BluePineapple72 Posted December 11, 2022 From our famed spreadsheet. Here's the progress on our monster sprire replacements. 3 haven't been started, 2 are finished, and multiple need additional rotations. Cyber and Archie will take the longest time. Some of these numbers are out of date, like the imp for example. There are only like 5 frames remaining on it. Just wanted to give a quick behind the scenes peak at how we're tracking these. 3 Quote Share this post Link to post
Egregor Posted December 12, 2022 Here is my map at 6 hours. Unfortunately I've overshot it by quite a bit so moving into overtime I will be focusing exclusively on game-play so I can get a proper submission in ASAP. 3 Quote Share this post Link to post
TheHambourgeois Posted December 12, 2022 this looks so sick, i wish i had any free time to participate but I have had like maybe 4 hours to work on doom related stuff in the last week and a half. 2 Quote Share this post Link to post
Silhouette 03 Posted December 12, 2022 Map Name: The frozen plains of silence Author: Silhouette 03 Music: Deaths toll-Stewboy Sky: DISSSky40 from resource pack Format: Boom Difficulty Settings: Yes, primarily enemy placement Build time: 5 hours Comments: The icy wastes await you... I can't seem to take screenshots with GZDoom, so sorry about that. I know that my maps aren't nearly as good as everybody else's maps, but I'd be more than happy if they were to be included in this project. 5 Quote Share this post Link to post
BluePineapple72 Posted December 12, 2022 May I have your attention please: will the real slim shady please stand up. Oh by the way, two weeks left for submissions. Here’s the current maplist at week 2: 0 Quote Share this post Link to post
NeedHealth Posted December 13, 2022 6 hours ago, BluePineapple72 said: (The @ function is also in dis) Map Name: Lamentations of the Fallen Spirits Cursed by the Ascent of the Spectral Evil Author: NeedHealth Music: Ice and Lava Dont Mix by Crunchynut44 Sky: DISSKY38 that was in the res-pack Difficulty Settings: somewhat Build Time: 6 hours plus one an other to detail https://easyupload.io/cq85vy Spoiler before after 7 Quote Share this post Link to post
Blexor Posted December 13, 2022 Just a quick update: I'm current about halfway through the detail pass on my map. I was unfortunately under the weather for most of last week, so progress was a little on the slow side. I also haven't really tested the map much except for one quick run-through after the layout was finished. I'll try and speed things up past this point, and hopefully the map will be ready to show before the end of this week, even if its not strictly finished. 1 Quote Share this post Link to post
myolden Posted December 16, 2022 (edited) Map Name: Gasping in Darkness Author: myolden Music: Thanatos by Tristan Clark Sky: DISSKY9 Format: Boom Difficulty Settings: Implemented Build Time: 6 hours Comments: I burned all of my time fiddling with those damn curves, so this map is kind of short lol. Really tried to emphasize lighting in this one. Download Screeshots: Spoiler Edited December 16, 2022 by myolden 7 Quote Share this post Link to post
muumi Posted December 16, 2022 Download Map Name: Pillars of Oblivion Author: Muumi Music: Dark Walls by Jimmy Sky: DISSKY40 from resource pack Format: Boom Difficulty settings: not yet Build time: 6 hours and ~2 for detailing and gameplay polish Comments: black towers standing below hell, still and timeless. Another map in my ongoing series of random hr map remakes. layout views: Spoiler 12 Quote Share this post Link to post
BluePineapple72 Posted December 18, 2022 (edited) Maplist - MAP15 (secret exit) I am reserving for myself. May end up finishing that today. I hope y’all don’t mind me breaking one of my own rules (midi rule. Too perfect not to use a specific slayer song) Edited December 18, 2022 by BluePineapple72 1 Quote Share this post Link to post
NeedHealth Posted December 18, 2022 (edited) @BluePineapple72 A guy on twitch got his vod muted because somebody had used a commercial song as a midi. Something to keep in mind. -e1 Also im NeedHealth ;-). One word! Edited December 18, 2022 by NeedHealth 2 Quote Share this post Link to post
Death Bear Posted December 18, 2022 Map Name: Gaping Wound of Repressed Memories Author: Death Bear Music: Besieged City by James Paddock Sky: None (ALLBLACK) Format: Boom Difficulty Settings: Not yet implemented Build Time: 3 Hours plus a lot of detailing Comments: Inspired by Entry Wound (13) and Puddle of Sacrifice (Hell Yeah). Will need a little more detail in starting area, and maybe some balancing. Spoiler https://www.mediafire.com/file/ev9cfsq86v9j71g/DB.Wound.v1.wad/file Map Name: Gazing Upon the Flood of the Wicked Authors: Shadow Sparkle and Death Bear Music: Paint the Town Red by James Paddock Sky: None (ALLBLACK) Format: Boom Difficulty Settings: Not yet implemented Build Time: 30 minute Sketch, 2 Hours Mapping plus a lot of detailing Comments: My youngest's first public submission. Such a fun collab! Spoiler https://www.mediafire.com/file/dzbf5frrltvnh77/SS.Gaze.V1.wad/file 9 Quote Share this post Link to post
