Chang O'Brian Posted August 7, 2023 (edited) The KDiKDi_extras_for_sourceports.wad file contains a widescreen intermission screen, and palette corrected graphics for the hud, but I doesn't seem to affect anything in GZDoom 4.1.0 for some reason. Anyone know what's going on? BTW don't be too worried about running it with GZDoom hardware renderer, if you are. I saw a glitch only in one spot walking over a 3D bridge. I was totally able to beat the episode, and I wouldn't have known about any missing graphics detail if I didn't read the thread. Edited September 16, 2023 by Chang O'Brian 0 Quote Share this post Link to post
OpenRift Posted September 22, 2023 Just a minor thing I noticed in the KDiKDi_extras_for_sourceports.wad: the text replacement for cells isn't present like in the standard 4:3 bar (says CELL instead of FLAR). May want to fix that. 1 Quote Share this post Link to post
esselfortium Posted September 23, 2023 6 hours ago, OpenRift said: Just a minor thing I noticed in the KDiKDi_extras_for_sourceports.wad: the text replacement for cells isn't present like in the standard 4:3 bar (says CELL instead of FLAR). May want to fix that. Damn! Thanks for pointing that out. 2 Quote Share this post Link to post
Somie1998 Posted October 17, 2023 (edited) On 9/23/2023 at 8:15 AM, esselfortium said: Edited October 17, 2023 by Somie1998 0 Quote Share this post Link to post
Somie1998 Posted October 17, 2023 On 9/23/2023 at 8:15 AM, esselfortium said: Damn! Thanks for pointing that out. Hey girl can you make this to work with Brutal DOOM and Project Brutality 3.0 ??? 0 Quote Share this post Link to post
JustAthel Posted October 17, 2023 (edited) This mod won't ever work with those two mods, they fundamentally change so much to make it not really worth the hassle for compatibility with KDIKDIZD's dehacked patches. also i believe there may be nicer ways to refer to someone than by just saying "hey girl"- Edited October 17, 2023 by JustAthel 2 Quote Share this post Link to post
somerandommarineguy Posted November 18, 2023 would it be okay if I use the monster sprites and sounds from this for my own mod? It's mainly for compatibility reasons. 0 Quote Share this post Link to post
esselfortium Posted November 19, 2023 Go for it, just credit the respective authors. (Check the txt file for general credits, and the dehacked patch source for more specific ones.) 1 Quote Share this post Link to post
somerandommarineguy Posted November 24, 2023 On 11/19/2023 at 3:22 AM, esselfortium said: Go for it, just credit the respective authors. (Check the txt file for general credits, and the dehacked patch source for more specific ones.) Alrighty then, thank you! Already have done most of monsters, All that's left for me to do are the weapons and decorations. 0 Quote Share this post Link to post
somerandommarineguy Posted November 28, 2023 (edited) On 11/24/2023 at 3:08 PM, somerandommarineguy said: Alrighty then, thank you! Already have done most of monsters, All that's left for me to do are the weapons and decorations. Alright, I'm finished. here's the line up! will post some gameplay later. Edited November 28, 2023 by somerandommarineguy Just wanted to add something I'll do later 0 Quote Share this post Link to post
somerandommarineguy Posted November 28, 2023 14 minutes ago, somerandommarineguy said: Alright, I'm finished. here's the line up! will post some gameplay later. And yes, the wargrin can gib. 1 Quote Share this post Link to post
OpenRift Posted December 3, 2023 Question: what about coop in this WAD makes it incompatible with vanilla, exactly? 0 Quote Share this post Link to post
esselfortium Posted December 3, 2023 Just now, OpenRift said: Question: what about coop in this WAD makes it incompatible with vanilla, exactly? Co-op hasn't been tested in vanilla and I can't guarantee that you won't run into some overflows that can't happen in single-player. Using one of the limit-removing exe hacks like Doom32 is recommended if you want to try it. 0 Quote Share this post Link to post
OpenRift Posted December 3, 2023 Just now, esselfortium said: Co-op hasn't been tested in vanilla and I can't guarantee that you won't run into some overflows that can't happen in single-player. Using one of the limit-removing exe hacks like Doom32 is recommended if you want to try it. Oh, well if Doom32 works, then that's perfectly fine. Thanks for the tip. 0 Quote Share this post Link to post
