Bri Posted November 26, 2022 (edited) Hello, This wad features 7 small to medium sized maps with mainly an autumn theme, with the last two maps being snow themed. This wad utilizes, and was largely inspired by, DiR's beautiful Opal Palette. I really hope you enjoy it! Wad details: Iwad: Doom 2 Number of maps: 7 (MAP01-07) Format: MBF21 (-complevel 21) Tested on: DSDA 0.24.3, GZDoom 4.7.1 Gameplay: Vanilla style, Single player. Jump: No Free Look: Optional Difficulty Levels: Yes Downloads: Fallen Leaves (idgames) Changelog: Spoiler RC4.2 - Fixed slime trails in MAP03 as well as a bug where monsters could fall through the floor. RC4.1 - Fixed a blocking linedef bug in MAP06 - Fixed a Archville teleport closet in MAP03 RC4 - A variety of gameplay changes with MAP04, 06 and 07. Generally is more dangerous now. As well as some other minor monster changes in other levels. - Rebalanced and reworked a lot of pickups throughout. - Blood has been added as damaging floors to certain areas. - Death sectors have been changed to damaging in MAP07. - Changed the Mancubi positions in MAP07 for better pacing. - Changed midi for MAP06 as well as texture adjustments. - Added a new rocket launcher. RC3 - Fixed slime trails and other graphic anomalies (hopefully!) RC2 - Fixed Transfer sky tags Edited December 24, 2022 by Bri Updates 92 Quote Share this post Link to post
Biodegradable Posted November 26, 2022 Stop the Doom presses, new Bri WAD just dropped! 5 Quote Share this post Link to post
philcul Posted November 26, 2022 Oh, a new Bri WAD! Your last few WADs like Hydrosphere and Vow of Vengeance have been one of my new favourites. Can't wait to check this one out! 2 Quote Share this post Link to post
Dubium Posted November 26, 2022 Wait a minute... I'm already a huge fan of your wads due to your attention to detail, and now you are telling me that this one is also very hard and Plutonia-ish? Damn man, I can't ask for more. I always love visually beautiful hard maps. I will definitely play this one and let you know you if I encounter any bugs 3 Quote Share this post Link to post
Dubium Posted November 26, 2022 (edited) @Budoka Hmmm... In my case, the download didn't start when I clicked the link at first. But after pressing it multiple times, it finally started, not sure why. --------- Just played MAP01-MAP03. I enjoyed it. It was challenging but it is still manageable. I personally would not call the mapset "very hard" unless there are actually very hard fights in later maps that I haven't playes. I mean, compared to Stardate or Sunder, this one is much easier. Anyway, I was a dumbass who didn't read the play info properly, so I ended up playing the maps in Boom compatibility instead of MBF on DSDA v0.24.2. But during my playthrough, I did not encounter any issues related to comp. level. There is a slime trail in MAP02 and this weird effect on the ceiling in MAP03 though. They still persist regardless of comp. level Additionally, I'm not entirely sure why but there is a MIDI in MAP08, which is weird because there is no custom map in the slot. Edited November 26, 2022 by Dubium 2 Quote Share this post Link to post
TheCyberDruid Posted November 26, 2022 2 hours ago, Budoka said: Link seems broken. Same for me. Clicked on it at least 20 times and download didn't start. 0 Quote Share this post Link to post
FEDEX Posted November 26, 2022 @Budoka @TheCyberDruid it works fine, just right click, save target as. If you're in a cell (android) stay above the download link for a few sec and choose the 'download target' option. Rar file, 7,71MB. 2 Quote Share this post Link to post
TheCyberDruid Posted November 26, 2022 15 minutes ago, FEDEX said: @Budoka @TheCyberDruid it works fine, just right click, save target as. Thank you. That worked. 0 Quote Share this post Link to post
alextriforce549 Posted November 26, 2022 47 minutes ago, FEDEX said: @Budoka @TheCyberDruid it works fine, just right click, save target as. If you're in a cell (android) stay above the download link for a few sec and choose the 'download target' option. Rar file, 7,71MB. Except in my case, my browser warned me about the download not being secure. IIRC that's a HTTPS certificate problem, but Dropbox shouldn't have those ever, so something's not right. It's probably an Dropbox issue, or something with my ISP. 0 Quote Share this post Link to post
SCF Posted November 26, 2022 (edited) Good stuff. The maps look very nice, and they're fun to play. I didn't think to record demos of my first attempts until map 5, but here they are anyway: FallenLeaves_demos.zip On map 5 at the archvile elevator I accidentally switched to the rocket launcher and had to bail. It gets very awkward after that since you can't easily fight them from below, so you have to teleport right back into the fray. On map 6 I just got blindsided by a rocket I didn't notice. While the palette looks nice, I did feel like it make things harder to see. Oh also, there were multiple bigger fights in maps 1-4 that were pretty soft to just circle-strafing around the room. Not a huge problem, but may not be intended. 4 hours ago, Dubium said: There is a slime trail in MAP02 and this weird effect on the ceiling in MAP03 though. They still persist regardless of comp. level There's another one in MAP05: Edited November 26, 2022 by SCF 2 Quote Share this post Link to post
Firedust Posted November 26, 2022 Please tell me this was named after a Billy Talent song 1 Quote Share this post Link to post
