Fluuschoen Posted November 10, 2022 (edited) Hey, I tried to use the widescreen status bars you can find here, but I encountered a problem with DSDA-Doom v0.24.2. If I put a HUD's *.wad file into the the proper autoload folder (Doom 2 in this case, because I'd like to use a custom one for almost all WADs, since it won't cause desync, and gives some freshness), a small portion of it won't change from the default, like you can see it on the picture below: The STARMS patch retains its original form for some reason. I NEVER use ANY mods (except for Doomkid's Christmas pack when it's Christmas holidays, but the last time I did that was almost a year ago, with a completely different source port to boot), autoload folder is empty, the shortcuts are only containing the necessary parameters (the route to the IWAD & PWAD + -shorttics -skill 4 -complevel x, and -warp xy, -record xy / -playdemo, when it's needed). What is the reason for this and how can I make it work correctly? Help would be appreciated. Cheers, Edited November 10, 2022 by Fluuschoen Typo. And OCD. : D 0 Quote Share this post Link to post
Dragonfly Posted November 12, 2022 share the wad with the statusbar in it and we might be able to help ;) 1 Quote Share this post Link to post
Fluuschoen Posted November 12, 2022 9 minutes ago, Dragonfly said: share the wad with the statusbar in it and we might be able to help ;) All WADs, since i want the file in the autoload folder, and the status bar is every status bar in the linked source. 0 Quote Share this post Link to post
Shepardus Posted November 12, 2022 STARMS is a separate graphic from STBAR, and the WADs you're loading don't include that lump. If you use the status bars with the WADs they were made for, that isn't a problem, since the WAD itself would include STARMS, but if you mix and match you'll get stuff like this. 4 Quote Share this post Link to post
Fluuschoen Posted November 12, 2022 (edited) 28 minutes ago, Shepardus said: STARMS is a separate graphic from STBAR, and the WADs you're loading don't include that lump. If you use the status bars with the WADs they were made for, that isn't a problem, since the WAD itself would include STARMS, but if you mix and match you'll get stuff like this. I see. Finally someone with a clear explanation. <3 Seems like a faulty initial design tho on whoever's part...I mean, just why seperating the two? Is there a way to make (modify) a status bar, so it includes the STARMS lump, therefore can be used in the autoload folder with any WAD, while looking uniform? In particular this one: uprising_wide.zip Edited November 12, 2022 by Fluuschoen 0 Quote Share this post Link to post
indigotyrian Posted November 12, 2022 STARMS and STBAR are separate because in deathmatch mode, the "ARMS" part of the HUD is replaced with a frag counter. That's just how Doom did it. 2 Quote Share this post Link to post
Shepardus Posted November 12, 2022 6 hours ago, Fluuschoen said: I see. Finally someone with a clear explanation. <3 Seems like a faulty initial design tho on whoever's part...I mean, just why seperating the two? Is there a way to make (modify) a status bar, so it includes the STARMS lump, therefore can be used in the autoload folder with any WAD, while looking uniform? In particular this one: uprising_wide.zip As segfault said, the STBAR lump contains a frag counter for deathmatch where STARMS would be, and in single-player STARMS is overlaid on top of it. No idea why they did it that way instead of the other way around, but they did. You can always use SLADE to copy the STBAR and STARMS lumps you want to a single WAD. 0 Quote Share this post Link to post
Fluuschoen Posted November 12, 2022 (edited) 13 minutes ago, Shepardus said: As segfault said, the STBAR lump contains a frag counter for deathmatch where STARMS would be, and in single-player STARMS is overlaid on top of it. No idea why they did it that way instead of the other way around, but they did. You can always use SLADE to copy the STBAR and STARMS lumps you want to a single WAD. So I can make that Uprising_wide.wad status bar with integrated STARMS lump, so I can use it with whatever I want? (I'd like to use it in a way so I can still submit legit compleveled demos to DSDA, if that's an important deciding factor; I simply don't know the depths of this stuff yet, since the idea of wanting a custom, all-around HUD just came to my mind recently.) If so, all I need is a good tutorial of some sorts, if there's one; haven't used SLADE, at all. I saw its GUI once, and basically that's my experience with it. Do you have a specific one in your pocket, or should I just look around in the Editing tutorials section of this forum? Edited November 12, 2022 by Fluuschoen 0 Quote Share this post Link to post
Shepardus Posted November 12, 2022 It won't cause desyncs, but I don't know if DSDA allows status bar modifications that don't come with the WAD you're running; it's technically a graphics modification and I haven't heard anything specifically allowing status bar modifications, but at the same time I can't imagine it being a problem, especially considering that different HUDs that don't even use the status bar graphics are allowed. This sort of thing is about as easy as it gets in SLADE; download and open SLADE, open the WADs you want to work with, right-click --> copy on the lumps you want, right-click --> paste where you want them (I prefer to create a new WAD archive from the menu for that), save. 2 Quote Share this post Link to post
