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Do you prefer vanilla wads or TC mods?


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I guess this topic has been debated like a million times.. But gonna post anyway.

What is the preferred mode of gameplay in Doomworld?

You like it vanilla (ice) or do you mind something that tries to change the formula?

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For me, this is the order, starting with the most preferred:

 

vanilla/limit-removing > Boom > MBF > TC

Never using mods, except DOOM CHRISTMAS - For Doom II & Final Doom, when it's Christmas holidays, but that's just a visual thing for the mood.
 

doom66.png.b2534cde7e87e5197a0610263b1c856e.png


There're a few exceptional TCs, like Mega Man 8 bit Deathmatch, Wolfenstein: Blade of Agony, Aliens: Colonial Marines, VietDOOM, Pirate Doom, Elementalism, Sonic Robo Blast 2 etc., but I almost always (like 99 percent of times) find myself playing complevel stuff.

Edited by Fluuschoen

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I generally don't use mods at all UNLESS I find a map(set) to have super underwhelming gameplay (like Hellbound, for example) in which case I go with something random - Final Doomer, Supercharge, etc.

 

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I think some custom assets are always a welcomed change, may it be a new weapon or enemy. However when they start ripping modern FPS weaponry into Doom, that goes way too akward for me. I just don't consider Call of Duty styled guns suitable in Doom.

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I don’t mind custom assets, but I don’t care much for mods that try to transform Doom into a Build-engine game or worse. Total Conversions often steer too far away, but then my experience on them is mostly based on memories of 90s silliness, such as Simpsons TC or so.

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Maybe one dehacked monster or two, but nothing more. Doom's roster / arsenal is fine as it is. 

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20 hours ago, Sonikkumania said:

I guess this topic has been debated like a million times.. But gonna post anyway.

Oh, you really want me to post that picture again isn't it.

20 hours ago, Sonikkumania said:

What is the preferred mode of gameplay in Doomworld?

This question is trite because why ask the community what the preferred mode of play is?

 

The preferred mode of play is the mode you prefer to play in. It almost sounds philosophical.

20 hours ago, Sonikkumania said:

You like it vanilla (ice) or do you mind something that tries to change the formula?

Why not both? You can also have Vanilla TC's (REKKR/HACX). 

 

I like TC's when they are standalone, and when its vanilla, i like a good megawad.

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@Redneckerz I think you're able to answer those questions yourself. I didn't join here to argue, if you think the questions are obsolete, feel free to report them. Though imo the point of discussion boards is the discussion.

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I really enjoy both. I love vanilla wads but sometimes I feel like a change. There's loads of great TCs especially if you include stuff like Hedon which is both a different game or a TC depending on your point of view. For vanilla stuff I always play both HMP and then UV with intended experience (bar little touch things like Nash gore) but Supercharge and Project Brutality can be a great way to play them again. Might be just me but sometimes my UV playthrough feels slighty easier than my HMP one due to knowing the levels but with a mod like my examples sometimes feels more challenging and unpredictable.

 

Basically I enjoy Doom in most of its forms but I really enjoy the surprises you can get from a full or even partial TC as long as the maps are good too.

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5 hours ago, Sonikkumania said:

@Redneckerz I think you're able to answer those questions yourself.

Notice how i just did.

5 hours ago, Sonikkumania said:

I didn't join here to argue, if you think the questions are obsolete, feel free to report them.

I rather post that picture again. You obviously want that :P

5 hours ago, Sonikkumania said:

Though imo the point of discussion boards is the discussion.

So i did. Why aren't you adressing mines? ;)

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I don't care for total conversions too much. I want my classic Doom to feel like classic Doom. I stick to vanilla, limit removing, Boom, or MBF, whatever the mapper intends. A few additions, or monster/weapon replacements are ok if done tastefully (I love Valiant, for instance). I hate stuff like Brutal Doom and all that. Obviously, Doom is Doom, regardless of how one wants to play it, and I wouldn't give someone shit because they like to play a different way than I do though.

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13 hours ago, Redneckerz said:

Notice how i just did.

Well done, Redneckerz, well done 8)

13 hours ago, Redneckerz said:

I rather post that picture again. You obviously want that :P

I don't know/remember which pic you're referring to, so yes, I want to see it now.

13 hours ago, Redneckerz said:

So i did. Why aren't you adressing mines? ;)

Because, I sense you have an appetite for debate and while it's genuinely amusing to debate with you, we could find another subject of debate imo. In honorably terms obviously.

Edited by Sonikkumania

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Kind of depends, I am mostly a vanilla doom guy, though I do like wads with both maps and gameplay modifications (like hellforged), or maps designed to be used with gameplay modifications.

Also more open to gameplay mods the further you get from doom (more open for heretic, even moreso hexen, does anyone even make vanilla strife wads?)

