SuperPecanMan Posted November 7, 2022 I've made so many maps with the SSG either hidden in a secret or given to the player late in the progression, and every time somebody plays them, the feedback is always "give me an SSG sooner please, this is too tedious." It's so frustrating because if you do give people an SSG sooner then they'll complain that the map is "mono-SSG combat" and therefore boring. And god forbid you ever make an encounter where the SSG won't carry you; suddenly it's "too hard" and therefore also bad. I know doom players aren't a monolith and you can't please everybody; I'm just ranting here. Damned if you do, damned if you don't, that's just the way of the world once you start dabbling in subjective art. 3 Quote Share this post Link to post
ImproversGaming Posted November 7, 2022 I have to say I do find myself drawn to the SSG. It is a great workhorse for pushing through a range of enemies. I like the way it works, looks and sounds, and even the reload. I do like swapping to other weapons but often find myself thinking things like "I should use rockets/cells to save shells" but less often about "using shells to save rockets/cells". 0 Quote Share this post Link to post
Lucius Wooding Posted November 7, 2022 You can make maps where the SSG is discouraged by simply placing more long range combat scenarios. The same tactic certainly works for the BFG as well, since it becomes costly in terms of cells if you're not hitting many tracers, as well as the overall killing speed being outclassed by rockets at some point. Plasma, Rockets, Chaingun, and even single barrel all shine when the priority targets aren't up in your face in groups. Those types of close quarters high enemy density fights are usually the bread and butter of mappers since they get the player's attention, but forcing the player to switch weapons mid fight is an important quality IMO. Freely SSGing the pinkies can be the reward once you rocket the sniping archviles first. 0 Quote Share this post Link to post
MtPain27 Posted November 8, 2022 22 hours ago, Doomkid said: ....I watch streams/recordings and frequently see them exhausting all their shells while they have 20 rockets and 200 plasma cells... Holy cow, you're one to talk! 12 Quote Share this post Link to post
DuckReconMajor Posted November 8, 2022 I dream of a future where a single minute of Doom 2 footage exists without boom-clip-clop-clack 4 Quote Share this post Link to post
whybmonotacrab Posted November 8, 2022 5 hours ago, SuperPecanMan said: I've made so many maps with the SSG either hidden in a secret or given to the player late in the progression, and every time somebody plays them, the feedback is always "give me an SSG sooner please, this is too tedious." It's so frustrating because if you do give people an SSG sooner then they'll complain that the map is "mono-SSG combat" and therefore boring. And god forbid you ever make an encounter where the SSG won't carry you; suddenly it's "too hard" and therefore also bad. I know doom players aren't a monolith and you can't please everybody; I'm just ranting here. Damned if you do, damned if you don't, that's just the way of the world once you start dabbling in subjective art. Yeah, I just watched someone playing one of my levels recently where I give the player the SSG and just enough shells to rush forward to the rocket launcher - the main weapon of the map. Rather than do this, the player literally just cheated to give themselves 50 shells and 200 armour instead. They still died, because that room is mostly mid-heavy tier enemies, at which point they just complained my map was stupid. In future I think I'll just make maps without the SSG entirely. SSG-less megawad, here I come. 4 Quote Share this post Link to post
Arsinikk Posted November 8, 2022 We need more maps encouraging single shotgunning Archviles to death. 5 Quote Share this post Link to post
LadyMistDragon Posted November 8, 2022 1 minute ago, Arsinikk said: We need more maps encouraging single shotgunning Archviles to death. Encouraging but not abusing. 3 Quote Share this post Link to post
heliumlamb Posted November 8, 2022 (edited) 23 hours ago, Wyrmwood said: SSG is the most versatile weapon in the game similar train of thought: methamphetamine is the most versatile stimulant in the planet Edited November 8, 2022 by heliumlamb 4 Quote Share this post Link to post
Doomkid Posted November 8, 2022 2 hours ago, MtPain27 said: Holy cow, you're one to talk! Hey man, take me in the arena! Take ALL of me! No but seriously, if you think I’m bad about not spreading my ammo usage out (I’m totally not) I think watching some other players would genuinely give you a heart attack. 1 Quote Share this post Link to post
UncleTito Posted November 8, 2022 THIS IS MY SUPER SHOTTY. THERE ARE MANY LIKE IT, BUT THIS ONE IS MINE. 6 Quote Share this post Link to post
Stabbey Posted November 8, 2022 On 11/7/2022 at 3:40 AM, Thelokk said: After a recent playtest of one of my maps, I got an angry feedback rant because I tried to make my map chaingun-centric (asking to chaingun a grand total of ONE HK), and was 'holding back big boy weapons like the SSG'. The addiction is deeply rooted indeed. My latest map is non-linear, and I put the SSG only on one of the three paths deliberately (other paths have different weapons), because all the dynamics of the combat encounters would change if players had all the weapons at their hands - especially the SSG. They still CAN do those other paths if they go SSG-route first, but I find the encounters more interesting and challenging if they don't have the SSG. 2 Quote Share this post Link to post
baja blast rd. Posted November 8, 2022 The RL is the most versatile weapon. Good at close-quarters, good at long range. Has a really high ammo capacity yet every rocket is pretty powerful. And you can use it to damage both monsters and yourself! 7 Quote Share this post Link to post
Murdoch Posted November 8, 2022 Heh heh ssg go boom demon go splat heh heh... heh heh... 2 Quote Share this post Link to post
Maribo Posted November 8, 2022 21 hours ago, Arsinikk said: We need more maps encouraging single shotgunning Archviles to death. Just give me a berserk please. :) 4 Quote Share this post Link to post
