dac Posted April 19, 2023 7 hours ago, Azure_Horror said: A rules question: - Monster spawners (from Icon of Sin) are forbidden, right? Technically, nothing in the rules or resource descriptions discusses monster spawner things, but they most likely break the whole spirit of the challenge... They aren't, actually! The first 30mc had one map with them, and I don't mind if there is another in the second. Might restrict them for the third though. 1 Quote Share this post Link to post
Azure_Horror Posted April 19, 2023 (edited) 2 hours ago, dac said: They aren't, actually! The first 30mc had one map with them, and I don't mind if there is another in the second. Might restrict them for the third though. Wellllllll... This gives me +100 mapping motivation! Now I have a few additional drafts for the map finale... BTW, which map from 30 monsters 1 used the monster spawner? Those things a criminally under-used, IMO. Always nice to play a map that uses them! (I can find the level with the help of UDB, of course, but it will likely spoil the map... And I wanna play it fairly first!) Edited April 19, 2023 by Azure_Horror 0 Quote Share this post Link to post
Death Bear Posted April 21, 2023 Look forward to some feedback!Google Drive Download (Zip, 712 KB) Map Name: The Texas Skillsaw Massacre (30mc2_deathbear_m1) Author: Death Bear Music: Stargaze by Psyrus Difficulty Settings: Not Yet Implemented Ports Tested: DSDA-DOOM Description: A small canyon filled with aliens to fight. Hamboning will not save you in the end. The spiffy new plasma gun might, though. Notes: ? Spoiler Map Name: Moonsweeper (30mc2_deathbear_m2) Author: Death Bear Music: Gigabridge by Stuart Rynn Difficulty Settings: Not Yet Implemented Ports Tested: DSDA-DOOM Description: Infiltrate the moon tower…the security can get pretty hot, though. Sweep it clean. Notes: ? Spoiler Map Name: Neon Shuffle (30mc2_deathbear_m3) Author: Death Bear Music: Neon-Step by Psyrus Difficulty Settings: Not Yet Implemented Ports Tested: DSDA-DOOM Description: Shuffle through a small blue and purple alien techbase. Fancy footwork may benefit you here. Notes: ? Spoiler Map Name: Noxious Veins (30mc2_deathbear_m4) Author: Death Bear Music: Catalyst by Psyrus Difficulty Settings: Not Yet Implemented Ports Tested: DSDA-DOOM Description: Inside a living alien ship, you search for a way out. Notes: ? Spoiler 3 Quote Share this post Link to post
DynamiteKaitorn Posted April 21, 2023 I might as well give this a try! QQ: Can I add just 1 texture, specifically a pure-white wall texture? 0 Quote Share this post Link to post
gudermannian function Posted April 23, 2023 (edited) Ok here it goes Name:- Copper Curry(30mc2_gudermann_m22_v2.wad)(I have mentioned m22 but it is on map01) Author:- gudermannian function Music:-Sepulchral by HellishGodzilla (Plutonia MIDI pack) Difficulty Settings:- Implemented Ports Tested:- DSDA-Doom Description:- Magma Caldera fashioned as a Plutonic Gantlet. Inspired by PL map09. Notes:- aa-tex.wad and aa_mon.wad is provided in the RAR file. It is highly recommended that they are loaded while playing this map. Edit: Added a new version with recommended changes + some changes of my own 30mc2_gudermann_m22_v2.rar Edited April 29, 2023 by gudermannian function 0 Quote Share this post Link to post
MFG38 Posted April 29, 2023 Hate to bump this on such a sad note, but I'm dropping out of this one. I procrastinated on getting my map started for too long and it's not looking to be in a satisfactory shape by the deadline. 0 Quote Share this post Link to post
Razza Posted April 29, 2023 @Death Bear Played through each map, here's some quick notes: Map 1: Weird impassable lines in moon area even though there's nothing to suggest not being able to go back there Map 2: Felt extremely overstocked for the fight, can be easily circle-strafed and done without getting hit (apart from the hitscanners) Map 3: Switch in closet behind shotgun very easy to miss, spent a minute or two looking for it Map 4: Aside from starting on damaging floor, no complaints here :) The cyberdemon fight was pretty tense with the limited space, probably my favourite fight in all 4 maps 1 Quote Share this post Link to post
