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Problem with organizing folders in UDB [solved]


K_Doom

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Hi guys, I have a doubt. After adding a few tons of stuff in Slade3 I noticed that they got scattered around the UDB things folders.

I wanted to know how do I make the UDB identify what is "weapon", "monster", "decoration" etc, so that they are in the right folder. Or at least a way to create folders within the UDB to organize everything.

 

An example of disorganization:

Capturar.PNG.77c9cbff383fb03dce6cb8f57b89b8d3.PNG 

 

 

 

The program can identify some monsters and put the right color on them (eg monsters are red in color), but only some will end up in the right folder called "Monsters". 

 

For some reason UDB identified this custom monster and put it in the folder along with the vanilla monsters. How everything should be

Capturar1.PNG.b9afa9e7e42e7f8340967acd9a408e53.PNG

 

 

So any help on organizing this is most welcome.

Edited by K_Doom
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In the DECORATE lumps you can categorize actors like this

 

actor MiniCyberdemon : Cyberdemon 30000
{
	//$Category monsters
	SpawnID 151
	Health 100
	Radius 10
	Height 25
	Speed 8
	...

 

or

//$Category Weapons

//$Category Things

//$Category Lights

//$Category whatever

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5 minutes ago, Kappes Buur said:

In the DECORATE lumps you can categorize actors like this

 


actor MiniCyberdemon : Cyberdemon 30000
{
	//$Category monsters
	SpawnID 151
	Health 100
	Radius 10
	Height 25
	Speed 8
	...

 

or

//$Category Weapons

//$Category Things

//$Category Lights

//$Category whatever

Wow how easy it is, I tried to find what was in the custom monster that wasn't in the others so that it could be identified in the right folder, but I didn't notice it. Thank you very much.

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