brightentayle Posted November 15, 2022 Found a pretty obvious softlock on MAP03, in version 1.1: 2 Quote Share this post Link to post
SilverMiner Posted November 15, 2022 1 hour ago, brightentayle said: Found a pretty obvious softlock on MAP03, in version 1.1: I checked, it's actually not, but thanks for feedback anyway Here's proof demos: Complevel 2 https://www.dropbox.com/s/tkwi3xmycfgay45/dsdanotasoftlock.lmp?dl=1 Zdoom 2.8.1 https://www.dropbox.com/s/jyphqae1315obs7/notasoftlock.lmp?dl=1 4 Quote Share this post Link to post
brightentayle Posted November 15, 2022 1 hour ago, SilverMiner said: I checked, it's actually not, but thanks for feedback anyway Here's proof demos: Complevel 2 https://www.dropbox.com/s/tkwi3xmycfgay45/dsdanotasoftlock.lmp?dl=1 Zdoom 2.8.1 https://www.dropbox.com/s/jyphqae1315obs7/notasoftlock.lmp?dl=1 Oh, you only needed more momentum, huh. Good to know. Still a very tight fit, tho 3 Quote Share this post Link to post
Caleb13 Posted November 17, 2022 (edited) Nice work as usual, but I noticed one minor problem in MAP10: the final arena has a tree from plus-shaped linedefs. But the linedefs are impassable, which seems wrong. Also, GZdoom reports this: MAP06 - Oak and Apples VerifyBlockMap: first entry is not 0. Edited November 17, 2022 by Caleb13 3 Quote Share this post Link to post
Death Bear Posted November 23, 2022 Congrats! Thanks, everyone! Spoiler 4 Quote Share this post Link to post
SleepyCat Posted November 23, 2022 That was pretty glorious, special shout outs Spoiler MAP04: Compounded Omens - the ambush with the yellow key, just something about it where you look at it and go... this is a trap and then the trap is gloriously and frustratingly balanced. Nice. MAP11: Hunted In Reverse - Whoever came up with that cage of archviles in the middle strongly get in the sea. Again you can see it coming and you know at some point its just going to wreck you. Then it does. Actually the placement of walls around the side made it wreck me far less hard than I was expecting so that was nice. Overall visually coherent and lovely, traps solid, monsters nice, difficulty felt tricky but not impossible, very well done :) 4 Quote Share this post Link to post
sandwedge Posted November 24, 2022 (edited) Had a great time finishing this one up. I miss the autumn leaves already :'-) Edited November 24, 2022 by sandwedge 7 Quote Share this post Link to post
TheShep Posted December 2, 2022 played the whole bibby. enjoy. https://www.twitch.tv/videos/1668027420 3 Quote Share this post Link to post
SavebearingBoss Posted December 2, 2022 Is the plasma gun secret in map02 supposed to be inaccessible? 2 Quote Share this post Link to post
SilverMiner Posted December 2, 2022 3 hours ago, SavebearingBoss said: Is the plasma gun secret in map02 supposed to be inaccessible? the fact it's marked as a secret does not prove that it's accessible, but it kinda hints so 0 Quote Share this post Link to post
Celestin Posted December 2, 2022 6 hours ago, SavebearingBoss said: Is the plasma gun secret in map02 supposed to be inaccessible? Yeah, this one. Took me a while to find it. Spoiler A secret switch is not really a switch, but Keen in disguise. 3 Quote Share this post Link to post
TheShep Posted December 2, 2022 48 minutes ago, Celestin said: Yeah, this one. Took me a while to find it. Reveal hidden contents A secret switch is not really a switch, but Keen in disguise. In my playthrough, Biz warned me of this one, haha. 1 Quote Share this post Link to post
TheCyberDruid Posted December 2, 2022 Cool mapset. Loved the theme. Map 4 is a bitch ;) 2 Quote Share this post Link to post
SavebearingBoss Posted December 2, 2022 6 hours ago, Celestin said: Yeah, this one. Took me a while to find it. Hide contents A secret switch is not really a switch, but Keen in disguise. Just found it. Ooh, that's clever! 2 Quote Share this post Link to post
SilverMiner Posted December 30, 2022 On 11/11/2022 at 5:10 AM, nickxcom said: Ok so EDGE Classic does NOT like the enemy substitutions in this one. I was pretty shocked to see the SS troopers in map two with the "Schutzstaffel" lmao I've just tested the map in "Edge-Classic v1.21 compiled on Sep 5 2022"* (msys and winxp builds) and these guys were red haired and acted as intended. I'm not sure what happened for you. *got this version here https://github.com/edge-classic/EDGE-classic/releases/tag/1.21 0 Quote Share this post Link to post
Estevan101893 Posted April 16, 2023 (edited) On 3/8/2023 at 4:15 PM, ptoing said: Yeah, that would not be too hard. How big should it be? I reckon height should be same as the numbers and width could be a bit less than 3 numbers next to each other. Do you want to send you the picture of the HUD? Edited May 9, 2023 by Estevan101893 0 Quote Share this post Link to post
DreadWanderer Posted June 16, 2023 Hey everyone, here's my full UV-Max playthrough of Plutonian Sunrise: Really enjoyed it, on-point aesthetics and very good fights! 4 Quote Share this post Link to post
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