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Skullkeep Spellbook (Player class replacement mod - Demo)


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Hi everyone!

 

As many of you, I really like old games. And I like to mix them. Some time ago, I got an idea - how about I take spell system from Dungeon Master games and add it to Doom and clones?

 

And here it is! Is it a dumb idea? You tell me! :) This is still an early version, but it should give you an idea of what I am going for. 

 

What it does:

 

Replaces the default player class with a new one, bringing new spells and a simple RPG and spellcasting system for player. Removes or repurposes basic pickups from the base game.

 

What it does not:

 

Replace or modify any existing maps or monsters in any way. You are a new player in an old world.

 

How it works:

 

Start casting by pressing F. Each spell is made of two to four runes. First rune only affects the power of the spell, the actual spell is the other up to three runes. Symbols are confirmed by pressing E and if the spell is shorter than four runes, you can confirm it with R. While casting, A and D are used for selection. Pressing Z will give you previously selected spell.

 

Potions are used with C an V. Pressing F1 will show all this info and spell list in game.

 

WADs and source ports used:

 

GZDoom 4.8.0 or newer required. For now this is only for Hexen, therefore hexen.wad or hexdd.wad is required. Packed with the mod in the ZIP there is damnums mod - I recommend using it alongside Spellbook, as it shows spell damage. I'd like to implement that directly later.

 

Please keep in mind this is a demo and still quite buggy and rough around the edges (especially flight potion, frost nova or the Z functionality). I intend to add more spells, maybe some weapons, rebalance the whole thing and more.

Download and media:

 

Since this is not yet the release, please download it from my OneDrive.

 

 

Video 1  Video 2

 

Screenshot is a bit older, but it shows the UI:

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And the  current spell list:

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Big thanks in advance for any feedback! I hope you guys enjoy this preview.

 

 

 



 

Edited by Rifleman
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