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The Wells of Woe [Released on IDGAMES]


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I cannot wait to play this - but very excited for you, congrats.

love that you’ve got Horus as a play tester hahaha. 
But is it Dora the explorer enough?! 

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10 hours ago, staros96 said:

But is it Dora the explorer enough?! 


Well, there’s one level at least that encourages you to channel your inner Dora ;)

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  • 1 month later...
On 12/2/2022 at 11:40 AM, staros96 said:

But is it Dora the explorer enough?! 

Now it is... I present you the Dora Doom addon for The Wells of Woe

 

Description/features: 
- new Dorified title screen (based on og TWOW title and Dora the Explorer poster) 
- new widescreen intermission screens as well as enterpic and exitpic for each level adapted from Dora the Explorer episode S01E10 "Wizzle Wishes". Images form a sequence of Dora progressing towards a well with each level
- new enemy/graphics replacement: "Dora SS", sprites adapted from game Dora Puppy
- new music: Dora the Explore theme as title music (rest untouched)
- new sounds: DSSECRET Austinado saying "Look at me Dora the Explorer, finding secrets"; DSSSSIT (SS alert sound) Dora saying "Hi, I'm Dora"; DSSSDTH (SS death) gnome death sound sourced from a Xmas wad pack
- custom ENDOOM screen with blinking Dora 
- added custom CWILV graphics and dehacked automap level names
- maps geometry/things unaltered

 

Link: https://drive.google.com/file/d/1CiZJr-ZFLyYXWUeqdmf50Gi1zwRS1Z-C/view?usp=sharing

 

Some graphics:

Spoiler

 

titlepic:

TITLEPIC.png.c37ba2f95c8b5efb7366bd200d8d606b.png

 

enterpics/exitpics (two frames for each level): 

twow-dora-v2_dora_walks_animated.gif.f85cf4ff80fd6e3bb00ea7bb6a8af1c3.gif

 

intermission screens:

twow-dora-v2_dora_intermission_animated.gif.71ecb35d264851c19d4865ce23efe45a.gif

 

endoom screen:

twow-dora-v2_dora-endoom.gif.ea7debb0f9041af20d2cdc1e1e1e57b8.gif

 

Dora enemy sprites (overview):

twow-dora-v2_dora-sprites-1.png.4347c9a5c253c4bc386da06fb24b5cab.png

 

 

 

 

Playthrough of TWOW with Dora Doom wad: 

 

twow-dora-v2.zip

Edited by DemoGorgonZola

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  • 1 month later...

Hello everyone, i have updated the WAD (Link updated) with some issues it had, also took off Zach Siegel midi from map07, and replaced it for "Worldpain " by Psychedelic Eyeball.

Cheers and happy Dooming all :) 

Edited by Austinado

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After sitting in on Clippy's stream I had to try this for myself! Great work Austinado!

 

 

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I believe I hold the record for longest playthrough of WoW! Austinado, wow. You are truly a devious and a malicious map maker! Traps, puzzles, archies and of course the beautiful one. This mapset is oozing with Austin personality, passion, and thoughtfulness that only Austin can dish out. I am truly looking forward to the next challenge Austinado has for us! Thanks again for the content!

 

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I know it's too late, but I noticed these problems in GZdoom 4.10.0:

 

MAP01

Line 2874 has no first side.
Unknown top texture '0_WRNBG1' on second side of linedef 14
Unknown bottom texture '0_WRNBG1' on second side of linedef 14
Unknown top texture '0_BKBKL2' on first side of linedef 21
Unknown top texture 'ADEL_M06' on first side of linedef 23
Unknown top texture '0_WRNBG1' on second side of linedef 39
Unknown bottom texture '0_WRNBG1' on second side of linedef 39
Unknown top texture '0_BKBKL2' on first side of linedef 46
Unknown top texture 'ADEL_M06' on first side of linedef 47
Unknown top texture '0_WRNBG1' on second side of linedef 64
Unknown bottom texture '0_WRNBG1' on second side of linedef 64
Unknown top texture '0_BKBKL2' on first side of linedef 71
Unknown top texture 'ADEL_M06' on first side of linedef 72

 

MAP04

Line 796 has no first side.
Line 796's right edge is unconnected

 

MAP10

In GZdoom, many pinkies and imps spawn/teleport mid-air in the final arena. Then they get stuck frequently. I think it's because teleport destinations are too close to walls. It also happened to few pinkies in the main room with the cyber/pinkie trap.

 

MAP31

Unknown ceiling texture 'FLAT15T' in sector 1289

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