TheMagicMushroomMan Posted November 29, 2022 1 hour ago, Technicolor said: With 3D movies, the image isn't flat on the screen. You're losing me faster than Brad Pitt's virginity bro 2 Quote Share this post Link to post
Koko Ricky Posted November 29, 2022 (edited) I would like to know why anyone even cares about the perceived legitimacy of a dimension in a video game. Edited November 29, 2022 by Koko Ricky 1 Quote Share this post Link to post
Kyka Posted November 29, 2022 Sorry to throw a spanner in the works, but you are all wrong. Because you see, Doom has par times for each level, meaning that this raycasting 3d engine thing is also travelling through time as it is being rendered into columns on a 2d screen. Ergo, the Doom engine is 4d... Or at least 3.5d. yeah... Science. 1 Quote Share this post Link to post
Loud Silence Posted November 29, 2022 2 hours ago, Koko Ricky said: I would like to know why anyone even cares about the perceived legitimacy of a dimension in a video game. Because people love to blah blah blah. Doomworld is full of dumb threads filled with answers and comments. 3 Quote Share this post Link to post
Rykzeon Posted December 1, 2022 On 11/29/2022 at 6:31 AM, TheMagicMushroomMan said: "IS DOOM 3D? PART 11.4: The Sequel Ch. 17 Thread 412 - Is Duke Nukem 3D 3D When Compared To Quake When Quake Is 3D?" Next, compare it with Ultima Underworld Engine. 0 Quote Share this post Link to post
Koko Ricky Posted December 1, 2022 I think UW used a polygonal, texture-mapped engine which is insane for 1992. Even with sprites for entities it was slow. Judging from videos it was probably also using affine texture mapping. 0 Quote Share this post Link to post
Gez Posted December 1, 2022 UW cheated somehow. I'm not sure exactly how, but it did. At first it looks like a raycaster, since it's mostly square tiles -- but there are height differences. And even slopes! And it can also feature 45° walls. And in addition to all that, it also has "true" 3D objects, but those are not textured, only colored; the best example of this being the large blackrock gem in UW2 that lets you travel to the other worlds. The UW engine was also used for the first System Shock. Speaking of raycasters that did way more than one would expect from a raycaster, TES: Arena also had 45° walls and multiple elevations, including 3D floors frequently used to make bridges. Textured floor and ceiling, dynamic point lighting, skybox with dynamic weather system and day/night cycle, and reflective water puddles when it rains! But it's still hopelessly grid-based. TES2: Daggerfall was fully in True 3D however. 0 Quote Share this post Link to post
Redneckerz Posted December 1, 2022 3 hours ago, Gez said: Speaking of raycasters that did way more than one would expect from a raycaster, TES: Arena also had 45° walls and multiple elevations, including 3D floors frequently used to make bridges. Textured floor and ceiling, dynamic point lighting, skybox with dynamic weather system and day/night cycle, and reflective water puddles when it rains! But it's still hopelessly grid-based. TES2: Daggerfall was fully in True 3D however. I'd wish there was a screenshot of that. But suppose ill installa Arena (Its free after all) and figure it out myself. Interesting stuff. 0 Quote Share this post Link to post
Gez Posted December 2, 2022 For dynamic light, just play a magic class and you should start with the spell "Wanderlight". 0 Quote Share this post Link to post
roadworx Posted December 2, 2022 On 11/28/2022 at 4:31 PM, TheMagicMushroomMan said: "IS DOOM 3D? PART 11.4: The Sequel Ch. 17 Thread 412 - Is Duke Nukem 3D 3D When Compared To Quake When Quake Is 3D?" 4d3d3d3 engaged 2 Quote Share this post Link to post
7Mahonin Posted December 3, 2022 (edited) Personally I find the WT HD renderer to look pretty terrible, and when you pair that with the re-recorded Duke lines.. it is just bad. It looks bad, it sounds bad, and you know, it feels bad too. Switching weapons takes longer in this version because of the terrible “weapon wheel”. The developer audio was interesting, and the new music tracks and levels are a high light, but the new enemy and weapon feel tagged on, the new levels feel like they could’ve been fleshed out a tad more too because most of them feel as if they end rather abruptly, and don’t even get me started on the final boss. That is an absolute disgrace. If you prefer the WT version then that is fine, but I will stick with EDuke32 via the Atomic Edition. Edited December 3, 2022 by 7Mahonin 1 Quote Share this post Link to post
xX_Lol6_Xx Posted December 3, 2022 36 minutes ago, 7Mahonin said: Personally I find the WT HD renderer to look pretty terrible Agreed, I feel like this in general with old games, all the eye candy and that kind of things just don't look right to me, at least the way they're usually implemented. 37 minutes ago, 7Mahonin said: If you prefer the WT version then that is fine, but I will stick with EDuke32 via the Atomic Edition. I prefer Chocolate Duke3D with Atomic, to preserve the old-ish look while being minimal 1 Quote Share this post Link to post
Technicolor Posted December 21, 2022 (edited) Duke Nukem 3D starts freezeing badly when True 3D Rendering mode is on. That mode requires a better PC than mine. I play with that mode off. Edited December 21, 2022 by Technicolor 0 Quote Share this post Link to post
TheMagicMushroomMan Posted December 21, 2022 5 minutes ago, Technicolor said: Duke Nukem 3D starts freezeing badly when True 3D Rendering mode is on. That mode requires a better PC than mine. I play with that mode off. A little late, but thank you for letting us know. 2 Quote Share this post Link to post
Kinsie Posted December 21, 2022 World Tour is not very well optimised - IIRC the Nerve team didn’t have a lot of time to rip off Polymos—uhh, I mean, develop a new 3D renderer, and the end results require Crysis 1-spec system requirements! 0 Quote Share this post Link to post
xX_Lol6_Xx Posted December 21, 2022 (edited) *Ignore* Edited December 21, 2022 by xX_Lol6_Xx 0 Quote Share this post Link to post
xX_Lol6_Xx Posted December 21, 2022 3 hours ago, Technicolor said: Duke Nukem 3D starts freezeing badly when True 3D Rendering mode is on. Then don't use it. 3 hours ago, Technicolor said: That mode requires a better PC than mine. I play with that mode off. Good 1 Quote Share this post Link to post
Azuris Posted December 21, 2022 On 11/29/2022 at 9:00 AM, Edward850 said: Hahaha i love you for that. On 11/29/2022 at 12:03 AM, Technicolor said: If Doom is 3D, why is Quake mentioned as actual 3D game? There is no such Thing as 2,5D, somethin works in 3D or it doesn't. Doom is 3D, it calculates in it. Take a Game as Might and Magic 3, it is purely 2D, even if it tries to make the Illusion of moving in a Room/Space. Quake has 3D Models as Enemies and Weapons, Doom uses 2D Sprites, but the Position of those are calculated in a 3 D(imensional) Room. Thats why some call Quake a true 3D Game. Btw. if you take the Voxel Mod for Doom you can kill even the Sprites Argument. 1 Quote Share this post Link to post
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