GarrettChan Posted November 8, 2022 23 hours ago, whybmonotacrab said: Yeah, I just watched someone playing one of my levels recently where I give the player the SSG and just enough shells to rush forward to the rocket launcher - the main weapon of the map. Rather than do this, the player literally just cheated to give themselves 50 shells and 200 armour instead. They still died, because that room is mostly mid-heavy tier enemies, at which point they just complained my map was stupid. In future I think I'll just make maps without the SSG entirely. SSG-less megawad, here I come. Honestly I feel this is more like a player's problem rather than SSG's fault... It's just like, players have some weird expectations to things, and if you broke them, they'll just say the map is bad instead of picking on their own problems. I guess it's kinda like a Dunning-Kruger effect on these problems. Of course I'm not saying a map without SSG won't be fun, but it obviously depends on how the maps play out. If you're force me to SSG 20 Mancubi without any threatening situations. Then this map sucks even with SSG. I guess the other way to go is force the players to rocket PEs. This is also similar to what I said above because so many players expect that you're not supposed to use RL against PEs, but that's completely wrong. Then I can rant about this rocket against PE thing because so many so-called "new player advice" put this one as an advice, and it's a really bad piece of advice. 6 Quote Share this post Link to post
baja blast rd. Posted November 9, 2022 35 minutes ago, GarrettChan said: ... so many players expect that you're not supposed to use RL against PEs, but that's completely wrong. Then I can rant about this rocket against PE thing because so many so-called "new player advice" put this one as an advice, and it's a really bad piece of advice. Yeah, related post I made. 6 Quote Share this post Link to post
IcarusOfDaggers Posted November 9, 2022 On 11/8/2022 at 2:19 AM, whybmonotacrab said: Yeah, I just watched someone playing one of my levels recently where I give the player the SSG and just enough shells to rush forward to the rocket launcher - the main weapon of the map. Rather than do this, the player literally just cheated to give themselves 50 shells and 200 armour instead. They still died, because that room is mostly mid-heavy tier enemies, at which point they just complained my map was stupid. In future I think I'll just make maps without the SSG entirely. SSG-less megawad, here I come. Oh yes, count me in on that. Maybe make it a CP, we'd see some participation 1 Quote Share this post Link to post
MoreMending Posted November 9, 2022 I will make 2-3 maps for doom II that focuses on everything OTHER than the SSG to show how mid the SSG truly is, and how good the other weapons are. 1 Quote Share this post Link to post
Pirx Posted November 9, 2022 i also tend to use it a bit too much, to the point where i exit maps loaded with cells that would have made my life easier, but i kept them for the next big fight. 2 Quote Share this post Link to post
Stabbey Posted November 9, 2022 (edited) 14 hours ago, IcarusOfDaggers said: Oh yes, count me in on that. Maybe make it a CP, we'd see some participation That's an interesting idea. I think though, that one of the gimmicks of the CP should be that every map has to show at least one SSG which the player can never reach. It could be through a narrow window, in a cage, on a pillar, on a pillar descending into a pit of slime/lava, through an opening which is just one unit too short for the player to enter, whatever, but it has to be visible and it can't be reachable. You could call the CP "No SSG for you!" Edited November 9, 2022 by Stabbey 4 Quote Share this post Link to post
Doomy__Doom Posted November 9, 2022 1 minute ago, Stabbey said: that one of the gimmicks of the CP should be that every map has to show at least one SSG which the player can never reach And then dehack romero head for map30 to be an SSG, put it in a glass cage and force players to destroy their precious :) 3 Quote Share this post Link to post
idbeholdME Posted November 9, 2022 (edited) Don't forget that it actually has magical properties. You feed it 2 shells, and it spits out almost 3. But the main reason I use it is because 95% of mappers oversaturate most maps with shells, big time. That combined with the SSG math of 2=3 makes it simply too ammo efficient to not utilize. If they had made the SSG shoot 14 pellets instead of 20, I don't think people would be addicted that much. I think they intentionall made it a bit OP to promote the "shiny new gun" in Doom 2. Edited November 9, 2022 by idbeholdME 4 Quote Share this post Link to post
xScavengerWolfx Posted November 10, 2022 Someone who like using the SSG to blast through thicck walls of meat, i've grown to like the single shotty more and i'll tell you why: You see when i started i though the SSG was the only weapons for me because it was over powered and can take down a imp with a rocket launcher. But i started to get bored with the fact that "Oh this shotgun is great....but it sucks at long range combat", so i started to use the single shotty for maps and you know what...the single shotty is better then the SSG. I've gone back to the simple days of no SSG's in maps i.e. Doom 1 and i got to say i'm glade i've been slowly kicking my addiction of the SSG, i still use it but when i'm using only the single shotty i go "Man i have to work to just to beat down this ugly monster with a shotty", but making it harder for yourself is better then feeling over powered with a weapon that can tear through enemies like a..... So what i'm saying is as Micheal Jordan once said "Stop it! Get some help". Thank you for listing to my speech. Now if you'll excuse me i got some spooky bone heads to blast with the SSG. 1 Quote Share this post Link to post
calsaintski Posted November 10, 2022 Stay safe, and be responsible. Winners Don't Use SSG shells and you shouldn't as well! Just because the cool kids are peer-pressuring you into it doesn't mean you can't say no. 1 Quote Share this post Link to post
IcarusOfDaggers Posted November 10, 2022 10 hours ago, xScavengerWolfx said: Now if you'll excuse me i got some spooky bone heads to blast with the SSG. Hold up! Something doesn't add up here... 0 Quote Share this post Link to post
wallabra Posted November 14, 2022 On 11/7/2022 at 9:06 AM, Doomy__Doom said: For when it's really needed (tm). Like consumables in RPGs. Hey, I think there is a TVTropes article all about this! I wish I could remember the name... 0 Quote Share this post Link to post
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