Fluuschoen Posted November 12, 2022 Just now, Shepardus said: It won't cause desyncs, but I don't know if DSDA allows status bar modifications that don't come with the WAD you're running; it's technically a graphics modification and I haven't heard anything specifically allowing status bar modifications, but at the same time I can't imagine it being a problem, especially considering that different HUDs that don't even use the status bar graphics are allowed. Hmmm, I wouldn't think it should be a problem either, but asking 4shockblast is probably the safest bet. 2 minutes ago, Shepardus said: This sort of thing is about as easy as it gets in SLADE; download and open SLADE, open the WADs you want to work with, right-click --> copy on the lumps you want, right-click --> paste where you want them (I prefer to create a new WAD archive from the menu for that), save. Ah, okay, seems simple enough. I got SLADE already, so I'm gonna try this. Thanks. 0 Quote Share this post Link to post
NightFright Posted November 12, 2022 (edited) You are trying to use these statusbars as random replacements for any Doom wad out there. That wasn't the point of that project. The statusbars are meant to be used only with the pwads they originated from (or some others that use the same one). Nothing needs to be changed about STARMS when making widescreen statusbars, which is why they are never included. But well, at least now you know why you are having this kind of problem. Edited November 12, 2022 by NightFright 1 Quote Share this post Link to post
Edward850 Posted November 12, 2022 (edited) 32 minutes ago, Shepardus said: As segfault said, the STBAR lump contains a frag counter for deathmatch where STARMS would be, and in single-player STARMS is overlaid on top of it. No idea why they did it that way instead of the other way around, but they did. Because the frag counter used to be an item counter in singleplayer (getting 50 items would grant you an extra life). This then was modified to a frag counter for deathmatch with the more complex arms display composited on top for single/co-op. Additionally, the HUD was optimised to only redraw elements of it that changed (hey kinda like Keen) so how the HUD was assembled had no real impact on performance, so just chucking on a different layer made more sense than changing the whole HUD. Edited November 12, 2022 by Edward850 4 Quote Share this post Link to post
Fluuschoen Posted November 13, 2022 (edited) 33 minutes ago, Shepardus said: This sort of thing is about as easy as it gets in SLADE; download and open SLADE, open the WADs you want to work with, right-click --> copy on the lumps you want, right-click --> paste where you want them (I prefer to create a new WAD archive from the menu for that), save. Haha, just did this, and it worked! (Dunno why the GPU temperature is 0 °C tho : D)<333 Edited November 13, 2022 by Fluuschoen 0 Quote Share this post Link to post
Herr Dethnout Posted November 13, 2022 1 hour ago, Shepardus said: As segfault said, the STBAR lump contains a frag counter for deathmatch where STARMS would be, and in single-player STARMS is overlaid on top of it. No idea why they did it that way instead of the other way around, but they did. You can always use SLADE to copy the STBAR and STARMS lumps you want to a single WAD. Probably they started making the deathmatch part first but since it doesn't have much sense having the "FRAGS" stat in singleplayer, they created the STARMS lump to hidden it? idk 0 Quote Share this post Link to post
Edward850 Posted November 13, 2022 21 minutes ago, Herr Dethnout said: Probably they started making the deathmatch part first but since it doesn't have much sense having the "FRAGS" stat in singleplayer, they created the STARMS lump to hidden it? idk I already gave the answer. Singleplayer used to be very different in the pre release: https://tcrf.net/Proto:Doom_(PC,_1993)/Press_Release_Pre-Beta 1 Quote Share this post Link to post
MrHellstorm17 Posted May 10, 2023 So one has to manually integrate widescreen status bar into a corresponding wad to play it? For instance, hr.wad and hellrev_uwide.wad. I tried various batch file combinations, none of that worked properly. I either load to entryway with arms section of the statusbar being default or to hell revealed.wad, but with the stock statusbar. 0 Quote Share this post Link to post
Edward850 Posted May 10, 2023 (edited) No you can stack graphics replacements. They are one of the few lumps that don't exist in a namespace collection so it's whatever exists last in the WAD order takes priority, and can be split across multiple WADs. If they aren't loading correctly, you likely aren't inputting them correctly. Remember you only have one -file argument with all wads listed alongside it. Edited May 10, 2023 by Edward850 0 Quote Share this post Link to post
Individualised Posted May 10, 2023 (edited) On 11/12/2022 at 11:10 PM, Shepardus said: No idea why they did it that way instead of the other way around, but they did. Item counter was there prior to implementation of multiplayer and arms bar. EDIT: Was already answered, sorry. Edited May 10, 2023 by Individualised 0 Quote Share this post Link to post
MrHellstorm17 Posted May 11, 2023 On 5/10/2023 at 11:36 AM, Edward850 said: Remember you only have one -file argument with all wads listed alongside it. Thx, I didn't know it 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.