Walter confetti Posted November 28, 2022 (edited) Computer Station: STARTAN3 BROWNGRN COMPTALL FLAT5_4 Refinery: BROVINE SP_ROCK2 PIPE2 NUKAGE2 Pandemonium: SLADWALL METAL1 (Scrolling) SKIN2 FLOOR5_1 MT Erebus: MARBLE3 FIREBLU2 SKULWALL MFLR8_4 Limbo: SP_HOT1 GSTONE1 MARBFAC2 BLOOD3 Tower of Babel: SP_DUDE6 MARBFACE BROWNHUG F_SKY1 Dis: MARBLE1 BIGDOOR7 SKINTEK2 FLOOR7_2 The Inmost Dens: BSTONE2 WOODMET2 MIDGRATE FWATER1 Icon of Sin: BRICK9 SFALL2 ZZZFACE2 SLIME5 Some more original games choices Edited December 20, 2022 by Walter confetti 4 Quote Share this post Link to post
PinkFlamingo Posted December 4, 2022 On 11/27/2022 at 9:07 PM, thelamp said: I have played the maps of @Alaxzandarz and @PinkFlamingo ! Thanks for playing my map! In hindsight, the map looks fine in software mode as well. During testing, I was trying to beat the map in pacifist mode but never managed to do so. Nice to see you take this approach as well. In fact, you didn't need to kill the Archviles because if you stay near the central pillars you are too far away for them to target you. My biggest concern for gameplay was that the caco-cloud was too big and too grindy to deal with, but I liked the spectacle of having all those projectiles flying towards you when they first appear. I've added plenty of ammo because I thought circling the cloud and waiting until everything died through infighting would bore some players after a while. 1 Quote Share this post Link to post
pcorf Posted December 5, 2022 BLODRIP2 MIDSPACE SLOPPY SFLR6_4 FLOOR6_1 1 Quote Share this post Link to post
Anarkzie Posted December 19, 2022 (edited) On 11/15/2022 at 1:23 AM, Clippy said: BRNSMALL CRATINY DOORTRAK I just had ago at this: https://drive.google.com/file/d/1mvq6llC7sPfQ0jgdUTvr8crl40WT492r/view?usp=sharing WARNING: there is a staircase that you can fall off of that will require you to IDCLIP back to continue playing. My laptop is on its last legs, so I'm uploading a near finished but not quite finished level. Work needing done, some mundane graphics fixes on the 1st corridor, combat tweaking and a redesign and lighting work on the last area. Configuration: Boom Doom 2(D.F) Map: 01 Source port tested: PRBoom plus(2.6.2) I'll appreciate some feed back although I'm not going to make major changes to it just yet. I've got some other levels that I need to work on and real life stuff to attend to. Edited December 19, 2022 by Anarkzie Added pictures 7 Quote Share this post Link to post
thelamp Posted December 20, 2022 Played it! Really impressive aesthetic given the textures! Interesting progression as well. Had a bunch of broken pop-up traps (augh I'm looking at it now and it's because I loaded it in cl2 damn it). Might replay this at some point in proper complevel 2 Quote Share this post Link to post
Walter confetti Posted December 20, 2022 (edited) Saw this combo from some 1994 wad screenshots posted in Endless random idgames etc etc thread plus a texture added: FIRELAV2 MIDBRONZ ZZWOLF9 GATE3 CEIL3_5 Also a bonus combo from original game and a brand new combo using 1st doom textures: The Chasm: TANROCK8 METAL6 SFALL3 NUKAGE3 Habitat: CEMENT6 MARBLE1 TEKGREN2 GRASS1 Hangar: BROWN1 PLANET1 COMPUTE2 CEIL3_5 "Dangerous" Combo: GRAYDANG BRNBIGL ICKDOOR1 FLAT14 Edited December 20, 2022 by Walter confetti 3 Quote Share this post Link to post
Lorcav Posted December 20, 2022 On 12/19/2022 at 2:14 AM, Anarkzie said: I'll appreciate some feed back although I'm not going to make major changes to it just yet. I've got some other levels that I need to work on and real life stuff to attend to. Really enjoyed this, good combat and the intertwining pathways were really well done. 1 Quote Share this post Link to post
Anarkzie Posted December 20, 2022 2 hours ago, thelamp said: Played it! Really impressive aesthetic given the textures! Interesting progression as well. Had a bunch of broken pop-up traps (augh I'm looking at it now and it's because I loaded it in cl2 damn it). Might replay this at some point in proper complevel Thanks for playing. I have no idea what went wrong with those pop up traps. I need to work on my quality control. Some of the ambush flags were not properly set either. Thanks for filming it, it gives me an idea of what to improve. 1 Quote Share this post Link to post