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10 hours ago, Sonikkumania said:

Well done, Redneckerz, well done 8)

I am a level 10 discussionist.

10 hours ago, Sonikkumania said:

I don't know/remember which pic you're referring to, so yes, I want to see it now.

image.png

10 hours ago, Sonikkumania said:

Because, I sense you have an appetite for debate and while it's genuinely amusing to debate with you, we could find another subject of debate imo. In honorably terms obviously.

Do you prefer a vanilla debate, or can it be a TD (Total Discussion)? ;)

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I tend to personally prefer vanilla, the only mod I consistently run is the Minor Sprite Fixing Project.

 

On 11/3/2022 at 6:27 PM, Fluuschoen said:

There're a few exceptional TCs, like [...] Elementalism

 

I find it interesting you class Elementalism as a TC. I actually tried hard to make sure it very much wasn't a TC by keeping all the vanilla assets essentially untouched. It's interesting how things end up being perceived though.

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i like new enemies and new props and weird dehacked stuff but i don't like platform-over-platform or obviously scripted arenas, hard to say. i think jumpwad owns. im not really that huge on new TEXTURES tbh, a lot of my own mapping takes place largely with the vanilla default wallpaper. boom/mbf21 is teh sweet spot for me

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Vanilla partial conversions are my absolute favorite. A blend of new assets and classic Doom stuff, or sometimes repurposed Doom stuff.. Love having some souped-up weapons and baddies that still feel kinda-sorta-mostly "at home" in a Doom wad!

 

Total conversions that change absolutely everything are kind of rare, but even when I'm not a huge fan of the gameplay I'm always so impressed with the work and artistry. I still prefer stuff that is still mostly in-line with Doom, though.

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Just now, Doomkid said:

Vanilla partial conversions are my absolute favorite.

 

Great job with that Christmas pack, bro, but I think I already told you this.

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Tbh it depends in the mood I’m in for. I’m a man who likes to try out everything offered. But most times if I wanna play regularly I would just play w/ Spritefix mod. 

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Yes it has been asked a million times, and I will give the same answer. I like good WADs. I could not possibly care less about the format or port required to play it.

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I think what steals my heart the most is vanilla TCs like HacX, Rekkr, Harmony, etc (see my DOS re-packs for proof lol). But I still adore more Doomy WADs, so I'm not going to pick between the two.

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7 hours ago, Bauul said:

I tend to personally prefer vanilla, the only mod I consistently run is the Minor Sprite Fixing Project.

 

 

I find it interesting you class Elementalism as a TC. I actually tried hard to make sure it very much wasn't a TC by keeping all the vanilla assets essentially untouched. It's interesting how things end up being perceived though.

 

I can see where you are coming from, the core aspect of combat is basically the same, but it's GZDoom only for a reason I suppose. Seems way too advanced to not consider it at least PC, for me, anyways. Required jump/crouch and heavily recommended freelook feels alienating tho (but this is subjective) : D – in this regard it's pretty far from 'vanillaesque' gameplay, and this also affects combat, that's why it's hard on my part to think about it just as a megawad.

Edited by Fluuschoen
Typo.

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8 minutes ago, Fluuschoen said:

 

I can see where you are coming from, the core aspect of combat is basically the same, but it's GZDoom only for a reason I suppose. Seems way too advanced to not consider it at least PC, for me, anyways. Rrequired jump/crouch and heavily recommended freelook feels alienating tho (but this is subjective) : D – in this regard it's pretty far from 'vanillaesque' gameplay, and this also affects combat, that's why it's hard on my part to think about it just as a megawad.

Dynamic lighting != total conversion

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8 minutes ago, Shepardus said:

Dynamic lighting != total conversion

 

Never said it otherwise. I see it as more of a gameplay issue, as I mentioned in the previous post.

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I personally enjoy playing all sorts of things, as long as they have something in them that attracts my attention. Usually it's level architecture, so that could be a vanilla mod or TC. Inversely when I am creating things, I tend to lean hard into the TC realm of things. I really enjoy exploring new ideas with Doom as the base. Some of the levels/mods I enjoy in no particular order to give an idea

 

Rise of the wool ball 

Sunlust

Tangerine Nightmare

Castlevania Simon's Destiny

Delaware

Waterlab GZDoom

Exquisite Amethyst

There is one wad for the life of me I can't remember the name, but the first level ends when you find a cup of earl grey tea? Its mostly blue in theme and uses the Aquatic ambiance track from Donkey Kong Country for music. The architecture in it is really great a surreal though. Vanilla gameplay for the most part. 

Edit: It's Swim with the Whales I think

 

 

Edited by HorseJockey

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17 hours ago, Bauul said:

I find it interesting you class Elementalism as a TC.

 

It is definitely not a TC. TC means Total Conversion - new setting, new main character etc. If it's still in the Doom universe, it's a partial conversion at best.

Edited by Murdoch

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