Grain of Salt Posted October 15, 2022 (edited) Nothing to play yet: will be released on the 7th of March 2023 when it's done :(, five years after I started it. ~30 maps, limit removing. Inspired by Stardate 20X6 and Battle Garegga. Slaughterish but not super hard. Features new colours. I'm setting a deadline so I have to finish this. It's been too long, and ideas I could've been the first to do if I'd finished this in 2018 have started being discovered by other people, which is kinda sad. Edited March 7, 2023 by Grain of Salt 88 Quote Share this post Link to post
Thelokk Posted October 15, 2022 Hmm, screenshots look cool, I guess? Not sure how I'm supposed to react. 0 Quote Share this post Link to post
Ravendesk Posted October 15, 2022 Looks awesome and really promising. Can't wait for the release :) 1 Quote Share this post Link to post
Firedust Posted October 15, 2022 Hopefully, you'll back up your work because that name don't bode well for your hard drive ;) 2 Quote Share this post Link to post
Degree23 Posted October 15, 2022 Definitely interested in this! Screens look great. Will it be playable in co-op? (e.g. without softlocks, even if there's not extra monsters etc...) 0 Quote Share this post Link to post
esselfortium Posted October 15, 2022 Looking cool, congrats on the impending release! 0 Quote Share this post Link to post
Cynical Posted October 15, 2022 How do you make a Doom wad inspired by Battle Garegga? You can't add rank mechanics in any way I know of, unless you've got some really revolutionary voodoo doll trickery? 0 Quote Share this post Link to post
knifeworld Posted October 15, 2022 Screens look nice and ominous, especially 2,3,4, and 7. Already trying to imagine what kind of fights or platforming would take place there. 0 Quote Share this post Link to post
Rayziik Posted October 15, 2022 There better be a maze map which fills the max space (for cl2/9) with a maze... :) 1 Quote Share this post Link to post
Obsidian Posted October 15, 2022 1 hour ago, Thelokk said: Hmm, screenshots look cool, I guess? Not sure how I'm supposed to react. It's easy, just do this! Problem solved! 👍 29 Quote Share this post Link to post
Thelokk Posted October 15, 2022 19 minutes ago, Obsidian said: It's easy, just do this! Problem solved! 👍 Ah yes, the entitled smartass. The best kind of armchair mod. 0 Quote Share this post Link to post
xGenesis Posted October 15, 2022 Just now, Thelokk said: Ah yes, the entitled smartass. The best kind of armchair mod. You're also a smartass. 3 Quote Share this post Link to post
NuMetalManiak Posted October 15, 2022 (edited) 2 hours ago, Grain of Salt said: Features new colours. MORE COLORS. Is that liquid pink or purple? (oops, wait, is there liquid in the middle of that shot? Still wanna know what color.) Edited October 15, 2022 by NuMetalManiak 0 Quote Share this post Link to post
esselfortium Posted October 15, 2022 6 minutes ago, Thelokk said: Ah yes, the entitled smartass. Don't sign your posts. 24 Quote Share this post Link to post
Marcaek Posted October 15, 2022 yoooooooooo fu megawad lets goooooo 2 Quote Share this post Link to post
Shepardus Posted October 15, 2022 Inspired by Battle Garegga? Not super hard? New colours? Sign me up! 41 minutes ago, Cynical said: How do you make a Doom wad inspired by Battle Garegga? You can't add rank mechanics in any way I know of, unless you've got some really revolutionary voodoo doll trickery? There's a number of ways I could interpret that, the simplest being just an emphasis on long-term resource management (which isn't unique to Garegga, but is an important part of it), but I could also imagine things like optional challenges (or additions to existing challenges) activated by collecting powerups. There's a lot of fun stuff you could do with voodoo dolls on conveyor belts, but this will be for limit-removing ports so I wonder what GoS has in store. 1 Quote Share this post Link to post
nobleflame Posted October 15, 2022 Looks excellent - can't wait to play this. Loved your work on Jumpwad. Just out of interest, why no maps 31, 32? Not demanding more content / work from you, just wondering. Thanks for all of your hard work on this :) 0 Quote Share this post Link to post
pavera Posted October 15, 2022 the screenshots look very nice, certainly a lot of work here to be proud of! Congrats on the announcement, will be keeping my eye out for the release a few months from now. 0 Quote Share this post Link to post
Bobby :D Posted October 15, 2022 Big fan of your other work and collabs, can't wait for the release! 1 Quote Share this post Link to post
xScavengerWolfx Posted October 15, 2022 Must of been hell on earth for five years making this eh? I blame doomkid for the bad doom pun lol. But all jokes aside i like the screen shots and this looks like i will really enjoy it when it's out. 0 Quote Share this post Link to post
Cammy Posted October 15, 2022 Beautiful screenshots, color coordination is top-of-the-line! I'm excited for this one. :) 1 Quote Share this post Link to post
Egg Boy Posted October 16, 2022 Loving the fifth screenshot, I'm imagining I'm going to have to play this on HNTR. 0 Quote Share this post Link to post
Daytime Waitress Posted October 16, 2022 (edited) 5 hours ago, Grain of Salt said: Inspired by ...Battle Garegga... not super hard. That's because there's no bullshit scripting in limit-removing formats that allows you to dynamically alter difficulty. Right? ... Right?! Spoiler It looks and sounds lovely so far, and don't eat yourself up over not being the first to do stuff. Just do stuff well :3 Edited October 16, 2022 by Daytime Waitress 0 Quote Share this post Link to post
Xyzzу Posted October 16, 2022 5 hours ago, Grain of Salt said: It's been too long, and ideas I could've been the first to do if I'd finished this in 2018 have started being discovered by other people, which is kinda sad. I vibe with this soooo hard :c Looking forward to playing this! 2 Quote Share this post Link to post
ebrl Posted October 16, 2022 (edited) 5 hours ago, Cynical said: How do you make a Doom wad inspired by Battle Garegga? That's easy, you change 90% of projectile sprites to blend in with the background and replace all cacodemons with Glow Squid's last phase. Edited October 16, 2022 by ebrl 1 Quote Share this post Link to post
Danlex Posted October 16, 2022 Very excited for this, I love screens 1 and 2 in particular. Good luck with the release! 0 Quote Share this post Link to post
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