BluePineapple72 Posted December 18, 2022 https://drive.google.com/file/d/1UhdQCf4wDJdgcOSa4C_XIDvmCzyj5a5o/view?usp=share_link Here is a link to an updated resource pack - it contains some additional sprites and changes to two enemies: The Eyecon now has a hitbox that you can shoot conistently The Barrel hugs you now. All 13 submissions have been included, as well as a preliminary map15 that I have 3 hours left to work on. 1 Quote Share this post Link to post
Egregor Posted December 18, 2022 Map Name: TBD Author: Egregor Music: TBD Sky: N/A, all skies use sky-box transfers Format: Boom (per challenge) Difficulty Settings: not implemented yet Build Time: 6 hours for layout, 2 hours and 20 minutes for game-play Comments: This map is in a ROUGH state, layout is 95% complete. Game-play is closer to 75% considering difficulty settings are not implemented yet. Texturing is at maybe 50%. There are not any decorations yet. Shade is as crude as possible. No title or custom music yet. I basically want to get this submission in and work on details off-the-clock. This map will certainly need an update before it will be ready for release. Screenshots: Egregor_DIS_v01.rar 5 Quote Share this post Link to post
BluePineapple72 Posted December 19, 2022 (edited) Map Name: Plagued by Tormentuos Ideation Author: BluePineapple72 Music: Mandatory Suicide - Slayer (temporary until I find something doom-metaly enough that fits this. I'll say I like the song and thematically it fits with the map and the spirit and energy of the map, but if I do get something else to fit the entire wad better that'd be ideal) Sky: several Format: Boom Difficulty Settings: Somewhat implemented Build Time: 6 hours and around 10 minutes or so of balancing. Do wanna maybe add some details later. Especially to the blue key fight. Comments: Inspired by self destructive tendencies. A short, but difficult level. You'll get the gimmick pretty quickly. Don't know how I feel about the scrolling sinkhole fight yet. You'll have to play with the most recent version of the resource pack. Screenshots: Spoiler Edited December 19, 2022 by BluePineapple72 3 Quote Share this post Link to post
FEDEX Posted December 19, 2022 1 hour ago, BluePineapple72 said: Map Name: Plagued by Tormentuos Ideation Author: BluePineapple72 Music: Mandatory Suicide - Slayer (temporary until I find something doom-metaly enough that fits this. I'll say I like the song and thematically it fits with the map and the spirit and energy of the map, but if I do get something else to fit the entire wad better that'd be ideal) Sky: several Format: Boom Difficulty Settings: Somewhat implemented Build Time: 6 hours and around 10 minutes or so of balancing. Do wanna maybe add some details later. Especially to the blue key fight. Comments: Inspired by self destructive tendencies. A short, but difficult level. You'll get the gimmick pretty quickly. Don't know how I feel about the scrolling sinkhole fight yet. You'll have to play with the most recent version of the resource pack. Screenshots: Reveal hidden contents Hi blue🍍 i think you forgot the wad file 😀 1 Quote Share this post Link to post
BluePineapple72 Posted December 19, 2022 (edited) 24 minutes ago, FEDEX said: Hi blue🍍 i think you forgot the wad file 😀 darn edit: I’ll edit into my post when I get to my laptop. The map is currently in map15 of the wad that you can download from the resource link. Edited December 19, 2022 by BluePineapple72 1 Quote Share this post Link to post
United VirusX Posted December 19, 2022 (edited) Map Name:Echos of the Fallen Entombed in Flesh Author: United VirusX Music: Nettoir (Plant) boss theme (Metroid Fusion) Sky: DISSKY13 Format: Boom Difficulty Settings: all difficulties implemented Build Time: 3 Hours to build and playtest with 5 hours of detailing Comments: it's bloody, smells horrid, and it's very fleshy! Spoiler Edited December 19, 2022 by United VirusX 4 Quote Share this post Link to post
Blexor Posted December 20, 2022 Okay, finally ready to post mine. Map Name: Cold, Dead HeartAuthor: Blexor Music: "Plasma" from Duke 3D (An oldie but a goodie) Sky: DISSKY3 Format: Uh... Guardian? (Looking at other submissions, I reckon I should put 'Boom' here) Difficulty Settings: Not yet implemented Build Time: ~5hrs 15min for the general layout; Way more than that for everything else Comments: My first attempt at making a speedmap. It wasn't until after the fact that I realized I left a ton of work for myself following the layout phase, and probably should have reigned in the scope of the map. Alas, I pulled a Mr. Incredible and convinced myself I had time. Oh well. This is still probably the fastest I've ever completed a full map before, so that's something, I suppose. Anyway, this level has you gaining entry into a nasty flesh lump in the center of the map (the titular heart). I tried to make ammo sparse here without making the player feel like they're crossing the desert with only a single glass of water. Lemme know what you think. Screenshots: Spoiler Here's the comparison of the map after ~5hrs, next to what it looks like now: Download: CWoD_blex.zip 8 Quote Share this post Link to post
