg monsters are red in color), but only some will end up in the right folder called "Monsters". For some reason UDB identified this custom monster and put it in the folder along with the vanilla monsters. How everything should be So any help on organizing this is most welcome. Edited October 13, 2022 by K_Doom formatting 0 Quote Share this post Link to post
Kappes Buur Posted October 13, 2022 In the DECORATE lumps you can categorize actors like this actor MiniCyberdemon : Cyberdemon 30000 { //$Category monsters SpawnID 151 Health 100 Radius 10 Height 25 Speed 8 ... or //$Category Weapons //$Category Things //$Category Lights //$Category whatever 1 Quote Share this post Link to post
K_Doom Posted October 13, 2022 5 minutes ago, Kappes Buur said: In the DECORATE lumps you can categorize actors like this actor MiniCyberdemon : Cyberdemon 30000 { //$Category monsters SpawnID 151 Health 100 Radius 10 Height 25 Speed 8 ... or //$Category Weapons //$Category Things //$Category Lights //$Category whatever Wow how easy it is, I tried to find what was in the custom monster that wasn't in the others so that it could be identified in the right folder, but I didn't notice it. Thank you very much. 0 Quote Share this post Link to post
ramon.dexter Posted October 13, 2022 Try pressing F1 for Help in Udb. In help window type into the search 'decorate keys' and learn about various special tags. 1 Quote Share this post Link to post
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