Anarkzie Posted December 20, 2022 20 minutes ago, Lorcav said: Really enjoyed this, good combat and the intertwining pathways were really well done. Thanks man. That means a lot :) 0 Quote Share this post Link to post
Clippy Posted December 21, 2022 On 12/18/2022 at 10:14 PM, Anarkzie said: I just had ago at this: https://drive.google.com/file/d/1mvq6llC7sPfQ0jgdUTvr8crl40WT492r/view?usp=sharing WARNING: there is a staircase that you can fall off of that will require you to IDCLIP back to continue playing. My laptop is on its last legs, so I'm uploading a near finished but not quite finished level. Work needing done, some mundane graphics fixes on the 1st corridor, combat tweaking and a redesign and lighting work on the last area. Configuration: Boom Doom 2(D.F) Map: 01 Source port tested: PRBoom plus(2.6.2) I'll appreciate some feed back although I'm not going to make major changes to it just yet. I've got some other levels that I need to work on and real life stuff to attend to. Okay so you know these text your choices were a joke right but the fact that you actually made something this amazing out of it has me totally impressed I absolutely loved it. You can tell time and detail and creativity was put into this the flattening buttons and stuff and the combat was spicy and interesting too To make something actually worthwhile out of my intentionally terrible choices is super impressive man super impressive 4 Quote Share this post Link to post
Paf Posted December 21, 2022 (edited) Textures: FIREBLU, STEP2, DOORTRAK. Flats: STEP2 Edited December 21, 2022 by Paf 2 Quote Share this post Link to post
Anarkzie Posted December 21, 2022 19 hours ago, Clippy said: Okay so you know these text your choices were a joke right but the fact that you actually made something this amazing out of it has me totally impressed I absolutely loved it. You can tell time and detail and creativity was put into this the flattening buttons and stuff and the combat was spicy and interesting too To make something actually worthwhile out of my intentionally terrible choices is super impressive man super impressive 19 hours ago, Clippy said: Thanks for the kind words and actually filming your play through. I got that you were kind of trolling with your texture choices but that's actually what made me want to see if I could make something with them and I'm glad I did as I don't think I would have made a map like this otherwise. Definitely pushed me to think outside the box. 2 Quote Share this post Link to post
Axuris Posted December 22, 2022 Never thought I would come back to this thread but, here we are. Spoiler Name: Something Map Format: Boom Ports Tested: PrBoom+, GZDoom, Eternity Engine IWAD: Doom 2 Map: MAP01 Music: "Excalibur" by Bobby Prince (Rise of the Triad) Gameplay: Single-play/Coop Difficulty Settings: Yes Multiplayer Placement: Player starts only Build Time: about 2 hours Textures: BRICKPL5, STONE6, METAL FLAT5_4, FLAT5_5, CEIL5_2 something.zip 4 Quote Share this post Link to post
thelamp Posted December 23, 2022 played your map @Axuris and I also replayed @Anarkzie's map in the correct complevel! 2 Quote Share this post Link to post
knifeworld Posted December 23, 2022 On 12/21/2022 at 4:04 AM, Paf said: Textures: FIREBLU, STEP2, DOORTRAK. Flats: STEP2 Alright, here's the stupidest most horrific speedmap I've ever made (so far :^])https://mega.nz/file/XscDDRSL#yZ5yKNj9GRO5l2ygoMfeL4Jnd1g29tgsbnDTbh0byRc Name: A Map That Exists MIDI: #1 Crush by Garbage, sequenced by Sargpepp67, (I just searched "crush" in my XMPlay archive lol) format: boom, -complevel 9 Features: mobile launchers all the step2 you can dream of fireblu corpses Heretic teleporters shootables crusher step2 transfers 2 Quote Share this post Link to post
thelamp Posted December 23, 2022 (edited) Got it recorded! 100% kills!! trying out the youtube premiere thing, should be done uploading in about an hour and a half! Edited March 28, 2023 by thelamp TIME 1 Quote Share this post Link to post
soss Posted December 26, 2022 On 11/15/2022 at 8:56 PM, Jackson said: Made a texture in paint, probably gonna get used by a wad creator (but I doubt it) noice 0 Quote Share this post Link to post
DΞLTΛ Posted January 21, 2023 Try these puppies that I made. Just give credit 0 Quote Share this post Link to post
