datdude12399 Posted October 25, 2022 so i started making a remake of the original level here's a screenshot of the level so far: 0 Quote Share this post Link to post
datdude12399 Posted October 25, 2022 (edited) UPDATE: so i added this new area where there are rising stairs that lead to the blue door (i did so little amount of progress because doom builder 2 just crashed on me and i forgot to save my progress so i had to start over) here's the same thing in 3d mode: Edited October 25, 2022 by datdude12399 0 Quote Share this post Link to post
Womp the Cat Posted October 25, 2022 Nice! congrats on the progress and good luck with further updates. I like the raised platform before the blue door. Doombuilder 2 is pretty old at this point and is no longer supported. I would suggest using UDB you can get it here. or Doombuilder X which I have never used but I believe is good for slower hardware both of these are much less likely to crash. both are based on Doombuilder2 so they function in almost exactly the same way, but have more features tools and continued support and updates. 0 Quote Share this post Link to post
datdude12399 Posted October 25, 2022 (edited) @Womp the Cat just tried DBX and i've tried UDB in the past but none of them seem to run on my computer Edited October 25, 2022 by datdude12399 0 Quote Share this post Link to post
datdude12399 Posted October 25, 2022 (edited) here are some screenshots and here's the wad: Laboratory.zip also it has dynamic lights (and it's supposed to be played with them on) i just can't screenshot with lzdoom so i chose zdoom instead witch doesn't render dynamic lights Spoiler it's a doom 1 (brutal doom needed!) map Edited December 28, 2022 by datdude12399 1 Quote Share this post Link to post
Kappes Buur Posted October 26, 2022 (edited) 10 hours ago, datdude12399 said: ... just tried DBX and i've tried UDB in the past but none of them seem to run on my computer If DB2 runs okay for you then I'm surprised that DBX does not since it is supposedly a more robust iteration of DB2. Both rely on DirectX 9.0 Runtime Microsoft .Net Framework 3.5 Microsoft Visual C++ 2008 SP1 Redistributable Package (x86) Graphics card with Pixel Shader model 2.0 SlimDX.dll Running the installer Doom Builder 2.1.2.1553 will install the required subsystems. Ultimate Doom Builder needs Microsoft .Net Framework 4.7.2 Graphics card with OpenGL 3.2 support Now about your map: Coming along nicely. The MAPINFO in your map is kind of nonsensical, Spoiler because: MAPINFO is installed as a Map Marker. Rename that lump to MAP01. Create a New Entry --> MAPINFO at the bottom of the list. Click on View as Text and enter the definitions. old version Quote map E1M1 "Laboratory" { sky1 = "SKY1", 0 // SKY1 is displayed anyways because it is MAP01, so enter eg SKY3 smoothlighting music = "D_E2M1" next = E1M2 // The map goes to E1M2 anyways, so enter eg E2M6. Must be in full quotes. } small text errors result in big map errors corrected version Quote map E1M1 "Laboratory" { sky1 = "SKY3", 0 smoothlighting music = "D_E2M1" next = "E2M6" } Spoiler Tip: Be mindful of misaligned textures Just out of curiosity, Why MAP01 and E1M1? Since you are mapping for DOOM E1M1, playing DOOM2 MAP01 has missing textures. Edited October 26, 2022 by Kappes Buur 1 Quote Share this post Link to post
datdude12399 Posted October 26, 2022 17 hours ago, Kappes Buur said: Just out of curiosity, Why MAP01 and E1M1? Since you are mapping for DOOM E1M1, playing DOOM2 MAP01 has missing textures. It's supposed to be a doom 1 map so don't play it in doom 2 (forgot to write that) 0 Quote Share this post Link to post
datdude12399 Posted November 6, 2022 On 10/26/2022 at 3:40 AM, Kappes Buur said: If DB2 runs okay for you then I'm surprised that DBX does not since it is supposedly a more robust iteration of DB2. i meant to say the DBX crashed when i load it up 0 Quote Share this post Link to post
Stabbey Posted November 6, 2022 You probably shouldn't call it "E1M1.WAD". That doesn't give tell people any idea whose map it is. It should have a distinct name, probably "Laboratory.WAD" since that's what you called the ZIP file. After I repaired the MAPINFO file to put the "=" for the par time, I gave it a shot. It's a decent first map (probably a bit too generous with stuff for the threat level the map provides). - Different textures, light levels and such, some changes in height. - Transition textures are used in most-all places, which is good. - Interesting idea to have a choice between yellow or red keys to exit. - The teleporter lines are backwards and are one-time-only. Generally teleporters usually are made so that stepping on activates them, not stepping off, and they're usually repeatable. 0 Quote Share this post Link to post
datdude12399 Posted November 6, 2022 2 minutes ago, Stabbey said: The teleporter lines are backwards and are one-time-only oops. didn't notice that 0 Quote Share this post Link to post
smeghammer Posted November 12, 2022 Just played this - quite cool! I definitely agree with the other comments about too much ammo though... Didn't notice any obvious bugs- aside perhaps from the vertical misaligned secret door tex at 00:58. I didn't backtrack much so I didn't notice if the S1 on the door was still there, so can't comment on that, I liked the various nods to parts of the classic maps :-). Definitely recommend adding some higher tier monsters though - the rocket launcher was totally un-needed, so maybe a BoH or two to necessitate them? Missed a secret, but hey-ho... Anyway, here is my (mostly) chainsaw playthrough: 0 Quote Share this post Link to post
datdude12399 Posted December 28, 2022 update on the editor issue: i've swithed to GZDoom Builder because it's much simpler to use, HAS DYNAMIC LIGHTS and because it was the only other editor that wouldn't crash when i loaded it up outside of DB2 0 Quote Share this post Link to post
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