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Are skill levels required in mapping for multiplayer only,  not  coop and not DM.

I'm guessing yes, but I would just like confirmation. Thanks in advance.

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Just like for singleplayer, they're not really a requirement but would be a very nice thing to have. It's possible to set a specific the skill level for a multiplayer game.

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So for arguement sake, does this mean that if a map was made and all pickups had no skill setting at all, and a multiplayer game was launched, no pickups would show up ?

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Yes, multiplayer (including deathmatch) is subject to the same skill flags as single-player. That makes intuitive sense for cooperative, after all.

 

This does allow to make deathmatch maps with three different variations of available items, though I don't know if this was ever used.

 

The only thing that ignores skill levels are player starts. Those are handled separately from other map things (since they have to be connected to a player after all) and the function that handles spawning players in-game does ignore skill flags.

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We used the following rules in the ultimate TWANGO:

 

Quote

skill 1-2: ammo pickups, no cell weapons

skill 3: deathmatch 1 (a.k.a. old deathmatch), cell weapons allowed, no ammo pickups

skill 4: altdeath, cell weapons allowed, ammo pickups

 

 

Not sure where this first started but I think the idea was to make maps more flexible with both "normal" and "altdeath" modes in the original game, which change item respawn behavior and whether weapons stay:

 

https://doomwiki.org/wiki/Parameter#-altdeath

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Using skills for different weapon placements is an old tradition, usually exchanging bfgs for plasma.

 

More modern sets also utilize this.

AeonDM utilized skills 0-3 for vanilla weapons while reserving skill 4 for Eon weapons with a couple skill 0 maps having bfg only play.

https://doomwiki.org/wiki/Aeon_Deathmatch

 

Neon DM followed up with dedicating skill 0 for BFG only play, skill 1 and 2 having specific placements for the game play mods death foretold and QCDE, skill 3 is vanilla weapons, skill 5 is eon weapons again, and further utilized UDMF's additional skill capabilities to implement an entirely new game mode.

https://doomwiki.org/wiki/Neon_Deathmatch

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