Endless Posted November 26, 2022 Bri, you have my heart. Please, keep on supplying me with my drug dosage. Do not stop. 1 Quote Share this post Link to post
suzerduzer Posted November 26, 2022 Yo this kicks ass, legit one of the prettiest wads I've ever played. Very good usage of colors. I prefer more succinct maps and every single one of these was like the perfect balance of challenge and not wasting your time. Great work! 1 Quote Share this post Link to post
Breezeep Posted November 26, 2022 Man, what a ride this was! This kind of stuff was right up my alley in terms of gameplay and layout design. I really enjoyed the autumn theme you have going here, though as a bunch of folks here pointed out, there's a bunch of software render oddities in this set, which is a shame because all the maps look gorgeous in software renderer. Here's a bunch of shots of the issues I found: Spoiler MAP02 MAP03 MAP05 MAP06 MAP07 4 Quote Share this post Link to post
Bri Posted November 26, 2022 Thankyou everyone! I'm always happy people enjoy my stuff. I'll get to work on fixing those software errors soon. Also, I should have been more specific with the difficulty; because it definitely isn't up there with Stardate or the like, but for my personal level I guess it is pretty hard. But then again it is easy with level familiarity, so maybe I could even step it up a notch for UV. Also, I hope the download is working properly. I'm not sure what was up, but it is the same dropbox account I use for all my maps, so rest assured there's nothing sketchy in the download. Cheers! 0 Quote Share this post Link to post
Bri Posted November 26, 2022 2 hours ago, Firedust said: Please tell me this was named after a Billy Talent song It wasn't but I like the song. 1 Quote Share this post Link to post
RED77 Posted November 26, 2022 The link doesn't work here. There's any mirror? 0 Quote Share this post Link to post
Garland Posted November 26, 2022 (edited) Running that first map blind (HMP) was an adrenaline rush! If the level wasn't so pretty and straightforward in its layout, I might have griped about the crusher telegraphing. Then again, after a player sees the first crusher, that's all the telegraphing they need to avoid being surprised. Edited November 26, 2022 by Garland 1 Quote Share this post Link to post
TJG1289 Posted November 26, 2022 Ooooooo, those screenshots look gorgeous. I really like the ones with a little bit of purple touches with the autumn colors. I'll have to give this one a shot soon! 2 Quote Share this post Link to post
Degree23 Posted November 27, 2022 There's definitely an issue with the download. Is someone who has it able to upload it somewhere else? 0 Quote Share this post Link to post
Bri Posted November 27, 2022 (edited) I updated the wad to RC2, fixed most errors for software mode. Although there's still a stubborn error on map05 which I can't seem to pinpoint where it's coming from... I also added another download using Doomshack, as well as replacing the dropbox download, so I hope they work. Edited November 27, 2022 by Bri 1 Quote Share this post Link to post
MrHat Posted November 27, 2022 Man. Do yourself a favor and play this! Save target as to download. Awesome work! 1 Quote Share this post Link to post
Captain Keen Posted November 27, 2022 Gonna play this right now! Screenshots look awesome. Love the theme. 0 Quote Share this post Link to post
Gregor Posted November 27, 2022 The slime trail right at the beginnging of MAP02 still persists in RC2 and there are missing texture inside the column with the yellow skull key on top that become visible once the key lowers. 0 Quote Share this post Link to post
Bri Posted November 27, 2022 29 minutes ago, Gregor said: The slime trail right at the beginnging of MAP02 still persists in RC2 and there are missing texture inside the column with the yellow skull key on top that become visible once the key lowers. You're right. Thankyou. Even though it was fixed in the editor it still shows up. MAP05 has a similar problematic one. But I'll try sort it out soon. 0 Quote Share this post Link to post
Gregor Posted November 27, 2022 btw, how do u reach the secret in Map04? The sectors next to the megasphere are designated as lifts but they don't go up, so nothing happens when i walk over their trigger. 0 Quote Share this post Link to post
Bri Posted November 27, 2022 4 hours ago, Gregor said: btw, how do u reach the secret in Map04? The sectors next to the megasphere are designated as lifts but they don't go up, so nothing happens when i walk over their trigger. Spoiler That secret is a little convoluted, but you shoot a switch just outside the east door and then run back inside to a floor section that gives access to the mega. 2 Quote Share this post Link to post
Bri Posted November 27, 2022 I should've hopefully fixed slime trails in RC3. Some of them were difficult and I needed to adjust geometry, but that's ok. I should probably start mapping with software mode primarily in future to avoid these problems. Hell, I've grown to like software more, actually, so maybe I will. :P 0 Quote Share this post Link to post
Gregor Posted November 27, 2022 I found two more glitches in Map04. I haven't played the rest yet. The first is a bit weird, as i'm not quite sure what triggers it. It disappears when the enemies are dead and flickers on off while they're there. The second though is persistent regardless of monsters. It's in the eastern outside section Spoiler 0 Quote Share this post Link to post
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