jpsplat Posted November 22, 2022 (edited) Hi everybody, this is my first post on Doomworld ever so please forgive me if I'm breaking rules or formatting things poorly. Anyway, I believe I have created the largest and densest maze possible in a modern doom source port such as Gzdoom. I don't know if that's absolutely correct, regardless I am pretty sure its the largest one thus far. The whole maze is full of monsters, and you need to find 3 keys to exit which are randomly placed in the maze. This was made with a combination of the utility https://keesiemeijer.github.io/maze-generator/ and great tool PNG2WAD which can be found here https://github.com/akaAgar/png2wad Anyway the whole maze pretty much looks the same, I wanted different parts to be different colors but making big selections caused my computer to chug and I'm not really a modder anyway so feel free to make any modifications yourself. OLD\/Here it is! Have fun. Also while I'm here, thanks doom modding community for providing me with nearly 20 years of entertainment, some of yall are dang creative! Edit: Benjogami fixed it up a bit, download the newest version here. Thanks again Benjogami! Edit2: For some reason when I went to edit this post, it added a bunch of random screenshots of other stuff? Not sure why but I got rid of it. Sorry about that. Edit3: If you have performance issues using GzDoom with this map, try LZDoom or Helion C#. EDIT4: Version 2 is here with elevated sections, a big staircase, and key towers that also function as lifts. But don't stay up there too long or you will get cooked!crazyMaze v2.0.zip <OLD Known issue with version 2: The whole automap is revealed at the very start which makes navigation harder. This is unintentional and I'm not sure how to fix it. Sorry :( EDIT5: Version 2.1 is here with a couple new elevated areas, invulnerability spheres to make required elevated areas possible on source ports other than GZdoom, 2 teleporters that will take the player out of what I considered to be the nastiest and most confusing dead ends and put them back on the main path, and item/monster placement that serve as a hint as to where the player should leave the main path to look for keys. Check it out here! \/crazyMaze v2.1.zip This will probably be the last update for a while. VERSION 2 screenshots: A big staircase section full of arachnotrons! view of key towers from on top of the stairs view from on top of the blue tower. Try turning on noclip and flying around! Its a good time. Just keep making left turns, and Valhalla takes care of the rest. Version 2.1 additions: Invulnerability sphere near first raised section New raised section A naturally occuring pi shape. This pi is at the end of the worst and biggest detour tho, so I put a teleporter in it that brings you back to the right path. follow these health bonus trails to know when to veer off the main path to look for keys! Edited November 30, 2022 by jpsplat including a new edit that fixes performance, getting rid of pics added on accident, adding source port recomendations, adding version 2, formatting 70 Quote Share this post Link to post
jpsplat Posted November 22, 2022 3 minutes ago, esselfortium said: But why? I wanted to see what the largest and densest maze possible in Doom would be like. 23 Quote Share this post Link to post
Smoothandz Posted November 22, 2022 This is truly a crowning achievement in madness 9 Quote Share this post Link to post
Liberation Posted November 22, 2022 I'll be more impressed if it was a crate maze. 14 Quote Share this post Link to post
Herr Dethnout Posted November 22, 2022 47 minutes ago, jpsplat said: I have created the largest and densest maze possible in a modern doom source port such as Gzdoom. Well, technically you didn't create it, just used a maze generator an converted the generated image into a wad with another program. So that title remains to The Given. Anyway, this map doesn't look more like than a simple curiosity :P 6 Quote Share this post Link to post
Benjogami Posted November 22, 2022 Very cool :) 1 hour ago, jpsplat said: [...] I'm not really a modder anyway so feel free to make any modifications yourself. Oh okay! This ran very poorly for me in GZDoom, so I made some edits to make it work in dsda-doom: Centered the map around 0,0 (approximately) Randomized thing angles to multiples of 45 degrees Rebuilt nodes with ZDBSP And now it seems to work from my ~10 seconds of testing. crazyMaze_edit.zip 13 Quote Share this post Link to post
Tarnsman Posted November 22, 2022 BigMaze.wad better move aside. 5 Quote Share this post Link to post