Li'l devil Posted December 9, 2023 This is is some kind of post-modernism 0 Quote Share this post Link to post
esselfortium Posted December 9, 2023 1 minute ago, Li'l devil said: This is is some kind of post-modernism This is some kind of post 4 Quote Share this post Link to post
Li'l devil Posted December 9, 2023 Nothing against the wad btw, I just find the idea hilarious. I might check it out... after I beat other couple of hundred wads in my queue, heh. 0 Quote Share this post Link to post
CblBOPOTKA Posted February 18 (edited) Played around z1m8 translucent floor effect a little. It renders well in opengl now (still in vanilla). Some self-referencing sector work been done.kdikdizd_map20_fix.rar Edited February 18 by CblBOPOTKA 2 Quote Share this post Link to post
esselfortium Posted February 19 That's very cool, thanks! Unfortunately I don't think I can add it to the official release, because self-referencing sectors still create visplanes (frustratingly), so I'd have to make compromises elsewhere for this (and return to the nightmare hell of thoroughly checking every nearby area for overflows). Though for GZDoom specifically, I suppose it might be possible to add a ZScript patch or something to hack it into the existing maps when they're loaded. 4 Quote Share this post Link to post
TasAcri Posted February 20 (edited) Is there any way to run this on DOSBox? I'm running this on a Windows 95 setup, using a windows shortcut with this path: "C:\GAMES\KDIKDIZD\DOOMHACK.EXE -file KDiKDi_A.wad KDiKDi_B.wad" I can't run the shortcut through DOSBox and i can't run a .bat with the same command either. If i run DOOMHACK.exe, it crashes back to the menu. If i run DOOM2.exe it just runs the regular DOOM 2 game. If i run the C:\GAMES\KDIKDIZD\DOOMHACK.EXE -file KDiKDi_A.wad KDiKDi_B.wad command normally it says it's illegal. I would like to be able to run a shortcut/executable file instead of writing a command, if that's possible. Edited February 20 by TasAcri 0 Quote Share this post Link to post
OpenRift Posted February 20 12 hours ago, TasAcri said: Is there any way to run this on DOSBox? I'm running this on a Windows 95 setup, using a windows shortcut with this path: "C:\GAMES\KDIKDIZD\DOOMHACK.EXE -file KDiKDi_A.wad KDiKDi_B.wad" I can't run the shortcut through DOSBox and i can't run a .bat with the same command either. If i run DOOMHACK.exe, it crashes back to the menu. If i run DOOM2.exe it just runs the regular DOOM 2 game. If i run the C:\GAMES\KDIKDIZD\DOOMHACK.EXE -file KDiKDi_A.wad KDiKDi_B.wad command normally it says it's illegal. I would like to be able to run a shortcut/executable file instead of writing a command, if that's possible. If it's saying it's an illegal operation, I think that might have more to do with Windows 95 than it does with the WAD. 0 Quote Share this post Link to post
TasAcri Posted February 20 21 minutes ago, OpenRift said: If it's saying it's an illegal operation, I think that might have more to do with Windows 95 than it does with the WAD. That message comes up in dosbox on my main PC. 0 Quote Share this post Link to post
OpenRift Posted February 20 23 minutes ago, TasAcri said: That message comes up in dosbox on my main PC. Oh, that's weird. Maybe check if you have any other WADs merged into your IWAD. That might be causing issues. 0 Quote Share this post Link to post
TasAcri Posted February 20 (edited) Ok i'm dumb. I was typing the command wrong all this time. Edited February 20 by TasAcri 0 Quote Share this post Link to post
Xfing Posted February 28 One thing that definitely caught my attention is that the rifle skin was turned into what I'd have done as a further improvement to Doom myself - something between the pistol and the chaingun in terms of rate of fire, perfectly good niche. I envisioned it as being dropped by former humans. Oh, and the remix of E1M8, can't stop listening to this shit. Hell, I might even start learning it on the guitar lol 2 Quote Share this post Link to post
CacoKnight Posted March 30 This was another wad I played months ago and completely forgot about, wow what a blast. Insane levels design and tricks, awesome job guys. 0 Quote Share this post Link to post
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