BluePineapple72 Posted December 20, 2022 9 hours ago, Blexor said: I’m really happy to see the layout comparison here. I’m thinking I’m gonna use this image as a template for what I expect (when I use the “you can detail after your time rule”) 1 Quote Share this post Link to post
BluePineapple72 Posted December 20, 2022 1 hour ago, DukeOfDoom said: I'd like to join too. :) Sick! You have plenty of time. Mapping will end on the 26th! Hope you make something! 1 Quote Share this post Link to post
RedBoule Posted December 20, 2022 Download: PUSSXXII_RedBoule01.zip Map Name: The Poem That Froze My Heart Author: Red_Boule Music: Quicksand Field (from Secret Of Evermore) Sky: DISSKY41 (sky transfer) Format: Boom Difficulty Settings: all difficulties implemented Build Time: 4 hours for the layout and around 1 hour of detailing Comments: A weird building in a frozen cave. This was super fun to work on and I'm super happy how the map turned out! Have fun! Screenshots: Spoiler 5 Quote Share this post Link to post
Peccatum Mihzamiz Posted December 20, 2022 I played through all 19 maps thusfar submitted and have the recording here on twitch for your viewing pleasure. Had a lot of fun! I mostly played on HMP. Napsalm is playing through them all on UV right now over here. Some amazing stuff in there! It lacks a bit in the variety department perhaps. This could be remedied by placing maps 18 and 19 earlier in the set perhaps, and also getting some more, 'other style' maps in there. Special shout outs to @Blexor, Lineman, @BluePineapple72 and @DeathBearOfDeath and his cubs for making some of the most gorgeous maps out there in the set! 3 Quote Share this post Link to post
NeedHealth Posted December 21, 2022 @Peccatum Mihzamiz I had a suspicion i made my map too dark. Thanks for playing! 2 Quote Share this post Link to post
Blexor Posted December 24, 2022 Here's an updated version of my map with difficulty settings now implemented, as well as a bunch of other small tweaks here and there. This should be the definitive version unless I'm given any reason to suspect otherwise. And thanks for the kind words about the map, by the way. That sure manages to warm my cold, dead heart. :) CWoD_blex_v2.zip 1 Quote Share this post Link to post
Egregor Posted December 24, 2022 (edited) DIS_Egregor - False Cube of Frigged Torment v206.zip DIS_MID_v10.zip Map Name: False Cube of Frigged Torment Author: Egregor Music: False Cube of Frigged Torment Sky: N/A, all skies use sky-box transfers Format: Boom (per challenge) Difficulty Settings: (*still) not implemented yet Build Time: 6 hours for layout, 2 hours and 20 minutes for game-play, 10+ of detail and balance (sorry!) Comments: I feel like this is very hard, but very pretty, I might be able to do one more update if I get some quick game-play feedback! *known bug (MIDI has a reset sound at looping point most likely due to pitch wheel on the strings *custom MIDI is also saved as D_RUNNIN within the PWAD Screenshots: Edited December 24, 2022 by Egregor 4 Quote Share this post Link to post
Peccatum Mihzamiz Posted December 25, 2022 (edited) Map Name: Of Ice and Emeralds Author: Peccatum Mihzamiz Music: Disparate Junctions by Peccatum Mihzamiz (unfinished track, possibly temporary) Sky: no sky Format: Boom cl9, tested with DSDA Difficulty Settings: Yes, implemented, including co-op Build Time: That's a mystery, what with me making most of this map before the project started as a test map for resources, and the rule changes about lay-out/ decoration. Definitely finished the lay-out within 6 hours. Comments: This uses a custom archvile texture. I hope it will be included in the next resource pack. There are some possible co-op lock-ins, will adjust later after more testing. Screenshots: File Edited December 25, 2022 by Peccatum Mihzamiz 9 Quote Share this post Link to post
King Know-Nothing Posted December 26, 2022 (edited) Map Name: Hell Consumes What God Forgets Author: King Know-Nothing Music: "Shambling Corpse" by Clark Scribe Sky: N/A use sky transfer of DISGAW 0 texture Format: Boom Difficulty Settings: Implemented Build Time: Little over six hours for the build and gameplay, couple more for the detailing. Comments: My first attempt at speedmapping and I've learned... it stresses me out haha. I am usually a colossally slow mapper, so this was an interesting challenge. The map exists, can't vouch for anything more than that haha. I specifically wanted to use the green palette of textures initially, however, it definitely expanded from there. With that said I am overall content with the look, though worry it might be too dark. Screenshots: Spoiler Before: After: Edited December 31, 2022 by King Know-Nothing 6 Quote Share this post Link to post
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