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What's an old vanilla mapping trick that most mappers today don't know of?


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Some good underrated suggestions here! Here's one I don't recall being mentioned earlier - you can use thin untextured deep gaps in the floor as an alternative to monster-blocking lines that doesn't stop floating monsters and can be toggled. I used it most recently in my 2-enemy community project to make it so that Nazis avoid crushers and nukage while Lost Souls don't. I also used it to great effect in 3IAC's friendly imp level.

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6 hours ago, Scypek2 said:

Some good underrated suggestions here! Here's one I don't recall being mentioned earlier - you can use thin untextured deep gaps in the floor as an alternative to monster-blocking lines that doesn't stop floating monsters and can be toggled. I used it most recently in my 2-enemy community project to make it so that Nazis avoid crushers and nukage while Lost Souls don't. I also used it to great effect in 3IAC's friendly imp level.

Woah! Never knew it..

Thanks

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