MoiraHeart Posted April 29, 2023 (edited) On 4/8/2023 at 5:58 PM, MoiraHeart said: Map Name: Cabaret at the Edge of the Universe Author: Moira Heart Music: Stuart Rynn - Hypercube Difficulty Settings: Implemented Ports Tested: DSDA-Doom, Woof, GZDoom Description: Your hyperspace minivan has ran out of juice and you stopped at a gas station near the edge of the universe. While your vehicle is refueling, you decide to check out the local cabaret. Barge in from the front, or carefully infiltrate from the side, but stay on the move, as those alien bastards prepared plenty of entertainment for you. Notes: Well, first map warning. Been looking for a while for a project to lose my mapping innocence with and this seems perfect. I adore AA textures and all the custom content. While aesthetics are on a bland side, I'm pretty satisfied with how the gameplay turned out. Working with 30 monsters is a very interesting challenge for a new mapper especially, as I always feel the urge to fill every nook and cranny with a demon. I'll probably add more visual detail in further iterations of the map. Download: https://drive.google.com/file/d/1-v4HwGL7umnLUyQyGSOOapUiRyhMClt4/view?usp=share_link Screenshots: Reveal hidden contents I've made the map slightly more visually interesting, but I think I'll leave it at that. Can't wait to see the WAD finalized! https://drive.google.com/file/d/1ncliOg-vldmqAdbIpPukoYk-Ys-iqCQz/view?usp=share_link Edited April 29, 2023 by MoiraHeart 1 Quote Share this post Link to post
Death Bear Posted April 29, 2023 5 hours ago, Razza said: @Death Bear Played through each map, here's some quick notes: Thanks! 0 Quote Share this post Link to post
JaySmithen Posted April 29, 2023 (edited) I've made some improvements to my first map, Cheers 😀 Map Name: Hammer Smashed Lilac Author: Russell Bowtell Music: Tempissed Phlux by David "Tolwyn" Shaw Difficulty Settings: Implemented Ports Tested: DSDA-Doom v0.25.2 Description: Just a short walk around the (square) corner, there is no keys and no switches. It's kinda tech base themed with lots of purple. It can be 100% completed in under 3 minutes fairly easily but near the end the player can get swarmed if they are unlucky :) Notes: Now with more purple :) Download: https://drive.google.com/file/d/1u-dzVyCL74itQq9PiYjkzYJPPdRYUTAP/view?usp=drive_link Spoiler https://drive.google.com/file/d/1aCegnQbAoDIn875IokB7q09Wz0fMhdWK/view?usp=drive_link https://drive.google.com/file/d/19shQKI9nMIFrRKuE6CneywifogQvpXaA/view?usp=drive_link https://drive.google.com/file/d/1MQQiucBnmzf_GrdVQsi-9P9he4BN5hJL/view?usp=drive_link Edited June 4 by JaySmithen Added google drive links 1 Quote Share this post Link to post
Ravendesk Posted April 29, 2023 (edited) Map Name: Goodbye Moonmen Author: Ravendesk Music: stage3.mid by Ribbiks Difficulty Settings: Implemented, but require more testing from my side Ports Tested: dsda-doom 0.25.6 Description: Beat two optional challenges at the start to get both secrets and some nice rewards. Notes: Beta version, I'm more or less happy with the progression, but I feel like the fights need adjusting. Will try to come up with some improvements during the project testing period. Also would need to work a bit on visuals. Also I might choose a different midi idk. Download: https://drive.google.com/file/d/1IzqM1joSKemKsEqKzjQK3cY0shrh9M4W/view?usp=sharing Screenshot: Quick question, lost souls don't count as kills, but they count for 30 monsters, right? So 29 kills + 1 lost soul is a valid map submission? Edited April 30, 2023 by Ravendesk 2 Quote Share this post Link to post
Razza Posted April 29, 2023 19 minutes ago, Ravendesk said: Quick question, lost souls don't count as kills, but they count for 30 monsters, right? So 29 kills + 1 lost soul is a valid map submission? Lost souls do count towards the, uh, count, excluding ones spawned by a Pain Elemental 3 Quote Share this post Link to post
