NoReason Posted December 5, 2022 (edited) Disarray is a set of 7 MBF21 maps, with map08 just being an end map to stop the player from progressing to normal DOOM 2 levels. The wad is generally difficult, but not too extreme with the exception of a few levels. Important info: IWAD: DOOM2 Format: MBF21 Ports tested: Various versions of DSDA-Doom, including 25.0. Difficulty settings: Yes, please use them if you need to. Co-op: The wad should be co-op compatible, hopefully. Map03 might be a bit weird in co-op though. No jumping/crouching I'd also recommend playing this wad in software as there is a reduced pain palette that (afaik) doesn't work in GL. This is mostly a slaughter wad, but less so than my previous wads. Title pic and M_DOOM were made by Insane Gazebo. Thanks to Dubzzz, MasterMedi, and Nevanos for helping me playtest this thing. Music credits: Spoiler Title - "The Ophidians" by Tristan Clark Intermission - "loc_n6" by Ribbiks Map01 - "Influxuation" by Mark Klem Map02 - "Standing Before the Precipice" by RedDeath9 and Tarbosh Map03 - "Ten Years Later" by _JR_ Map04 - Title music from Descent Map05 - "Blood of the Unworthy" by Tristan Clark Map06 - "Red Sand" by Psyrus Map07 - "holyshit" by Ribbiks Screenshots Spoiler DOWNLOAD Edited December 17, 2022 by NoReason idgames link 50 Quote Share this post Link to post
Thelokk Posted December 5, 2022 (edited) Ambled my way to the end on HNTR, liked the earlier maps more than the latter (the slime based one map03 it was I think, was a favorite of mine). Making an exception for map08, mood in a can. No outstanding issues, nothing gamebreaking at least. Solid niche release, reccomended. Edited December 5, 2022 by Thelokk 0 Quote Share this post Link to post
taviow Posted December 5, 2022 I'm sure this will be an immense pleasure to play. Thank you! I will dive in as soon as I can! 0 Quote Share this post Link to post
Nirvana Posted December 5, 2022 Hell yeah, gotta stream this soon :0 4 Quote Share this post Link to post
Firedust Posted December 6, 2022 Will this work in the latest prboom plus? 0 Quote Share this post Link to post
NoReason Posted December 6, 2022 4 hours ago, Firedust said: Will this work in the latest prboom plus? No clue, it was never tested with that. 0 Quote Share this post Link to post
Shepardus Posted December 6, 2022 PrBoom+ doesn't support MBF21. I don't know how extensively this WAD uses MBF21 features, but there's definitely going to be at least some incompatibility. 2 Quote Share this post Link to post
Degree23 Posted December 6, 2022 Certainly trying in Zandronum (which I know doesn't support it), some of the maps you just die instantly and it says "Player was killed by the power of voodoo". I've not seen that before, kind of curious as to what exactly is causing that? 0 Quote Share this post Link to post
NoReason Posted December 6, 2022 2 hours ago, Degree23 said: Certainly trying in Zandronum (which I know doesn't support it), some of the maps you just die instantly and it says "Player was killed by the power of voodoo". I've not seen that before, kind of curious as to what exactly is causing that? There are voodoo dolls blocked by "block players" lines on most maps that will telefrag another voodoo doll when unblocked. 2 Quote Share this post Link to post
Dan87 Posted December 8, 2022 Really cool set. I skipped most of maps 03/05 (platforming/puzzle stuff just isn't my thing), but all of the other maps were great. 04 was the standout for me, even if the forced RJ made me cry a little :). One thing (maybe intentional, maybe I'm just blind) I noticed in 03 before skipping: Spoiler As far as I can tell, it's possible to softlock if you immediately go up the lift into the cyberfriend area from the start. Also, in 06: Spoiler The 3 cybers surrounding the red keycard fight are instakilled when the red key switch is hit on Easy/Medium, but the teleport destination for the voodoo closets responsible for this are not flagged on Hard. I ended up having to IDFA after the secret fight when I came back as I was completely out of cells. I assume this is intentional and the solution is simply to conserve cells more in the secret fight, but wanted to double check. 1 Quote Share this post Link to post
