Edward850 Posted November 12, 2022 22 minutes ago, esselfortium said: Hey now, don't speak ill of the terminally banned! 1 Quote Share this post Link to post
Trar Posted November 12, 2022 He should have asked the real question: why anyone would want to remake KDIZD with less gigantic levels. ...which I guess has a fairly obvious answer. 0 Quote Share this post Link to post
Shepardus Posted November 12, 2022 2 hours ago, esselfortium said: If you’re not familiar with the original KDiZD, that’s okay! (After all, it has been… wow, 15 years?) KDiZD is older today than Knee-Deep in the Dead was on KDiZD's release! 7 Quote Share this post Link to post
baja blast rd. Posted November 12, 2022 These screenshots are quality 5 Quote Share this post Link to post
esselfortium Posted November 12, 2022 Just now, baja blast rd. said: These screenshots are quality They're just having some fun! 0 Quote Share this post Link to post
esselfortium Posted November 12, 2022 1 minute ago, Shepardus said: KDiZD is older today than Knee-Deep in the Dead was on KDiZD's release! 30 Quote Share this post Link to post
PsychEyeball Posted November 12, 2022 I personally find funny that the remake of a WAD meant to showcase Zdoom does not work on Zdoom. The original KDIZD was never a favorite of mine (maps were way too big and confusing for my tastes) so maybe this will be more up my speed. 3 Quote Share this post Link to post
SMG_Man Posted November 12, 2022 I'm having trouble loading this with CrispyDoom (never really played a wad packaged in separate parts *or* one that had a dehacked file before). for ease of typing it out I renamed the files to "ZD_A.wad", "ZD_B.wad", and "ZD_C.deh". This is how I'm trying to load them from CrispyDoom's setup exe: when I choose to start the game though, I keep getting this error: Is there something I'm overlooking that I should be doing? 1 Quote Share this post Link to post
LexiMax Posted November 12, 2022 4 minutes ago, SMG_Man said: Is there something I'm overlooking that I should be doing? Are you using Doom 2 as your IWAD? 2 Quote Share this post Link to post
Obsidian Posted November 12, 2022 And are the wads being merged? If my days of vanilla modding are serving me correctly I think it has to be formatted like this: -merge ZD_A.wad -merge ZD_B.wad -deh ZD_C.deh Correct me if I'm wrong though! 0 Quote Share this post Link to post
esselfortium Posted November 12, 2022 Just now, Obsidian said: And are the wads being merged? If my days of vanilla modding are serving me correctly I think it has to be formatted like this: -merge ZD_A.wad -merge ZD_B.wad -deh ZD_C.deh Correct me if I'm wrong though! Nope, don't use -merge for this. It'll break, I think. 0 Quote Share this post Link to post
SMG_Man Posted November 12, 2022 (edited) 11 minutes ago, AlexMax said: Are you using Doom 2 as your IWAD? Yes, and in my CrispyDoom folder I've made sure to put a copy of my v1.9 wad there. The dreaded first few notes of "D_RUNNIN" play right before it crashes edit: Tried loading it from my ChocolateDoom installation the same way and got a similar crash with a different error message (this one about an unrecognized flat name) Edited November 12, 2022 by SMG_Man 0 Quote Share this post Link to post
HavoX Posted November 12, 2022 I thought this project would never see the day... guess I was wrong. 1 Quote Share this post Link to post
Obsidian Posted November 12, 2022 5 minutes ago, esselfortium said: Nope, don't use -merge for this. It'll break, I think. Oh, actually? Wild, guess my knowledge is a bit out of date. :P 0 Quote Share this post Link to post
taufan99 Posted November 12, 2022 17 minutes ago, PsychEyeball said: I personally find funny that the remake of a WAD meant to showcase Zdoom does not work on Zdoom. On the other side, a lot of ZDoom-based conversions/mods don't work on non-ZDoom source ports. Win-win, I guess. :P 2 minutes ago, Obsidian said: Oh, actually? Wild, guess my knowledge is a bit out of date. :P I don't blame you either way. All the "-file" and "-merge" shenanigans still get me confused when running vanilla-oriented conversions/mods not covered on the Chocolate Doom Wiki. 1 Quote Share this post Link to post
esselfortium Posted November 12, 2022 10 minutes ago, SMG_Man said: Yes, and in my CrispyDoom folder I've made sure to put a copy of my v1.9 wad there. The dreaded first few notes of "D_RUNNIN" play right before it crashes edit: Tried loading it from my ChocolateDoom installation the same way and got a similar crash with a different error message (this one about an unrecognized flat name) Sounds like the B wad isn’t loading correctly. 0 Quote Share this post Link to post
SMG_Man Posted November 12, 2022 Okay, so it looks like for whatever reason crispy and chocolate doom are not loading both WADs for me, even when specified. If I load the A wad first, I get the resources there like the new maps. If I load the B wad first, I get the stuff there like the new music. I'm not sure why it's refusing to load both together? 0 Quote Share this post Link to post
