AuroraMoony Posted November 27, 2022 (edited) Good evening y'all! In all my years making doom maps, I've only managed to finish two, and this is the second one I did. I tend to shorten maps so I can finish them, but I think this would fit perfectly as a starting level (as most of my levels do, tbh) Feedback is really appreciated as always! A bit of backstory: UAC found a secret demon base inside the ruins of an ancient fortress. The only way to reach its interior is through a teleporter, which they managed to find out the coordinates to. Your goal is to fight through the heavily guarded base and reach the elevator, so you can climb up the fortress and find the demon nexus to close one of their many portals. Download IWAD: Doom 2 Map Format: UMDF Difficulty: Average Freelook: No Jump/Crouching: No Screenies (things removed): Spoiler EDIT: oh god i almost forgot the credits Textures - OTEX (by Ola Björling (ukiro)) Music - Disturbed (Inside the Fire) Sounds - Doom 64 Playtesting - My dear friend Amethyst <3 Edited November 28, 2022 by AuroraMoony 5 Quote Share this post Link to post
rockyamethyst Posted November 27, 2022 This map was hell to get through, that might be just because i'm not that good- I enjoyed playtesting it though, it looks nice :) 1 Quote Share this post Link to post
fai1025 Posted November 27, 2022 alright here's the review got mic working recently, so I tried do some commentary, awkward and with my terrible english pronounciation :) anyway here's the review GOOD: good use textures, not too blend not too flashy. the combat also not too shabby, not to mention the D64 SFX, it helps BAD: it lack lighting, either the light not bright enough or no difference at all. since you use UDMF, consider placing some dynamic light. UGLY: nothing too bad here Grade: B+ 2 Quote Share this post Link to post
AuroraMoony Posted November 27, 2022 1 hour ago, rockyamethyst said: This map was hell to get through, that might be just because i'm not that good- God, I hope so btw, you really made an account just to support me? i love ya for that <3 31 minutes ago, fai1025 said: GOOD: good use textures, not too blend not too flashy. the combat also not too shabby, not to mention the D64 SFX, it helps BAD: it lack lighting, either the light not bright enough or no difference at all. since you use UDMF, consider placing some dynamic light. UGLY: nothing too bad here Yeah, you're right, I should spice up the lighting just a bit. It does look bland, and way darker than I expected, but that's because I forgot to change the sector lighting mode on my gzdoom and I was seeing it way brighter. Since you mentioned the Doom 64 weapons in the video, I originally planned to use the sprites too, but I didn't think it worked well, and to be honest, I personally don't like the weapon sprites from that game. Also, I noticed how the Pain Elemental can see the player from the start, that's not supposed to happen lmao, I have no idea how I missed that. Thanks for the video and the review! 1 Quote Share this post Link to post
Biodegradable Posted November 28, 2022 Not too shabby. Some fun combat and good texture work, though I agree with Fai and reckon some lighting would help make it pop a little more. Otherwise, it's a good little map. 1 Quote Share this post Link to post
TheCyberDruid Posted November 28, 2022 A bit short, but not bad :) A slow approach seems to work well in this map. As others have pointed out lighting is the weakest part of the map. 1 Quote Share this post Link to post
AuroraMoony Posted November 28, 2022 (edited) Thank you very much for playing it! I've made some tweaks to the visuals, it's nothing great but it's more than nothing. The OP is updated with new screenshots and the new file. Edited November 28, 2022 by AuroraMoony 2 Quote Share this post Link to post
FlickerAlex Posted December 4, 2022 It's an interesting level. Not too hard, althought it can be a bit claustrophobic if you don't enjoy small sized maps. The secrets weren't too obscure to look for aswell, which is good. For an entry level, having 70-ish enemies is not too shabby. If this gets ever fully developed for a mega-wad, i'm definitely looking for it. Also, great midi choice for the disturbed ones ;) 1 Quote Share this post Link to post
Proxy-MIDI Posted December 4, 2022 Short. But good. And I had a lil' laugh when I heard you used the motherdemon sounds for the archvile. :P 3 Quote Share this post Link to post
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