t.v. Posted October 18, 2022 Today: Harmony is released! In 2009 Harmony was released as a stand alone game with the ZDoom engine. Now in 2022 it is released as an official mod for Doom! slayersclub announcement Get it for free with the re-release version of Doom or Doom2. I had to make it compatible with the Unity port, so changes had to be made. It now includes: * Low resolution [high quality] sprites * 2 new maps! * 1 new monster * Updated set of weapons * Fixes difficulty settings (yes, the Centaur map) * updated and wide screens I was blessed with help from some of the most talented people in the scene: * Full MIDI soundtrack by James Paddock * Intermission and end screen by Space is green * Dehacked fixes by Xaser * Sound effects by Chad Mossholder It was an amazing experience getting this done. It was hard work, but the end result surpasses my expectations! 68 Quote Share this post Link to post
Dusty_Rhodes Posted October 18, 2022 Wow congratulations! I love Harmony so it's really cool to see it be official. Looking forward to the new content! 0 Quote Share this post Link to post
HorseJockey Posted October 18, 2022 Awesome job! Congrats, loved playing this back in the day. Perfect time for a replay. 0 Quote Share this post Link to post
Captain Ventris Posted October 18, 2022 Adore Harmony. I’m so excited to play this spruced up version! Now I have to get through my work day knowing this is waiting for me! 0 Quote Share this post Link to post
Uni Posted October 18, 2022 Wow, that's freaking awesome news! Harmony is such a cool mod and totally deserve to be officially recognized. Congrats! 0 Quote Share this post Link to post
Philnemba Posted October 18, 2022 (edited) Honestly surprise to see Harmony as an official add on the Unity Doom port since it's a ZDoom TC 😯?! Edited October 18, 2022 by Philnemba 0 Quote Share this post Link to post
Lobo Posted October 18, 2022 So I need to re-buy Doom again to get this? 2 Quote Share this post Link to post
Noiser Posted October 18, 2022 (edited) Amazing news! I always wanted to see a fully compatible version of this mod and the sprite resolution was the only thing that needed address. That also means we have a new DOS compatible game, together with Rekkr, Hacx and Chex Quest :-) On 10/18/2022 at 3:24 PM, Philnemba said: Honestly surprise to see Harmony as an official add on the Unity Doom port since it's a ZDoom TC 😯?! Harmony is vanilla "at its core", only the music and sprite resolution are taken by ZDoom (originally). Edited October 19, 2022 by Noiser 1 Quote Share this post Link to post
AmethystViper Posted October 18, 2022 Congrats! I've been meaning to revisit Harmony after falling out of it years ago but I want to try it out on the Unity port! 0 Quote Share this post Link to post
nickxcom Posted October 18, 2022 Very cool! I'm gonna boot this one up on my Steam Deck later and give it a try :) 0 Quote Share this post Link to post
Devalaous Posted October 18, 2022 Neat! The hi-res sprite always rubbed me the wrong way in the original release. Didnt say I expected this as the next official add-on 0 Quote Share this post Link to post
Mr Masker Posted October 18, 2022 (edited) I've never actually played Harmony. Will check this out. Always cool to see the Unity port get basically new fps games like this and REKKR within the port of an old fps game like Doom. Seems like a good investment for console and mobile players Edited October 18, 2022 by Mr Masker 0 Quote Share this post Link to post
OpenRift Posted October 18, 2022 (edited) Oooooh! Congrats! I've been meaning to check this out!! Edited October 18, 2022 by OpenRift 0 Quote Share this post Link to post
Faceman2000 Posted October 18, 2022 1 hour ago, Lobo said: So I need to re-buy Doom again to get this? If you own Doom on Steam or GOG you should have the rerelease port. If not, well then, yeah, I guess so. It's only like $5 though. 0 Quote Share this post Link to post
Biodegradable Posted October 18, 2022 The Unity Port add-ons continue to surprise! Now I'm curious to how many other TCs might be brought onboard. 0 Quote Share this post Link to post
Devalaous Posted October 18, 2022 Will the original release be updated with the new levels and monster? 6 Quote Share this post Link to post
rzh Posted October 19, 2022 7 hours ago, Devalaous said: Will the original release be updated with the new levels and monster? To add to this/ rephrase this, will the new release also become available as a standalone WAD? I got the Unity port on GOG for free since I owned the original releases, but I can't actually run it on a x86 OS. 0 Quote Share this post Link to post
NightFright Posted October 19, 2022 (edited) The effort to do the conversion seems minimal. Here's a slightly edited version of the wad with the following changes: - Added GAMEINFO (for GZDoom launch identification) - Enhanced DEHACKED (added map titles so non-Unity ports can use them) - Widescreen versions of STBAR and BOSSBACK included Everything else remains unchanged. Since Unity addons are technically all IWADs which contain all game assets, this should also launch fine without requiring any IWAD. (For insiders: Yes, I restored the IWAD file flag after editing this in SLADE.) *NOTE* D/L link removed. Edited October 19, 2022 by NightFright 3 Quote Share this post Link to post