LexiMax Posted November 12, 2022 (edited) 2 minutes ago, SMG_Man said: Okay, so it looks like for whatever reason crispy and chocolate doom are not loading both WADs for me, even when specified. If I load the A wad first, I get the resources there like the new maps. If I load the B wad first, I get the stuff there like the new music. I'm not sure why it's refusing to load both together? Might be a launcher problem. When I launch Chocolate Doom 3.0.1 with lcferrum's qZDL using the two WAD files + DEH it works flawlessly. Edited November 12, 2022 by AlexMax 0 Quote Share this post Link to post
dew Posted November 12, 2022 (edited) Definitely use -file and not -merge, no matter what port you're using. Command line params should look something akin to: choco/crispy: chocolate-doom.exe -iwad doom2 -file KDiKDi_A.wad KDiKDi_B.wad -deh kdikdizd.deh -warp 13 -skill 4 eternity: eternity.exe -vanilla -iwad doom2 -file KDiKDi_A.wad KDiKDi_B.wad -warp 13 -skill 4 dsda-doom: dsda-doom.exe -complevel 2 -iwad doom2 -file KDiKDi_A.wad KDiKDi_B.wad -warp 13 -skill 4 I tried the crispy setup loader and couldn't get it to work properly either, heh. Maybe something crispy-related that should be brought up with fabian. Edited November 12, 2022 by dew 4 Quote Share this post Link to post
SMG_Man Posted November 12, 2022 Just now, AlexMax said: Might be a launcher problem. When I launch Chocolate Doom 3.0.1 with ZDL using the two WAD files + DEH it works flawlessly. okay yeah, using just the extra parameters fields seems to make it work perfectly Spoiler Thanks for the help with troubleshooting this; it's reminded me of my woes getting ZDoom coop for the original KDiZD set up back in the day 2 Quote Share this post Link to post
United VirusX Posted November 12, 2022 This is pretty damn awesome! played through the first two maps and I love the changes definitely gonna enjoy playing through this 0 Quote Share this post Link to post
Obsidian Posted November 12, 2022 Small bug on Z1M3: Spoiler This Stone Demon can endlessly teleport in this area. Amusing, but I assume unintentional. 2 Quote Share this post Link to post
GooberMan Posted November 12, 2022 6 minutes ago, dew said: Definitely use -file and not -merge, no matter what port you're using. Just a note that Chocolate (and thus Rum and Raisin) isn't happy with you not using merge but that it runs fine anyway. So ignore a message like this if you see it: 0 Quote Share this post Link to post
Lila Feuer Posted November 12, 2022 TFW I'll be playing this vanilla version of KDiZD through before I actually play the original mod it's based on. I glimpsed bits and pieces of it mostly out of mockery due to all the controversy but never gave it a fair shake. I know it's extremely divisive however. This on the other hand just looks right up my alley when it comes to vanilla weirdness. 0 Quote Share this post Link to post
Vile Posted November 12, 2022 I wasn't aware this was even a real project, but I just finished it and found it very impressive. It looked amazing and played great, certainly one of the best surprises of the year. Congratulations on the release! There were a few things found during the playthrough: Spoiler VOD link: https://www.twitch.tv/videos/1650315142 MAP15: this slime looked like sky to me running dsda-doom with opengl, although software appears to be fine. MAP31: also in dsda-doom, finishing the level played the story text about entering the military base again before going to MAP16. 2 Quote Share this post Link to post
JXC Posted November 12, 2022 I just played the first 2 maps so far, and it is the most impressive Vanilla-based map since SID. When I first saw the trailer, I thought it was one of those Arbitrary Code Execution or exe hacks. 0 Quote Share this post Link to post
Edward850 Posted November 12, 2022 (edited) 9 minutes ago, Vile said: MAP15: this slime looked like sky to me running dsda-doom with opengl, although software appears to be fine. Don't use OpenGL or any other polygonal renderer. They won't run this properly at all due to them all lacking software-based sprite/texture sorting and overdraw. The main page wasn't clear as to why, but that's what it means (well part of what it means) by this not working in GZDoom. Edited November 12, 2022 by Edward850 0 Quote Share this post Link to post
jazzmaster9 Posted November 12, 2022 (edited) WOAH! congrats on the release. I get relive one of my first custom wads that i've played in a new lens. Can't wait to play this (i.e be added to my already long backlog T_T ) the Original is one of my notGuilty pleasures (I never been guilty for liking anything) so I'm excited to see how this shakes up what Im already familiar with. Edited November 12, 2022 by jazzmaster9 1 Quote Share this post Link to post
ReaperAA Posted November 12, 2022 This looks cool as heck. Even just speaking technically, this is cacoward worthy. I still haven't played the original KDiZD so I think I will play that before playing this and then compare the two. 0 Quote Share this post Link to post
Rudolph Posted November 12, 2022 Interesting remix of the Kneep-Deep In The Dead soundtrack! It makes me want to see Knee-Deep In The Dead remade in Back to Saturn X style! :P 0 Quote Share this post Link to post
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