dac Posted April 28 (edited) Honestly no one had anything to say about the last beta so give me another weekend and I'll get a RC1 going with proper intermission music set up. I know I repeat this often but apologies for the long wait, this project coincided with stuff. (not the good kind) Edited April 28 by dac 3 Quote Share this post Link to post
bioshockfan90 Posted April 29 I'll wait for the RC1 to play this, I've been leaning towards shorter map projects nowadays (currently playing Zone 400 as my main WAD) so this is definitely on my radar. Can't wait to see what has been cooked! 0 Quote Share this post Link to post
CblBOPOTKA Posted May 1 If it's not too late, please add QSWITCH1/2 to switches lump 0 Quote Share this post Link to post
Razza Posted May 5 Hey @dac for some reason the Diabolist isn't in my map on UV, had a look in UDB and for some reason it's turned into an unknown thing? 0 Quote Share this post Link to post
CblBOPOTKA Posted May 22 Forgot to remove some exit linedefs, so here is another version:30mc2_CblBOPOTKA_m1_v2.rar map17 - Glowing Embers 1 Quote Share this post Link to post
dac Posted June 16 Long time no see. Another beta for now, hopefully I can move to a RC1 sooner rather than later. Beta 05 8 Quote Share this post Link to post
CblBOPOTKA Posted June 17 (edited) Checked my map - it's ok On map21 found this switch need to be pass action - https://postimg.cc/18n90b3V upd: also map32 has only 29 monsters Edited June 17 by CblBOPOTKA 0 Quote Share this post Link to post
JaySmithen Posted June 17 I checked my maps too. Maps 11 & 24 are working well. I did a test in GZDoom and found that the pistol is animating but is not shooting or making sound. It works perfectly in DSDA Doom though 👍🙂 0 Quote Share this post Link to post
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