dac Posted April 30, 2023 The monster count is for enemies placed on the map, as Razza mentioned. 2 Quote Share this post Link to post
SuyaSSS Posted April 30, 2023 (edited) Name: Teleportic Troubled Tour Author: SuyaSS Music: The Oasis By James Paddock Difficulty Settings: Implemented Ports Tested: Woof 10.5.1 Description: Small map that was started just after the my first submission. But then, I suffered an intense mapper's block on this map causing me to stop working on it for several days. I got the motivation for working on this map again after playing Mapping at Warpspeed. There is a choice given to the player on which key they want to tackle first and I tried to make the final area arena-like. Notes: Didn't turn out as good as I hoped. DOWNLOAD: 30mc2_suyass_m2_v1.zip Edited April 30, 2023 by SuyaSS 0 Quote Share this post Link to post
DynamiteKaitorn Posted April 30, 2023 Map Name: We live in black and white Author: DynamiteKaitorn Music: Cerebrawl - Plants VS Zombies Difficulty Settings: Implemented (Some enemies are in different locations/change on lower difficulties) Ports Tested: WooF 10.5.1 (Can't test in DSDA but nothing should break anyways) Description: Bizarre... it seems this corner of who knows where seems to be lacking any colour. In fact, its all monotone! Stranger still, this place is populated, so somehow these demonic beings found a way into here and infested it? odd... Notes: If you open my WAD in Slade, the WHITHALL texture will look red-ish. I converted it to the PLAYPAL's white colour. Also the map isn't very long (roughly 2 minutes playtime, 3 if you 100%). Screensies! Spoiler Start of the map Ooo! inverted! OwO 30mc2_DynamiteKaitorn_m1_v1.zip 2 Quote Share this post Link to post
russin Posted April 30, 2023 Map Name: All fish made by the government Author: russin Music: premo by Zan-zan-zawa-veia Difficulty Settings: implemented Ports Tested: DSDA doom, Woof!, Eternity Engine Description: All the fish... All the fish are made by the government, they secretly create fish for the ruler of the planet X-9086. They use fish as fuel for their UFOs, they specifically raise fish for a secret race About which no one knows, someday they will dry up all the rivers and lakes, for the sake of fish, for them, at any cost just for them. They are not interested in human life, only fish. They watch your fish in the fridge that you bought from the store. They want more fish, they are hungry. Notes: slightly claustrophobic map with lazy layout, but playable. https://drive.google.com/file/d/1wjEg7SwSjAYYU9e1UBVC3ARLXwRn7nMh/view?usp=sharing Spoiler https://imgbox.com/ZbF6NbV0 2 Quote Share this post Link to post
Dr. Zin Posted April 30, 2023 Sorry, got busy and didn't have enough time to get anything done for this project! 0 Quote Share this post Link to post
knifeworld Posted May 1, 2023 Sorry for the lack of updates, have been dealing with the worst month I've had irl for a while. But I managed to finish what I started.https://mega.nz/file/P8E3wT4K#I8q-hWBPW7Z7trm7_K9HKM3Gp8LOsgAF6pByJOhUGck Map Name: Aliens Climbing Your Stairs! Author: knifeworld Music: Aliens, Say Your Prayers! by Bobby Prince, from Duke3D Difficulty Settings: UV Only at the moment, will implement all difficulties soon! Ports Tested: dsda-doom 0.25.6, -complevel 21 Description: spinning and shooting and blasting and dying Notes: climb them even faster for the secret 1 Quote Share this post Link to post
dac Posted May 1, 2023 Time's up! ...Somewhat. I still need to finish some stuff so I'll allow a bit of a grace period for a while. After that, time to see how's everything. 8 Quote Share this post Link to post
Azure_Horror Posted May 1, 2023 I had a bad case of procrastination/mapping block, caused by lots of IRL head-scratching events. However, in past few days everything started moving at a good pace! Here is a screenshot, to showcase some progress: Spoiler It turns out, you absolutely can create some slaughter-type mayhem with only 8 monsters! >:-D 2 Quote Share this post Link to post