Impboy4 Posted March 28, 2023 bringing this back from the dead with a few country colored texture themes USA/UK:BRICK11 or REDWALLGRAYBIG or SHAWN2CEIL4_2 or FLAT14 France:COMPBLUEGRAYBIG or SHAWN2FLAT5_3 or FLOOR1_6 Brazil:BROWNGRN or MARBLE1 ROCK4 or SKSNAKE1CEIL4_2 or FLAT14 Germany: BLAKWAL1 or METAL2 ROCKRED1 or SP_HOT1 RROCK02 or SFLR6_1 Italy:GSTONE1 or TEKGREN2GRAYBIG or SHAWN2 FLAT5_3 or FLOOR1_6 4 Quote Share this post Link to post
xScavengerWolfx Posted March 28, 2023 Oh man this is still going? Wow. I figure this was dead and forgotten, it's nice to see something pop up every once in a while 1 Quote Share this post Link to post
Sneezy McGlassFace Posted March 29, 2023 On 3/28/2023 at 1:53 PM, Impboy4 said: Germany: BLAKWAL1 or METAL2 ROCKRED1 or SP_HOT1RROCK02 or SFLR6_1 No promises but I'll give this a shot. Spoiler 1 Quote Share this post Link to post
Sneezy McGlassFace Posted March 29, 2023 Okay, there are understandably some deliberately hard challenges in this thread. But how about something nice and easy to get the mapping juices flowing? Three textures and three flats that fit nicely together. BSTONE2, BIGBRICK2, BIGDOOR5 FLAT10, FWATER, FLOOR5_4 Spoiler 2 Quote Share this post Link to post
thelamp Posted April 2, 2023 (edited) I have made a map with the following textures/flats: BROWNWEL, MFALL, SUPPORT3/FLAT1, FLAT10, SLIME01 playtested in -cl9 but I didn't even end up using boom triggers so run it however you want thelamp-doodoolevel.zip Edited April 2, 2023 by thelamp 5 Quote Share this post Link to post
pcorf Posted April 7, 2023 DOORSTOP STUCCO TEKWALL4 RROCK04 FLAT5_5 4 Quote Share this post Link to post
RastaManGames Posted April 8, 2023 17 hours ago, pcorf said: DOORSTOP STUCCO TEKWALL4 RROCK04 FLAT5_5 Be very careful with your wishes, because my map is 3/4 done right now... 1 Quote Share this post Link to post
RastaManGames Posted April 8, 2023 (edited) @pcorf I am sorry for what I've done here... 📕 Map Name: "World Of Stucco" 📕 Map Format: Boom 📕 Map Slot: MAP01📕 Author: @RastaManGames📕 Music: I only know that original is some wild tracker module, so I don't know who that mad lad that converted it into MIDI form...📕 Ports Tested: DSDA-Doom 0.25.6 / DoomRetro 4.8.1 📘 Walls: DOORSTOP / STUCCO / TEKWALL4 📘 Flats: RROCK04 / FLAT5_5 📗 Difficulty Settings: Yes ("Hard" spawn filter may be a bit too spicy). 📗 Multiplayer Stuff: Cooperative player starts and some DM stuff (but this map is not intended to be played in DM). 📗 Special Rules: No jumping. No crouching. Freelook is allowed. 📙 Description: Stucco? Nah. It is more like moss or mold. This thing is everywhere now and you must escape from this part of underground U.A.C. facility as fast as you can, if you not want to met the fate of being eaten alive by this "stucco". But who said that this is gonna be so easy, huh?📙 Notes: I am big fan of FLAT5_5, but also I am big enemy of RROCK04, especially when it is used w/o BIGBRIK1 texture. It was some kind of headache for me to make something a bit interesting with only 2 flats out of 3, but I hope that my task was completed. Download V1 (Google.Drive) Screenies: Spoiler Edited April 14, 2023 by RastaManGames 6 Quote Share this post Link to post
RastaManGames Posted April 8, 2023 @Naarok0fkor Third one either from "SH3", neither from "VTMB" (but with many filters on it). Where it is from? Also... 3 additional FLATs for these WALLs gonna be really nice! 0 Quote Share this post Link to post
Naarok0fkor Posted April 8, 2023 (edited) 2 hours ago, RastaManGames said: @Naarok0fkor Third one either from "SH3", neither from "VTMB" (but with many filters on it). Where it is from? Also... 3 additional FLATs for these WALLs gonna be really nice! Breakpoint.pk3. The first one is a flat...here's a wall & 2 flats...don't skimp on darkness with torches & lamps... Edited April 8, 2023 by Naarok0fkor 0 Quote Share this post Link to post
EmperorGZT Posted April 8, 2023 (edited) 6 hours ago, Naarok0fkor said: Breakpoint.pk3. The first one is a flat...here's a wall & 2 flats...don't skimp on darkness with torches & lamps... just random textures i have Edited April 8, 2023 by EmperorGZT 4 Quote Share this post Link to post
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