Gothic Posted November 22, 2022 You missed the chance to make it a giant hedge maze instead. 24 Quote Share this post Link to post
Murdoch Posted November 22, 2022 1 hour ago, esselfortium said: But why? Yeah this definitely falls into the "You were so preoccupied with whether or not you could, you didn't stop to think if you should" category. Good job though. It's definitely a dense maze. You absolutely madman. 7 Quote Share this post Link to post
kwc Posted November 22, 2022 Make one for plutonia.wad :P Spoiler 3 Quote Share this post Link to post
spineapple tea Posted November 22, 2022 If this is vanilla (frankly, I'm not in the mood to figure out if it is), then it'd be especially funny if around some corners was exactly 129 visplanes just to crash your game if you made any wrong moves. 4 Quote Share this post Link to post
scwiba Posted November 22, 2022 Forgive me but these look like 128-wide corridors and relatively thick walls. You could easily make all the corridors 33-wide for a much denser maze. 22 Quote Share this post Link to post
jpsplat Posted November 22, 2022 5 minutes ago, scwiba said: Forgive me but these look like 128-wide corridors and relatively thick walls. You could easily make all the corridors 33-wide for a much denser maze. you are forgiven! and you are also correct. 0 Quote Share this post Link to post
jpsplat Posted November 22, 2022 18 minutes ago, Benjogami said: Very cool :) Oh okay! This ran very poorly for me in GZDoom, so I made some edits to make it work in dsda-doom: Centered the map around 0,0 (approximately) Randomized thing angles to multiples of 45 degrees Rebuilt nodes with ZDBSP And now it seems to work from my ~10 seconds of testing. crazyMaze_edit.zip this is the one you want to download^ thanks for your input. 0 Quote Share this post Link to post
sandwedge Posted November 22, 2022 Have you beaten your own map? 12 Quote Share this post Link to post
Maribo Posted November 22, 2022 36 minutes ago, scwiba said: Forgive me but these look like 128-wide corridors and relatively thick walls. You could easily make all the corridors 33-wide for a much denser maze. Make it 32 so I have to glide every single turn :) 17 Quote Share this post Link to post
Kan3 Posted November 22, 2022 Holy Linguini! And I was thinking that I was the one who made one of the biggest Outclassed. 1 hour ago, jpsplat said: Also while I'm here, thanks doom modding community for providing me with nearly 20 years of entertainment, some of yall are dang creative! I believe you just gave us 20 years of play with this map x) 18 Quote Share this post Link to post
sandwedge Posted November 22, 2022 17 minutes ago, Kan3 said: Holy Linguini! And I was thinking that I was the one who made one of the biggest Outclassed. I believe you just gave us 20 years of play with this map x) dear lord kan3 why lol. I will say for a maze it at least looks like there's some stuff going on in there that was actually designed by a human being so you're winner in my book 7 Quote Share this post Link to post
Shepardus Posted November 22, 2022 This is what I imagine playing Wolfenstein 3D is like. 25 Quote Share this post Link to post
sandwedge Posted November 22, 2022 4 minutes ago, Shepardus said: This is what I imagine playing Wolfenstein 3D is like. Call the OP, say AARDWOLF 11 Quote Share this post Link to post
IcarusOfDaggers Posted November 22, 2022 Errrm...how the fuck your UDB didn't crash @Kan3? As for op...this is going to the short list of "Stress testers" lol. Not home at the moment, so can't download 0 Quote Share this post Link to post
spineapple tea Posted November 23, 2022 37 minutes ago, Shepardus said: This is what I imagine playing Wolfenstein 3D is like. You're not too far off. 1 Quote Share this post Link to post
xScavengerWolfx Posted November 23, 2022 Just looking at that auto map alone is making my brain saying "nope" 1 Quote Share this post Link to post
Thelokk Posted November 23, 2022 (edited) 3 hours ago, esselfortium said: But why? ... why not? Excellent work @jpsplat, I love this kind of boundary stretching for its own sake, might give it a shot later today. Edited November 23, 2022 by Thelokk 5 Quote Share this post Link to post
fai1025 Posted November 23, 2022 CIA should use this to torture people 9 Quote Share this post Link to post
Andromeda Posted November 23, 2022 (edited) 200 IQ way to submit a SLIGE level, impressive! Edited November 23, 2022 by Andromeda 9 Quote Share this post Link to post
Dubbag Posted November 23, 2022 I've had nightmares about this very moment. 11 Quote Share this post Link to post
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