Somniac Posted November 1, 2022 (edited) Name: Asteroid Mining Startup Map Format: Boom (complevel 9) - MBF compatible source port required Ports Tested: Woof!, DSDA-DOOM, PrBoom+, GZDoom, Doom Retro Replaces: Doom II MAP01 Music: Descent level 4 Difficulty Settings: Not at this time Build Time: A while, I'm slow atm Textures: 32in24-15 aka Old Faithful, plus a rock texture I recoloured - please load with the texture pack alongside the WAD Hi everyone, I'm back with my first map in a while. I've been locked away with UDB experimenting with making better maps, focusing on interconnectivity, better outdoor areas and improving my room shapes. This is the first of those experiments to yield a completed result. Its compact, quite tight and should prove reasonably challenging, i.e I died enough times in testing to decide it was hard enough. This is my first time mapping for Boom so I made use of a couple voodoo closets, sky transfer and some generalised lines. Nothing dramatic, but I've been enjoying learning Boom and I think I've found my format here. Gameplay could be described as run and gun and fairly frantic, but you guys will be the judge of how well I succeeded there. Screenshots: Spoiler DOWNLOAD 32in24-15tex Commentary and feedback is welcome as always. I think I mostly improved quite a lot here but if it sucks let me know, I want to keep getting better! I still struggle a bit with scale, but it mostly feels alright to me. Thanks for looking! (hotfix @ 16:40 - texture and switch animation issues should now be corrected) Updated 02/11 - fixed some joined sectors that got broken when the map was rebuilt in SLADE - sorry if anyone got a borked version previously! Updated 27/11 - forgot I hadn't sorted out a few remaining issues with monsters not teleporting in - I think the lift in the first room might have got broken without me realising too. Everything should work fine now :) Edited November 27, 2022 by Somniac 14 Quote Share this post Link to post
Thelokk Posted November 1, 2022 Good stuff, relentless action, I really enjoyed how closets opened up where I sort of didn't expect it. Nice detailing but not overdone, MIDI is a banger. A couple things: - on DSDA I get a 'R_textureNumForName:SKY3 not found' and a crash. Too stupid to know what that actually means, but I suspect a necessary file got lost while you trimmed down the file size. I played the map on GZ. - None of the switches animated. They did work, but not animate. Might be related to the above. 1 Quote Share this post Link to post
Somniac Posted November 1, 2022 @Thelokk - glad you enjoyed, and thank you for pointing out the errors! So much for my dream of a flawless launch this time =p I have rebuilt the WAD in SLADE minus the texture pack. Therefore, anyone who sees this, please sideload 32in24-15 along with the map for the textures to show properly. I just checked it in Woof! and DSDA, everything appears correct on my end and switches now animate properly. Download has been updated. I'll get it right first time eventually xD 0 Quote Share this post Link to post
RataUnderground Posted November 1, 2022 Oops, sorry, I panic exited. The bars werent enough. Nice map! A little confusing sometimes (there is no indication you have to step the window frame to free the chaingunners), but fun. 1 Quote Share this post Link to post
Thelokk Posted November 1, 2022 43 minutes ago, VisionThing said: @Thelokk - glad you enjoyed, and thank you for pointing out the errors! So much for my dream of a flawless launch this time =p I have rebuilt the WAD in SLADE minus the texture pack. Therefore, anyone who sees this, please sideload 32in24-15 along with the map for the textures to show properly. I just checked it in Woof! and DSDA, everything appears correct on my end and switches now animate properly. Download has been updated. I'll get it right first time eventually xD Nice! Btw one handy trick to prevent SLADE from eating textures is to make a separate side room with all animated textures in it, so that they are all recognized as 'used'. 1 Quote Share this post Link to post
Somniac Posted November 2, 2022 18 hours ago, RataUnderground said: Oops, sorry, I panic exited. The bars werent enough. Nice map! A little confusing sometimes (there is no indication you have to step the window frame to free the chaingunners), but fun. Thanks for the playthrough! I spent so long fine tuning the bars that I forgot to make sure the switch couldn't be pressed through them xD I'll have to fix that I think. 1 Quote Share this post Link to post
RottingZombie Posted November 3, 2022 I'm sorry, where do i get the texture pack? I downloaded 32in24-15 dwango wad and still was missing some textures. 0 Quote Share this post Link to post
ryiron Posted November 3, 2022 Fun stuff. This was attempt number 2, because on my first I accidentally line skipped the trigger that makes the lift in the opening room rise and immediately got softlocked in a hom pit. The design and architecture is nice and well detailed. Combat is fun, with some cool traps. There's a few monsters that don't teleport in. You need to have a sector in the monster closets that is joined with a sector where the player has made a noise otherwise the monsters in the closet won't wake up. 1 Quote Share this post Link to post
LadyMistDragon Posted November 3, 2022 Demo. I liked the outdoor area. lmd_asteroid.zip 1 Quote Share this post Link to post
Custom Longplay Posted November 27, 2022 A really nice little map with a lot of fun. What I've noticed now is that some opponents don't appear? Then it would also be nice if you would include the link for the additional textures in your initial posting. Not everyone can know where to get them. My guess is that this is an oversight. Otherwise, this was a good map from you. Download - Additional Textures [32in24-15 tex]: https://mega.nz/file/g6gxzJqQ#B0PNlmcogboZhHmdNjvxF0L3vtWU6r4FkscBcr5jF5A Project Brutality 3.0 - Doom 2 - Map: #0221 - Asteroid Mining Startup - [4K60ᶠᵖˢ] - [100% Secret] 1 Quote Share this post Link to post
Somniac Posted November 27, 2022 4 hours ago, Custom Longplay said: A really nice little map with a lot of fun. What I've noticed now is that some opponents don't appear? Woops, thought I'd fixed that, thanks for reminding me! 0 Quote Share this post Link to post
TheCyberDruid Posted November 28, 2022 Intense map and well designed :) The end 'surprise' was well made. The room with four chaingunners on pedestals is quite tough though. 1 Quote Share this post Link to post
baja blast rd. Posted November 28, 2022 Was short so I did a second playthrough after the FDA. 1 Quote Share this post Link to post
HeatedChocolate Posted December 10, 2022 Finally gave it a shot after a week or two of looking at it. It's fun! Quick, not too difficult but not mind-numbingly easy. That ending was a good scare, and the outdoor fight almost had me a few times. Overall 8/10, solid. 1 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.