TasAcri Posted November 15, 2022 (edited) I use GZDoom and Woof and the problem i have i that all saves are kept in the same folder, using the same generic names. The problem with this is that if i use different wads (say DOOM 1 and then DOOM 2) there is no way for these engines to differentiate the saves. Saves from other wads will still show up when i play an unrelated wad. This forces me to have multiple copies the same GZDoom/Woof folders, so each one can have it's own wad, therefore it's own save folder. This is a waste though. Raze has this figured out by simply having a different save folder for each wad. Can this be done with GZDoom and Woof? Edited November 15, 2022 by TasAcri 0 Quote Share this post Link to post
rfomin Posted November 15, 2022 Woof has a command line option "-save". For example: woof.exe -iwad doom2.wad -file aaliens.wad -save aaliens Then the saves will be in "aaliens" directory. 1 Quote Share this post Link to post
Gez Posted November 15, 2022 GZDoom likewise has the -savedir command line parameter. https://doomwiki.org/wiki/Source_port_parameters#-save_.3Cdirectory.3E Additionally, since 4.9.0, GZDoom uses separate folders for each IWAD. 0 Quote Share this post Link to post
fabian Posted November 15, 2022 Per-IWAD savegame directories are at least on the agenda for Woof, though we would need a migration path first. 0 Quote Share this post Link to post
TasAcri Posted November 15, 2022 3 hours ago, Gez said: Additionally, since 4.9.0, GZDoom uses separate folders for each IWAD. 4.9.0 is unusable for me. They changed the save paths to c:\users folder so now i can't even do the copy-paste trick since all saves are transferred there, not to mention it's not portable anymore. And any mods that share the same iwad (Doom2 or Ultimate DOOM) will have their saves in the same folder. Changing the save path in the .ini completely ignores me and continues to save in the users folder. 1 Quote Share this post Link to post
Gez Posted November 15, 2022 6 minutes ago, TasAcri said: not to mention it's not portable anymore. Yes it is. Quote If you still want to store the INI in your game folder you have to create an empty file called GZDoom_portable.ini there before launching. If you still have an old INI in your folder, GZDoom will ask what to do with it, you can either move it to the user folder or convert to a portable install. And the -savedir parameter should still override ini paths anyway. 0 Quote Share this post Link to post
TasAcri Posted November 15, 2022 Weird. It didn't ask me what to do with the ini file and continued to use my old gzdoom-user file. Anyway, i manually renamed all my inis to gzdoom_portable and that issue got solved. 0 Quote Share this post Link to post
Graf Zahl Posted November 16, 2022 On 11/15/2022 at 4:28 PM, TasAcri said: Weird. It didn't ask me what to do with the ini file and continued to use my old gzdoom-user file. That probably means you already had an INI in your user folder from some earlier session. 0 Quote Share this post Link to post
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