NoReason Posted December 8, 2022 16 minutes ago, Dan87 said: stuff For map03 Spoiler I'm not exactly sure what you mean, the only way you should softlock is if the cyberdemon dies before you reach the end. At the start of that section you need to guide the cyber into the silver teleporter and try to help him get through the crushers. Unless I'm missing something and the map broke somehow. Otherwise, softlocking upon his death before the end is kind of intentional atm, not sure how to balance it on lower difficulties though without breaking that section (i.e. putting more cybers would make this a mess). For map06 Spoiler I'm assuming you actually mean map07 since map06's red key fight doesn't have 3 cybers. Although I did intentionally not instakill them on uv, I think I might change this to give the player more freedom in the secret fight. 1 Quote Share this post Link to post
Dan87 Posted December 8, 2022 Right, yeah that 03 comment was just me missing the gimmick then. And yep 06 was a typo, I meant 07 0 Quote Share this post Link to post
NoReason Posted December 8, 2022 Gotcha, was worried for a second there was something I missed in map03. Good to hear you enjoyed the combat maps though. Also as a general update, I just want to say that I'm probably going to wait a couple more days before posting a new version and then assuming there's nothing egregiously wrong with that version I'll try to upload that to idgames by the end of next week at the latest. 2 Quote Share this post Link to post
NoReason Posted December 11, 2022 The wad has been updated, the changes aren't that substantial but here they are. Map02 Spoiler Changed the instakill floor for the cybers in the stair fight after the huge fight to be on all difficulties instead of just HMP and HNTR. Map04 Spoiler Removed the SR50 platforming. Added extra health to the red key sections. For the secret fight in the building outside - removed archviles - replaced the viles in the rev horde with cybers - raised the death pits with the big rev wave Map07 Spoiler Changed the instakill floor for the cybers in the red key fight to be on all difficulties instead of just HMP and HNTR. 3 Quote Share this post Link to post
NoReason Posted December 17, 2022 The wad is now on idgames. The download link has changed in the OP. 5 Quote Share this post Link to post
Arwel Posted December 17, 2022 (edited) Hey, thank you for nice stuff, I'm liking this so far! I have a question that I believe isn't addressed anywhere: is jumping needed for some secrets, in level 1 in particular? Update: I've found a way to get there without jumping, and if jumping was fine, it would feel like cheating, so my guess is that jumping is not recommended Edited December 17, 2022 by Arwel 0 Quote Share this post Link to post
NoReason Posted December 17, 2022 Just to answer this question in case anyone else is curious, there's no need for any jumping/crouching in this wad. 3 Quote Share this post Link to post
Arwel Posted December 19, 2022 Just a note, map3 isn't completable in GZDoom due to cybie working differently (MBF21 support is either incomplete or buggy in this case). Maps 1 & 2 work pretty well. Had to switch to DSDA for the third one. Great map btw, pretty much groundbreaking puzzle work in Boom format imo! Nice visuals too. 0 Quote Share this post Link to post
Ravendesk Posted December 19, 2022 Really enjoyed the set, good stuff. I think map 05 is my favourite (even though it's quite unlike the rest of the maps in the set), really fun movement and platforming in that one. 1 Quote Share this post Link to post
Arwel Posted December 20, 2022 (edited) I enjoyed this so far, the first real obstacle was archfight in map02, that one I managed to beat after more than hour of savescumming. It was already on the limit for me. Archfight in map04 is like 10x worse, and after the first one there is a second archfight which is 10x worse than the first one! They are a surprising and unexpected jump in difficulty compared to other fights that were challenging but made perfect sense. In fact, they are so extreme I'm not sure I believe it's even possible without cheats. I tried switching to HMP and that didn't help. Gotta revisit this when I get better I guess! Spoiler Edited December 20, 2022 by Arwel 0 Quote Share this post Link to post
Arwel Posted December 23, 2022 I skipped the secret fight in map04 altogether and was able to finish the map after all! Really brutal stuff. Some of the hardest fights in my whole gaming experience. I really enjoyed some of the later fights too. As for map05, this whole rocket jumping mechanics introduced in previous map is new to me, have to do many tries to pull the trick just once, so now I stuck on that later multi-jump sequence. 0 Quote Share this post Link to post
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