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Haunted by FIREBLU (texture replacement not working)


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I'm trying to replace FIREBLU with this texture to create an animated Christmas light effect, which displays fine in the editor.

troubleshoot1.png.304f29ae24cc9889083d241fac3d0c56.png

 

However, when I playtest, this happens:

troubleshoot2.png.68cc4d35c8ddeeb6e5cb18f9c89a5377.png

I don't understand why. I'm applying the actual FIREBLU texture to the lindef. If i just paste my texture on, it displays as it should, but of course isn't animated. Any ideas?

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20 minutes ago, ViolentBeetle said:

Well, I guess the question is how did you replace it. Did you make a new TEXTURE1? Did you overwrite the patches?

We can't know that.

I saved the texture to the TEXTURE1 file, but it also has the same name "W65B_1' and 'W65B_2', hence why I thought it should replace it, as well as being saved as two non-animated textures.

 

And the textures are located between the TX_START and TX_END lumps

Edited by ContrastSaturation

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Are you mapping for gzDoom? If so, I'm not sure what's the right way to handle that - probably best just make a new texture and animation definition. In any case

W65B_1 aren't textures by themselves, they are patched. In vanilla textures are defined in TEXTURE1, composed out of one or more patches. Patches need to be put between P_START and P_END markers and added to PNAMES table (There can be only one of those, so make sure to import that from base wad)

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5 minutes ago, ViolentBeetle said:

Are you mapping for gzDoom? If so, I'm not sure what's the right way to handle that - probably best just make a new texture and animation definition. In any case

W65B_1 aren't textures by themselves, they are patched. In vanilla textures are defined in TEXTURE1, composed out of one or more patches. Patches need to be put between P_START and P_END markers and added to PNAMES table (There can be only one of those, so make sure to import that from base wad)

TYSM, all I had to do was move the textures from between the TX lumps to between the P lumps

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1 minute ago, ContrastSaturation said:

TYSM, all I had to do was move the textures from between the TX lumps to between the P lumps

As long as you don't need to change their size, it will work.

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