Jump to content

Disarray (MBF21, challenge/slaughter) IDGAMES


Recommended Posts

Ambled my way to the end on HNTR, liked the earlier maps more than the latter (the slime based one map03 it was I think, was a favorite of mine). Making an exception for map08, mood in a can. No outstanding issues, nothing gamebreaking at least.

Solid niche release, reccomended.

Edited by Thelokk

Share this post


Link to post

PrBoom+ doesn't support MBF21. I don't know how extensively this WAD uses MBF21 features, but there's definitely going to be at least some incompatibility.

Share this post


Link to post

Certainly trying in Zandronum (which I know doesn't support it), some of the maps you just die instantly and it says "Player was killed by the power of voodoo". I've not seen that before, kind of curious as to what exactly is causing that?

Share this post


Link to post
2 hours ago, Degree23 said:

Certainly trying in Zandronum (which I know doesn't support it), some of the maps you just die instantly and it says "Player was killed by the power of voodoo". I've not seen that before, kind of curious as to what exactly is causing that?

There are voodoo dolls blocked by "block players" lines on most maps that will telefrag another voodoo doll when unblocked.

Share this post


Link to post

Really cool set. I skipped most of maps 03/05 (platforming/puzzle stuff just isn't my thing), but all of the other maps were great. 04 was the standout for me, even if the forced RJ made me cry a little :).

 

One thing (maybe intentional, maybe I'm just blind) I noticed in 03 before skipping:

 

Spoiler

As far as I can tell, it's possible to softlock if you immediately go up the lift into the cyberfriend area from the start.

 

Also, in 06:

 

Spoiler

The 3 cybers surrounding the red keycard fight are instakilled when the red key switch is hit on Easy/Medium, but the teleport destination for the voodoo closets responsible for this are not flagged on Hard. I ended up having to IDFA after the secret fight when I came back as I was completely out of cells. I assume this is intentional and the solution is simply to conserve cells more in the secret fight, but wanted to double check.

 

Share this post


Link to post
16 minutes ago, Dan87 said:

stuff

 

For map03

Spoiler

I'm not exactly sure what you mean, the only way you should softlock is if the cyberdemon dies before you reach the end. At the start of that section you need to guide the cyber into the silver teleporter and try to help him get through the crushers. Unless I'm missing something and the map broke somehow. Otherwise, softlocking upon his death before the end is kind of intentional atm, not sure how to balance it on lower difficulties though without breaking that section (i.e. putting more cybers would make this a mess).

 

For map06

Spoiler

I'm assuming you actually mean map07 since map06's red key fight doesn't have 3 cybers. Although I did intentionally not instakill them on uv, I think I might change this to give the player more freedom in the secret fight.

 

 

Share this post


Link to post

Gotcha, was worried for a second there was something I missed in map03. Good to hear you enjoyed the combat maps though.

 

Also as a general update, I just want to say that I'm probably going to wait a couple more days before posting a new version and then assuming there's nothing egregiously wrong with that version I'll try to upload that to idgames by the end of next week at the latest.

Share this post


Link to post

The wad has been updated, the changes aren't that substantial but here they are.

Map02

Spoiler

Changed the instakill floor for the cybers in the stair fight after the huge fight to be on all difficulties instead of just HMP and HNTR.

Map04

Spoiler

Removed the SR50 platforming.

Added extra health to the red key sections.

For the secret fight in the building outside

- removed archviles

- replaced the viles in the rev horde with cybers

- raised the death pits with the big rev wave

Map07

Spoiler

Changed the instakill floor for the cybers in the red key fight to be on all difficulties instead of just HMP and HNTR.

 

Share this post


Link to post

Hey, thank you for nice stuff, I'm liking this so far!

I have a question that I believe isn't addressed anywhere: is jumping needed for some secrets, in level 1 in particular?

 

Update:

I've found a way to get there without jumping,

and if jumping was fine, it would feel like cheating, so my guess is that jumping is not recommended

Edited by Arwel

Share this post


Link to post

Just a note, map3 isn't completable in GZDoom due to cybie working differently (MBF21 support is either incomplete or buggy in this case).

Maps 1 & 2 work pretty well. Had to switch to DSDA for the third one.

Great map btw, pretty much groundbreaking puzzle work in Boom format imo!

Nice visuals too.

 

 

Share this post


Link to post

Really enjoyed the set, good stuff. I think map 05 is my favourite (even though it's quite unlike the rest of the maps in the set), really fun movement and platforming in that one.

 

Share this post


Link to post

I enjoyed this so far, the first real obstacle was archfight in map02, that one I managed to beat after more than hour of savescumming. It was already on the limit for me. Archfight in map04 is like 10x worse, and after the first one there is a second archfight which is 10x worse than the first one! They are a surprising and unexpected jump in difficulty compared to other fights that were challenging but made perfect sense. In fact, they are so extreme I'm not sure I believe it's even possible without cheats. I tried switching to HMP and that didn't help. Gotta revisit this when I get better I guess!

 

Spoiler


Screenshot_Doom_20221220_191930.png

Screenshot_Doom_20221220_191951.png

 

 

Edited by Arwel

Share this post


Link to post

I skipped the secret fight in map04 altogether and was able to finish the map after all! Really brutal stuff. Some of the hardest fights in my whole gaming experience. I really enjoyed some of the later fights too. As for map05, this whole rocket jumping mechanics introduced in previous map is new to me, have to do many tries to pull the trick just once, so now I stuck on that later multi-jump sequence.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...