MoustacheManny Posted November 12, 2022 (edited) I added all of the sprites and sounds for the minotaur from hetetic into my doom wad and he appeared as an dacerate option in Doom builder but when i placed him on the map all that appeared was a red diamond witha exclamation point in the middle. Do any of you guys know what I could be doing wrong? Edited November 12, 2022 by MoustacheManny 0 Quote Share this post Link to post
ramon.dexter Posted November 12, 2022 Sorry, our crystal balls dont work. We cannot give you any advice without seeing your archive. 0 Quote Share this post Link to post
MoustacheManny Posted November 12, 2022 https://drive.google.com/file/d/1lqFr9aJQcYMgoMpLVvLy-5l_5-O1hkVw/view?usp=share_link What is strange is that the fire demon from hexen works just fine but now when i load up the game it says "Script error, Tried to define class 'Minotaur' more than twice in the same file." 0 Quote Share this post Link to post
Kan3 Posted November 12, 2022 3 hours ago, MoustacheManny said: What is strange is that the fire demon from hexen works just fine but now when i load up the game it says "Script error, Tried to define class 'Minotaur' more than twice in the same file." I guess because Minotaur class already exists in GZDoom (in Raven), just do the same thing that you did for the FireDemon, inherit from the Minotaur actor, or just create a new one from scratch. 0 Quote Share this post Link to post
MoustacheManny Posted November 12, 2022 But I did the same thing I did for th fire demon and it does not work. The hexen monsters and heretic monster are both in the game files right? 0 Quote Share this post Link to post
MoustacheManny Posted November 12, 2022 Okay guys i figured it out. I just had to change the decorate file a bit. ACTOR MINOTAURQ : MINOTAUR 10061 { Game Doom } 0 Quote Share this post Link to post
Gez Posted November 12, 2022 All the actor code already exists, so you should not provide your own copy of the monsters in DECORATE or ZScript form, especially if you don't change their names. However, what they do lack is sprites and sounds (including SNDINFO definitions), plus map editor numbers. For editor numbers, you should use MAPINFO to provide them. 0 Quote Share this post Link to post
MoustacheManny Posted November 13, 2022 Thank you I got it to work. 0 Quote Share this post Link to post
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