datdude12399 Posted November 21, 2022 i need some help, can i make 2 teleporters in the same map? if yes, how? here's a screenshot of the two teleporters (i'm using doom format btw): Spoiler 0 Quote Share this post Link to post
Fernito Posted November 21, 2022 (edited) Is the pad to the left the destination of the teleporter to the right? If so, the left pad is missing a "teleport destination" thing: Spoiler And it should also have the same tag as the linedefs with the teleport action. If you want to make it both ways, the following conditions must be satisfied: (edited with @Stabbey corrections, thanks!): - Each teleport sector needs a unique tag, higher than 0 (not the same one). - The linedefs on one teleporter must have the tag of the destination teleporter. - Each tp must have a teleport destination object, pointing to the direction you want the player to be looking at after teleporting Edited November 21, 2022 by Fernito 1 Quote Share this post Link to post
Stabbey Posted November 21, 2022 (edited) I suggest you skim through these simple tutorials, which should teach you a lot about the basics of mapping in Doom. I don't see teleporter destinations in either of your teleporters. Those are needed to specify where the player/monster is supposed to appear. Just now, Fernito said: Is the pad to the left the destination of the teleporter to the right? If so, the left pad is missing a "teleport destination" thing: Reveal hidden contents And it should also have the same tag as the linedefs with the teleport action. If you want to make it both ways, both teleport pad sectors must: - Have the same tag - Have a teleport destination object, pointing to the direction you want the player to be looking at after teleporting - Have linedefs with the same tag as the sectors and the teleport action (usually 97 in doom format) Part of this is incorrect. Each teleport sector needs a unique tag, not the same one. The linedefs on one teleporter must have the tag of the destination teleporter. Edited November 21, 2022 by Stabbey 2 Quote Share this post Link to post
Fernito Posted November 21, 2022 5 minutes ago, Stabbey said: Part of this is incorrect. Each teleport sector needs a unique tag, not the same one. The linedefs on one teleporter must have the tag of the destination teleporter. I don't know what I was thinking :) thanks for the correction 1 Quote Share this post Link to post
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