MortisCausaDonatio Posted May 4, 2023 (edited) Updated my entry (Missing red key on some difficulty and removed useless plasma packs) (Screenshots soon but aside from a few things i didn't change anything) MAP: https://www.dropbox.com/s/dzptpljk08i6lie/30mc2_HUNdebLeonidasX_m1_v1.5.wad?dl=0 Map Name: Abysmal Sanctuary Author: HUNdebLeonidasX Music: Fortune Ravine by Arata Iiyoshi (From PMD Explorers of sky) Difficulty Settings: Not implemented yet Ports Tested: DSDA-Doom Description: Originally meant to be a techbase-water themed map with different music but I decided to make an use out of those cool looking marble textures, and i had a pack of pokémon midis around so I decided to choose one from them too. So far is more of an arena, where you have to find all the keys in the main chamber. I plan to add some decoration to the main sanctuary. So far i'd say it's the hard-medium difficulty,. Edited May 4, 2023 by HUNdebLeonidasX 0 Quote Share this post Link to post
SuyaSSS Posted May 6, 2023 On 4/30/2023 at 4:23 PM, SuyaSS said: Name: Teleportic Troubled Tour Author: SuyaSS Music: The Oasis By James Paddock Difficulty Settings: Implemented Ports Tested: Woof 10.5.1 Description: Small map that was started just after the my first submission. But then, I suffered an intense mapper's block on this map causing me to stop working on it for several days. I got the motivation for working on this map again after playing Mapping at Warpspeed. There is a choice given to the player on which key they want to tackle first and I tried to make the final area arena-like. Notes: Didn't turn out as good as I hoped. Updated my 2nd map. UPDATE DOWNLOAD: 30mc2_suyass_m2_v2.zip 0 Quote Share this post Link to post
CrazyDoomguy Posted May 6, 2023 (edited) ignore my post Edited May 6, 2023 by CrazyDoomguy 0 Quote Share this post Link to post
knifeworld Posted May 13, 2023 Update for Aliens Climbing Your Stairs!https://mega.nz/file/ywlETZyY#Ze76INppv6nsraqFbeNIr9s8oN2FgnkiYxBm3zN9wL0 Difficulty changes fully implemented, keeping 30 monsters on all levels Misc balancing Texture/Lighting fixes Fixed some enemies getting stuck on the edges 1 Quote Share this post Link to post
Worst Posted May 23, 2023 (edited) On 5/1/2023 at 3:19 PM, dac said: Time's up! ...Somewhat. I still need to finish some stuff so I'll allow a bit of a grace period for a while. After that, time to see how's everything. ...Since it looks like the grace period is not over yet, I suppose I can still slip this one in that I've been working on: Map Name: Thermal Research Site Author: Worst Music: "Level" or LEVELR from Hexen (placeholder) Difficulty Settings: Not implemented (yet.) Ports Tested: dsda-doom 0.25.6 and GZDoom 4.8.2 Description: Contact with the crew of the thermal research site has been lost. Management has sent you to retrieve the latest research data, and if needed, to provide assistance to the crew. Notes: First version of the map, no difficulty settings yet, likely plenty of balancing still needs to happen, and various parts may need further improvement.30mc2_worst_m1_v1.zip Screenshots: Spoiler Edited May 30, 2023 by Worst Screenshots added 3 Quote Share this post Link to post
quakis Posted June 3, 2023 Hey @dac, I'd like to make a quick status checkup for projects that have passed their deadlines to keep the tracker up to date. Seeing as the May deadline has passed and we're into June during the grace period, should I consider this project closed from new submissions and ready for compiling? Cheers. 1 Quote Share this post Link to post
dac Posted June 4, 2023 On 6/3/2023 at 2:25 AM, quakis said: Hey @dac, I'd like to make a quick status checkup for projects that have passed their deadlines to keep the tracker up to date. Seeing as the May deadline has passed and we're into June during the grace period, should I consider this project closed from new submissions and ready for compiling? Cheers. Yup. Making an official announcement: Time's up! For real this time! I'll try and get a compilation out real soon. 9 Quote Share this post Link to post
