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Helion - C# (0.9.3.0 6/24 - Goodbye BSP tree rendering)


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@hobomaster22 congrats on releasing another "milestone" version, it appears to me such at least. Judging by the changelog you made a lot. Now it feels like a vanilla source port. I see the viewport pushing up just like the original game does when hud swows up and sawing monsters now works much better, well, it could pull you a bit a harder to the monsters though.

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Thanks for another great release!

4 hours ago, Darkcrafter07 said:

@hobomaster22 congrats on releasing another "milestone" version, it appears to me such at least. Judging by the changelog you made a lot. Now it feels like a vanilla source port. I see the viewport pushing up just like the original game does when hud swows up and sawing monsters now works much better, well, it could pull you a bit a harder to the monsters though.

I think the reason the chainsaw feels different here is that it doesn't turn your view to face the monster it locks onto, so you get pulled toward the monster without actually facing the monster.

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17 hours ago, Shepardus said:

Thanks for another great release!

I think the reason the chainsaw feels different here is that it doesn't turn your view to face the monster it locks onto, so you get pulled toward the monster without actually facing the monster.

Yeah it looks like the code that set the player angle in A_Saw got messed up. Maybe I subconsciously kept the chainsaw broken in some way to mess with @Darkcrafter07 :)

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9 hours ago, hobomaster22 said:

Yeah it looks like the code that set the player angle in A_Saw got messed up. Maybe I subconsciously kept the chainsaw broken in some way to mess with @Darkcrafter07 :)

"At some point, when the bugs slow down, the more devious programmers intentionally leave a few in there, just to see how long it takes for a user to find them."

 

-- Some very posh British-sounding guy

Edited by Dark Pulse

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