rzh Posted October 19, 2022 3 hours ago, NightFright said: The effort to do the conversion seems minimal. Here's a slightly edited version of the wad with the following changes: - Added GAMEINFO (for GZDoom launch identification) - Enhanced DEHACKED (added map titles so non-Unity ports can use them) - Widescreen versions of STBAR and BOSSBACK included Everything else remains unchanged. Since Unity addons are technically all IWADs which contain all game assets, this should also launch fine without requiring any IWAD. (For insiders: Yes, I restored the IWAD file flag after editing this in SLADE.) harmony_non-unity.zip It seems that Woof has a palette issue if run with -iwad harmony.wad, since I don't have access to the original .wad I can't determine if it's also present there, but I doubt it's caused by any changes you have made. Haven't tried other ports yet. 0 Quote Share this post Link to post
Graf Zahl Posted October 19, 2022 (edited) 3 hours ago, NightFright said: The effort to do the conversion seems minimal. Here's a slightly edited version of the wad with the following changes: - Added GAMEINFO (for GZDoom launch identification) - Enhanced DEHACKED (added map titles so non-Unity ports can use them) - Widescreen versions of STBAR and BOSSBACK included Everything else remains unchanged. Since Unity addons are technically all IWADs which contain all game assets, this should also launch fine without requiring any IWAD. (For insiders: Yes, I restored the IWAD file flag after editing this in SLADE.) harmony_non-unity.zip Just a note: If you want to play this with GZDoom, use '-file', not '-iwad'! This still gets identified as the old Harmony and does not set things up correctly if launched as an IWAD. Edited October 19, 2022 by Graf Zahl 1 Quote Share this post Link to post
NightFright Posted October 19, 2022 Maybe current ports still need some adjustments before this will run properly as a standalone version. Anyway, I surely did not mess with the palette (which is also slightly different from harm1.wad, btw - indices 0 and 234 have been changed). 1 Quote Share this post Link to post
Redneckerz Posted October 19, 2022 Since we are doing this, i am just going to let it out: @OpenRift and perhaps @t.v.: How far gone would a geniune DOS version be? Considering that, unlike REKKR, this was originally a ZDoom game i'd reckon there is way too much involved so it escapes the confines of the vanilla basement. EDIT: Oh wow, you mad lad: 3 Quote Share this post Link to post
Captain Ventris Posted October 19, 2022 Update: Harmony still kicks ass! Soundtrack obviously rules, levels are fun. Just a good game. 1 Quote Share this post Link to post
Dragonsbrethren Posted October 19, 2022 Loading up the Xbox One port yesterday to pass a little time while waiting for another game to update and seeing Harmony on the release list was pretty neat, never expected to see it on this port because of the hi-res sprites. I haven't played this since it was originally released, forgot how tightly balanced the ammo was. I'm playing on HMP and it feels like I can't miss a single shot or I won't have enough ammo to deal with all the monsters. I even ran out of pistol ammo at one point. 0 Quote Share this post Link to post
Ar_e_en Posted October 19, 2022 (edited) If this version can be run on the Unity port, then could it also be run on other non-ZDoom ports (DSDA, Woof, PRBoom-Plus, Crispy, etc.)? EDIT: @NightFright apparently made a version that can be run on non-ZDoom or non-Unity ports, might check it out then! :) Edited October 19, 2022 by Ar_e_en 0 Quote Share this post Link to post
Xaser Posted October 19, 2022 The addon wad already works just fine on dsda-doom (I used it as my secondary testing port while doing DEH tinkerings) -- the missing map names in the DEH are an unfortunate oversight but it would be much better to post a patch fix wad instead of distributing a hacked up version of the entire IWAD. That's like editing doom2.wad to fix a sprite. In theory it should work as-is in any limit-removing port, but some ports may need some time to fix up some accidental assumptions (palette indices, IWAD detection stuff for gzdoom). It's barely been 24 hours -- give folks time to update things before assuming it's permanently broken. On that note, I'd been planning on pitching an update to the wad to t.v. to clean up some rough parts that were left alone since the deadline was looming (leftover doom2 sprites, etc.), but I'm sure everyone involved is tired of looking at the wad right now, so it'll take some time. 1 Quote Share this post Link to post
NightFright Posted October 19, 2022 (edited) Xaser is right, ofc. It was overkill to post the entire iwad again when just a few assets have been either edited or added. Actually it's rather problematic since it still contains tons of needless Doom 2 assets. Mainly did it because rzh seemed to have no access to it otherwise, at least that's what I understood. Technically the Unity release already works as-is (besides any eventual port-related issues). You'd just be missing level names on the automap since those are only in DMAPINFO. The rest is bonus stuff. Considering that, I didn't really "make it work", but rather applied some cosmetic changes. Here is the whole thing as a small patch pwad (contains 4 lumps: GAMEINFO, DEHACKED with map names, BOSSBACK and STBAR in 426x200) which can just be loaded on top of the harmony wad: harmony_fix.zip Edited October 19, 2022 by NightFright 5 Quote Share this post Link to post
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