Worst Posted June 4, 2023 Made an update to my map:Map Name: Thermal Research SiteAuthor: WorstMusic: "Level" or LEVELR from Hexen (placeholder)Difficulty Settings: Not implemented (yet.)Ports Tested: dsda-doom 0.25.6 and GZDoom 4.8.2Description: Contact with the crew of the thermal research site has been lost. Management has sent you to retrieve the latest research data, and if needed, to provide assistance to the crew.Notes: Second version of the map, no difficulty settings yet, more balancing probably still needed, and some parts might need improvement.30mc2_worst_m1_v2.zip Screenshots: See my previous post (screenshots not updated.) Changelog: Spoiler v2 - Various little tweaks around the map. - More health and ammo added. - A few monster adjustments. - One early platform no longer blocks your movement if you approach it from the wrong angle. - Added another secret to the map. - Detailed some places a little more. v1 - First released version 1 Quote Share this post Link to post
Ravendesk Posted June 16, 2023 On 4/30/2023 at 12:36 AM, Ravendesk said: Map Name: Goodbye Moonmen Made an update to my map, partially reworked the visuals, rebalanced the fights (both secrets fights are now easier) and tested difficulty settings more. Previous post quoted for reference. Map Name: Goodbye Moonmen Author: Ravendesk Music: stage3.mid by Ribbiks Difficulty Settings: Implemented. Ports Tested: dsda-doom 0.26.2 Description: Beat two optional challenges at the start to get the secrets and a nice reward. Notes: More or less final unless playtesting feedback makes me reconsider. Download: https://drive.google.com/file/d/1pP62aMKvY90H19kEy6qGuiUf_7QZ1zFU/view?usp=sharing 2 Quote Share this post Link to post
Azure_Horror Posted June 20, 2023 (edited) Map Name: Druid Artificial DimensionAuthor: Azure_HorrorMusic: "Ghosts in The Walls" by Stuart Rynn (Rebirth MIDI pack song for map 11)Difficulty settings: Implemented. UV - merciless; HMP - merciful; HNTR - power fantasyPorts Tested: DSDA-Doom, 15 January 2023 ReleaseDescription: I tried to make a semi-adventure map, with a notable focus on super-chaingun and hectic, explosive, and nefarious fights. The map has 5 major combat encounters, and a couple of smaller engagements. Somehow, I did manage to squeeze it all into 30 monsters limit... Recycling and reusing monsters proved to be a lifesaver! Version 1 has a lot of resources for the player, but it also can deliver swift punishment. I tried to make UV-difficulty comparable to Ancient Aliens map 26 or Mapping at Warpspeed map 20. UV difficulty is not soul-crushingly hard at its core, but going through it requires fast movement, good situation awareness, and swift decision-making. HMP and HNTR are attempt to lower skill demands and make the map less taxing. Notes:Note 1: The gameplay difficulty does not change too much, if the player enters the level with full ammo/HP/Armor coffers. However, the map becomes considerably easier with a BFG at hand. If multiple episodes are planned, it could be worthwhile to place this map before players get access to BFG.Note 2: Due to quirks of design, this map is likely to feel easy for experienced challenge-map players, while appearing super-hard to more casual Doomers. Multiple fights involve immortal and/or hard to reach turret monsters, multiple lines of fire and other stuff like that. But the player gets a lot of resources to fight through all the nonsense, and a considerable amount of space to maneuver around. By standards of Thirty Monsters Project 1, I think the UV difficulty of this map belongs somewhere in the later half of "Taxing" or maybe in the early part of "Mayhem".Note 3: I am open to rework resource balance of the map, if the need arises. Download Link: https://www.dropbox.com/s/ja7vm0kcqv2i36r/30mc2_Azure_Horror_m1_v1.zip?dl=0 Screenshots: Spoiler Edited June 20, 2023 by Azure_Horror 2 Quote Share this post Link to post
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