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DBP53: Plutonian Sunrise


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1 hour ago, SilverMiner said:

I checked, it's actually not, but thanks for feedback anyway

 

Here's proof demos:

Complevel 2 https://www.dropbox.com/s/tkwi3xmycfgay45/dsdanotasoftlock.lmp?dl=1 

Zdoom 2.8.1 https://www.dropbox.com/s/jyphqae1315obs7/notasoftlock.lmp?dl=1
  

Oh, you only needed more momentum, huh. Good to know.

 

Still a very tight fit, tho

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Nice work as usual, but I noticed one minor problem in MAP10: the final arena has a tree from plus-shaped linedefs. But the linedefs are impassable, which seems wrong. Also, GZdoom reports this:

 

MAP06 - Oak and Apples

VerifyBlockMap: first entry is not 0.

Edited by Caleb13

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That was pretty glorious, special shout outs

Spoiler

MAP04: Compounded Omens - the ambush with the yellow key, just something about it where you look at it and go... this is a trap and then the trap is gloriously and frustratingly balanced.  Nice.

MAP11: Hunted In Reverse - Whoever came up with that cage of archviles in the middle strongly get in the sea.  Again you can see it coming and you know at some point its just going to wreck you.  Then it does.  Actually the placement of walls around the side made it wreck me far less hard than I was expecting so that was nice.

Overall visually coherent and lovely, traps solid, monsters nice, difficulty felt tricky but not impossible, very well done :)

 

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Had a great time finishing this one up.  I miss the autumn leaves already :'-)

 

 

Edited by sandwedge

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3 hours ago, SavebearingBoss said:

Is the plasma gun secret in map02 supposed to be inaccessible?

the fact it's marked as a secret does not prove that it's accessible, but it kinda hints so

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6 hours ago, SavebearingBoss said:

Is the plasma gun secret in map02 supposed to be inaccessible?

Yeah, this one. Took me a while to find it.

Spoiler

A secret switch is not really a switch, but Keen in disguise.

 

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48 minutes ago, Celestin said:

Yeah, this one. Took me a while to find it.

  Reveal hidden contents

A secret switch is not really a switch, but Keen in disguise.

 

 

In my playthrough, Biz warned me of this one, haha.

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  • 4 weeks later...
On 11/11/2022 at 5:10 AM, nickxcom said:

Ok so EDGE Classic does NOT like the enemy substitutions in this one. I was pretty shocked to see the SS troopers in map two with the "Schutzstaffel" lmao

I've just tested the map in "Edge-Classic v1.21 compiled on Sep  5 2022"* (msys and winxp builds) and these guys were red haired and acted as intended. I'm not sure what happened for you.

 

*got this version here

https://github.com/edge-classic/EDGE-classic/releases/tag/1.21

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  • 3 months later...
On 3/8/2023 at 4:15 PM, ptoing said:

Yeah, that would not be too hard. How big should it be? I reckon height should be same as the numbers and width could be a bit less than 3 numbers next to each other.

 

Do you want to send you the picture of the HUD?

Edited by Estevan101893

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  • 1 month later...

Hey everyone, here's my full UV-Max playthrough of Plutonian Sunrise:

 

 

Really enjoyed it, on-point aesthetics and very good fights!

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